Once Human

Once Human

Blizzard Jun 11, 2024 @ 8:49pm
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Game is too easy
(I will say this one last time, if this game dumbs down the difficulty to make it accessible to fathers & mothers, grandmothers & grandfathers, uncles & aunties with 2-6 kids, it's not going to do well in the long term.)

Enemies including bosses need to attack way faster and do way more damage, otherwise there is no challenge to play this game. All the cool monster designs would be wasted, they need to pose a legit threat to players. They can't be like attack once, then wait 5-10 seconds before attacking again, and barely do any damage.

Also why are the bikes so slow?

one more thing, the bus monster thing is a huge disappointment, you can't attack it, it doesn't attack you, what is the point of adding it into the game. That thing looks so cool but then it doesn't do anything.

Well there are only 2 possible pathways/outcomes for Once Human:

1) It caters fully to casuals and completely turns off real gamers. Nothing in the game is remotely challenging, nothing is scary, it's all casual and relaxing. I don't think that's a bad thing, but I'm not gonna play the game for more than a week, there are so many new games coming out, like it's really hard to get attached to one particular game, especially to a game that has no difficulty. But Once Human could turn out to be the new Palworld, a megahit.

2) Once human becomes an actual survival game that offers decent challenges to both new and existing players, progressing through the game is no longer gonna be a walk through the park. Some of the casuals will be pissed off and ragequit, they will return to their favourite games called Genshin Impact & Candy Crush. Real gamers will rejoice at the fact that the game is actually fun to play, they will love this game and stick with it for a long time.

It's entirely up to the developers what they want.
Last edited by Blizzard; Jun 18, 2024 @ 4:46pm
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Showing 1-15 of 87 comments
Modda Jun 11, 2024 @ 9:19pm 
Dude hasn't even gotten out of tier 1-2 yet course it's easy
Blizzard Jun 11, 2024 @ 9:40pm 
Originally posted by Modda 🠉🠊🠋🠋🠋:
Dude hasn't even gotten out of tier 1-2 yet course it's easy

it's a demo, ofc I'm not gonna progress all the way to the end game, if there's one. The initial impression is very important for a game, I don't care if it's just low tier mobs, they shouldn't be that easy.

And a lot of people will play the game for an hour or so and then make a decison to continue play the game or not based off of their experience in the 1st hour.
Last edited by Blizzard; Jun 11, 2024 @ 9:59pm
RaidenMK3 Jun 11, 2024 @ 9:50pm 
Name at least 2 Luther shooter style games where were the difficult first locations?
Chairman LMao Jun 11, 2024 @ 9:54pm 
OP ain't wrong. There's no sense of danger or urgency anywhere during the early stages of the game which, aside from being boring from a gameplay perspective, is also incredibly jarring given the game's plot / setting.

Really enjoyed the visual and story design more than I thought I would, but the fact that all of the monsters in the first few hours of the game might as well not exist at all is just a huge turn off.
Blizzard Jun 11, 2024 @ 9:56pm 
Originally posted by RaidenMK3:
Name at least 2 Luther shooter style games where were the difficult first locations?
I'm pretty sure this is not a looter shooter.
VxVash Jun 11, 2024 @ 9:57pm 
So glad I'm not the only person who thinks this. I always saw posts saying the opposite.

Originally posted by arirawr:
OP ain't wrong. There's no sense of danger or urgency anywhere during the early stages of the game which, aside from being boring from a gameplay perspective, is also incredibly jarring given the game's plot / setting.

Really enjoyed the visual and story design more than I thought I would, but the fact that all of the monsters in the first few hours of the game might as well not exist at all is just a huge turn off.
Blizzard Jun 11, 2024 @ 10:03pm 
Originally posted by arirawr:
OP ain't wrong. There's no sense of danger or urgency anywhere during the early stages of the game which, aside from being boring from a gameplay perspective, is also incredibly jarring given the game's plot / setting.

Really enjoyed the visual and story design more than I thought I would, but the fact that all of the monsters in the first few hours of the game might as well not exist at all is just a huge turn off.

exactly, this is a survival game at its core. Would people prefer to run around carefree or have some real sense of danger? I prefer running around knowing I can be killed by monsters if I let my guard down.

Also some of the bigger monsters look very intimidating, but they die so quickly, it just breaks the immersion. It's like that thing is 10-20 times your size, but then you can kill it under 10 seconds. absolutely ridiculous
Last edited by Blizzard; Jun 11, 2024 @ 10:05pm
kritze Jun 11, 2024 @ 10:03pm 
okay its demo and iam still beginner area (with quest to next one) but the enemys was really not a threat.
Maybe a good thing cause you have to get in to this game but if you see any greater enemys... actually dodge and shoot playstyle.
Mechanics are dumb. Projectiles that following the player and some "hide behind a object" mechanic. Default shooter problems.

Already found this in apple app store and i dont think ill play this in july cause of ff14 release - Its okay but for me actually nothing more: a filler game :surprised_yeti:
Gyson Jun 11, 2024 @ 10:10pm 
Originally posted by Modda 🠉🠊🠋🠋🠋:
Dude hasn't even gotten out of tier 1-2 yet course it's easy

The whole game used to be a lot more challenging than it is currently. Once Human's first boss was actually wiping groups. "Bring a team and at least a thousand ammo each!" used to be the first piece of advice everyone would offer, and getting the components needed for ammunition back then at the early levels was a lot of work. Now in this demo I had more ammunition than I knew what to do with within a few minutes of leaving the tutorial.

People were complaining the game was too hard and grindy in CBT2. I personally enjoyed it. The developers took their feedback and swung the pendulum way too hard in the opposite direction, and for CBT3 a common complaint was that the game was way too easy. The demo hasn't changed that.
Tomatokek Jun 11, 2024 @ 10:11pm 
I would be cool with uping the difficulty if they lowered the respawn rates. things are spawning within a minute after death. too fast. should be atleast 5 minutes. Too many mineral nodes too. Gotta just lower the amount of resources everywhere. Packs of like 20 deer lol.
Last edited by Tomatokek; Jun 11, 2024 @ 10:13pm
Blizzard Jun 11, 2024 @ 10:23pm 
Originally posted by Gyson:
Originally posted by Modda 🠉🠊🠋🠋🠋:
Dude hasn't even gotten out of tier 1-2 yet course it's easy

The whole game used to be a lot more challenging than it is currently. Once Human's first boss was actually wiping groups. "Bring a team and at least a thousand ammo each!" used to be the first piece of advice everyone would offer, and getting the components needed for ammunition back then at the early levels was a lot of work. Now in this demo I had more ammunition than I knew what to do with within a few minutes of leaving the tutorial.

People were complaining the game was too hard and grindy in CBT2. I personally enjoyed it. The developers took their feedback and swung the pendulum way too hard in the opposite direction, and for CBT3 a common complaint was that the game was way too easy. The demo hasn't changed that.


The problem is that people who were complaining were the mobile players, they play the game on their phones, so ofc everything is hard for them. I saw the developer posted something like lowering the difficulty in the game, but that was a really bad move, at least for the PC version. They have to increase the difficulty for the PC version, otherwise it is too casual. Sweaty gamers are what's gonna keep this game alive long after it's initial launch.
Last edited by Blizzard; Jun 11, 2024 @ 10:25pm
Gyson Jun 11, 2024 @ 10:27pm 
Originally posted by Moto Moto:
The problem is that people who were complaining were the mobile players, they play the game on their phones, so ofc everything is hard for them. I saw the developer posted something like lowering the difficulty in the game, but that was a really bad move, at least for the PC version. They have to increase the difficulty for the PC version, otherwise it is too casual.

I do think the phone version of this game led to some of the issues I have with it, but to be fair back in CBT2 when people were complaining about harsh difficulty everyone was playing on a PC, the mobile app wasn't an option yet.
Blizzard Jun 11, 2024 @ 10:39pm 
Originally posted by Tomatokek:
I would be cool with uping the difficulty if they lowered the respawn rates. things are spawning within a minute after death. too fast. should be atleast 5 minutes. Too many mineral nodes too. Gotta just lower the amount of resources everywhere. Packs of like 20 deer lol.

Nah, bad take. This is an mmo (kind of), imagine someone killed a mob before you arrived and then you have to wait 5 minutes just for it to spawn. Lol. And the resources should be abundant in the game, I don't want to spend most of my time looking for resources. I want to explore and kill strong monsters.
Last edited by Blizzard; Jun 11, 2024 @ 10:40pm
Blizzard Jun 11, 2024 @ 10:43pm 
Originally posted by Gyson:
Originally posted by Moto Moto:
The problem is that people who were complaining were the mobile players, they play the game on their phones, so ofc everything is hard for them. I saw the developer posted something like lowering the difficulty in the game, but that was a really bad move, at least for the PC version. They have to increase the difficulty for the PC version, otherwise it is too casual.

I do think the phone version of this game led to some of the issues I have with it, but to be fair back in CBT2 when people were complaining about harsh difficulty everyone was playing on a PC, the mobile app wasn't an option yet.

oh okay, I saw some people uploading videos of them playing Once Human on their phones, so I thought it was just difficult for mobile players, maybe I was wrong. I think people really had no clue how to play the game back in CBT2, the game was not hard at all. Now the game is partialy ruined by the casuals. I still have hopes for the game though, we'll see.
Last edited by Blizzard; Jun 11, 2024 @ 10:49pm
THEUncleTim Jun 11, 2024 @ 10:51pm 
You don't/can't kill the bus. Get inside the Bus and loot it. Oh and go for a ride too. Multiple buses with different routes too
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Date Posted: Jun 11, 2024 @ 8:49pm
Posts: 87