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But overall, that happens because its a team game, not because of proper balance
the game should not be a walk through the park for the first 30 levels, that's what I'm saying.
The game ended up being like this after so many complained that it was too hard during the BETAs. In the second BETA, things were harder in beginning than it is now. Which got changed in the third BETA due to a lot of people complaining that it was too hard. So sadly, they listen to a lot of the players and changed it.
So half of the game is basically a long ass tutorial, and the "real" game won't start until you hit level 30. What a nice way to attract new players.
They really turned this game into a completely casual game.
considering all that money they spent to sponsor those big streamers with massive sweaty gamer fanbase, what a waste.
I noticed the game is going the casual route when they started to add the "deviants" ,basically pals into the game.
Which is the result of listening to people with a few hours in the game saying it's too hard. If the game is easy for this many people after such a short time, then it's going to be even more laughably easy once everything is figured out.
Good. Glad it's pretty relaxing. I like to get on relaxing games and do mindless things. Nothing wrong with it. I play a ton of try hard games and I think that these kind of games need to exist.
Not every single game in existence needs to be challenging to fuel your ego. Also, there are points in the game where it is KIND of challenging. Again, this is just basically the tutorial. A demo.
Easing players in to the game is exactly how to attract new players. How is that something you do not understand?
This problem continues throughout the entire game. The hard modes are a joke, the hardest modes are still solo-able and the only two locations with any real challenge to them at all are the final two raid style boss dungeons.