Once Human

Once Human

NOG0D Jun 11, 2024 @ 8:35pm
Key mappings that can't be changed??? In 2024?
Title really says it all, F being hardlocked to "interact" is a baffling, idiotic choice, especially when most games use E as the default, though there is absolutely 0 reason whatsoever that any essential controls should be hard locked. As someone that plays with ESDF for movement (there are dozens of us!) this is literally unplayable. My friend that does the same canceled his download when I got in and started remapping my controls and gave him the bad news. Gonna be hard to give this game a chance and get into it if these are the design decisions being made.....
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Showing 1-15 of 15 comments
Zylli Jun 11, 2024 @ 9:58pm 
The game also has plenty of long-distance running, from what I could tell in the few hours I played. There is an auto-run key, but is is bound to '=' with no way to change it.
Myrrdinn Jun 11, 2024 @ 10:21pm 
Originally posted by Zylli:
The game also has plenty of long-distance running, from what I could tell in the few hours I played. There is an auto-run key, but is is bound to '=' with no way to change it.

There is a bunch of hardlocked keys its simple though they either unlock them or they dont get near the amount of people playing this they thought they would. Its not like its time consuming to unlock them either.
Tomatokek Jun 11, 2024 @ 10:23pm 
Originally posted by Zylli:
The game also has plenty of long-distance running, from what I could tell in the few hours I played. There is an auto-run key, but is is bound to '=' with no way to change it.
The bike and teleportation fast travel help with this.
Tsabrock Jun 12, 2024 @ 7:22am 
I noticed this as well very quickly. <F> is hard-coded to interact, Glide is hard coded to <space> and prevents you from using <space> for any other action. Jump and Vault were originally bound to the same key (space I think), but on trying to rebind them, they can no longer be bound to the same key. <E> seems to be hard-coded to your Deviant's ability (I always use <e> as my right strafe key) even though I couldn't even find an entry for it in the customization UI.

I've been digging around the game files, but so far I've not been able to find where the keybinds are saved. I could remap my keyboard if absolutely necessary, but that opens up problems if I want to anything else (like type something in another window) and still wouldn't fix the Vault/Jump issue, nor allow me to rebind my interact key to my mouse (I have lots of buttons on my mouse).

Until they finish the accessibility and keyboard customization, or at least a work-around is found, this game is unplayable for me at this time.
Orzeker Jun 12, 2024 @ 7:58am 
Kinda like the Z key to watch players profile/territory, it forces azerty keyboard to switch to qwerty instead of just changing the key.
Last edited by Orzeker; Jun 12, 2024 @ 8:59am
Grahf Jun 12, 2024 @ 8:57am 
Originally posted by NOG0D:
Title really says it all, F being hardlocked to "interact" is a baffling, idiotic choice, especially when most games use E as the default, though there is absolutely 0 reason whatsoever that any essential controls should be hard locked. As someone that plays with ESDF for movement (there are dozens of us!) this is literally unplayable. My friend that does the same canceled his download when I got in and started remapping my controls and gave him the bad news. Gonna be hard to give this game a chance and get into it if these are the design decisions being made.....

Was made for mobile gaming. PC was second thought...
Tsabrock Jun 12, 2024 @ 2:00pm 
Originally posted by Grahf:
Was made for mobile gaming. PC was second thought...
I was wondering about that. After Googling the problem, I was seeing some comments that this is just a Mobile port, while others say it's not. I do know that., while the game has promise, it's highly unlikely it's going to be ready by July.
Originally posted by NOG0D:
Title really says it all, F being hardlocked to "interact" is a baffling, idiotic choice, especially when most games use E as the default, though there is absolutely 0 reason whatsoever that any essential controls should be hard locked. As someone that plays with ESDF for movement (there are dozens of us!) this is literally unplayable. My friend that does the same canceled his download when I got in and started remapping my controls and gave him the bad news. Gonna be hard to give this game a chance and get into it if these are the design decisions being made.....
I use QWES, with jump and crouch remapped, so I too know your pain.
UltraPuta Jun 12, 2024 @ 6:02pm 
these guy are the same for Arena breakout infinite... and that game suffers from the same stuff. (hardcoded keys) like really???
Arpeggio Jun 12, 2024 @ 6:31pm 
Originally posted by Myrrdinn:
Originally posted by Zylli:
The game also has plenty of long-distance running, from what I could tell in the few hours I played. There is an auto-run key, but is is bound to '=' with no way to change it.

There is a bunch of hardlocked keys its simple though they either unlock them or they dont get near the amount of people playing this they thought they would. Its not like its time consuming to unlock them either.
As soon as I saw locked keybinds I uninstalled. LHS of the keyboard is NOT for me
Sepioth Jun 12, 2024 @ 7:39pm 
Originally posted by NOG0D:
As someone that plays with ESDF for movement (there are dozens of us!) this is literally unplayable.

Honestly curious why playing with EASD over WASD makes a difference? Just a question of curiosity and not trying to bash anyones play-style.

But I agree there is ZERO reason for ANY key to be locked.
Tsabrock Jun 12, 2024 @ 8:26pm 
Originally posted by Sepioth:
Originally posted by NOG0D:
As someone that plays with ESDF for movement (there are dozens of us!) this is literally unplayable.

Honestly curious why playing with EASD over WASD makes a difference? Just a question of curiosity and not trying to bash anyones play-style.

But I agree there is ZERO reason for ANY key to be locked.
It's a legitimate question. I can't speak for EASD (I'm QWES), but for me it's just how I learned so many years ago, back before WASD was standard.

I played Wolfenstein/Doom with just the Arrow keys, but I think it was Magic Carpet where I first used the Mouse/Keyboard combination. I don't remember anymore if MC used QWES, or if I just used that combination because it felt more comfortable to me. Later, when games started introducing Jump, I mapped it to the left ALT key (my keyboard at the time has a very very noisy space bar, and when crouching was invented, that ended up on the SPACEBAR (crouch on C is not ideal for QWES). I've used F for Flashlights/Flairs (Rock and Stone!) for years until it recently seems to be the default for "Interact" now.
NOG0D Jun 13, 2024 @ 1:24pm 
Originally posted by Sepioth:
Originally posted by NOG0D:
As someone that plays with ESDF for movement (there are dozens of us!) this is literally unplayable.

Honestly curious why playing with EASD over WASD makes a difference? Just a question of curiosity and not trying to bash anyones play-style.

But I agree there is ZERO reason for ANY key to be locked.

Mine was a habit formed back in the late 90s early 00s before WASD was so standard, but was really reinfoced from playing MMOs, I found that using ESDF gave me a whole extra column of keys to the left of my hand for my pinky. It was otherwise very underutilized compared to other fingers and so ESDF helped me have more hotkeys ready. That and it's the way I'm used to sitting my hand on the keyboard when typing so just feels really natural at this point.
Dameon Oct 18, 2024 @ 11:57am 
Originally posted by Sepioth:
Originally posted by NOG0D:
As someone that plays with ESDF for movement (there are dozens of us!) this is literally unplayable.

Honestly curious why playing with EASD over WASD makes a difference? Just a question of curiosity and not trying to bash anyones play-style.

But I agree there is ZERO reason for ANY key to be locked.

I know this is an old post, but the person you quoted said they use ESDF, not EASD. ASDF is where your left hand is supposed to sit on a keyboard. It's called the home row. Keyboards are designed with the assumption that your hand will naturally be resting in this position. It's why the F and J keys have a raised portion, so you can quickly reset to to the proper typing position. E is in the middle of this hand position, which makes it the natural "forward" key to use if your hand is properly placed on the keyboard.
Whoever came up with using WASD doomed us to 20 years of incorrect hand placement because they didn't know how to type.
You also get more keys to use on the left side of the keyboard, but that's really just a bonus.
Last edited by Dameon; Oct 18, 2024 @ 11:58am
NOG0D Oct 24, 2024 @ 7:25pm 
Preach!!!
Bane Jan 7 @ 6:38am 
I also use ESDF to play every single PC game. This is the first game in many years I have not been able to configure or remap key as F key is unchangeable. Silly they dont allow that. I wont even play this game without being able to rekeybind
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Date Posted: Jun 11, 2024 @ 8:35pm
Posts: 15