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yes but you keep your blueprints/currency and other seasonal earned items.
Yes, they use FOMO to entice the player to participate in each season and let you keep those items after, which makes sense, or it would be a fairly pointless endeavour. But you still lose your character.
I mentioned this elsewhere, but I think for some (certainly for me) once a developer requires the player to create and level up a new character (again) to experience the next part of the game they have effectively killed any sense of attachment to that character (and along with it, any immersion in the game world).
Our characters now simply become tools we use to chase down the next set of FOMO unlockables introduced with each season. I am no longer enjoying a game or immersive experience, we are instead mice chasing down the cheese in the maze.
Being able to hoard some of my acquisitions from each maze-run doesn't really make it any better, it just makes the mouse feel more like a pack rat.
just like 100% of all other mmo's. Thanks for pointing that out.
Which MMOs are you playing that wipe your character with each update (and, perhaps more importantly, why are you playing them)?
Successful MMOs typically add new content to the end game rather than reusing existing content thinly veiled in a new theme and requiring you to play through it again with a new character.
With the seasonal model you level from 1 to 50, have your character deleted, and then level from 1 to 50 again through the same content to experience the new bits. Over and over again. Permanent account-wide unlocks/rewards are used to create FOMO.
With a traditional MMO model you level from 1 to 50, new content is added along with a new level cap, and you resume leveling to experience that new content.
The difference in the latter approach is that players feel more connected and invested in their characters. With a seasonal model the characters become these throwaway tools we use to unlock the latest FOMO items until we get tired of repeating the same grind, and then we wonder why we ever bothered.
The developers prefer the seasonal model because it takes less effort on their part to do, which often isn't good for the player.
No, unfortunately. You will have to remake it from scratch after each wipe. The number of options available in the character creator is certainly at odds with the aggressive wipe schedule. It's what leads players to eventually reducing the effort they put into character creation and causes further detachment from their characters. They just become tools to unlock the next set of FOMO rewards.
You do get the "eternaland" Access after all which is sorta your main hub. Once you do a seasonal reset you get to bring a few items stored in your eternaland with you.
The main reason I do not believe you have to remake your character is because in the demo you get a code which is a once per use on one character code to unlock the Fizzy Pop skin.
Else what would be the purpose to get this code if you gotta remake your actual character and loose it after using it in one single season. :-)
I think you misunderstood. You're referring to the statement "Note, each Steam account can only receive ONE copy of Fizzy Pop with one character. If you have multiple characters, it will goes to the one with the highest level." This statement is specifically referring to the Fizzy Pop skin you receive in this current demo.
You also receive a code through the in-game mail that you can use to unlock the skin on your account once the game goes live.
You have to recreate your character with each new season because new seasons take place on new servers that are brought online with the start of each season. Their goal is to have different servers running different seasons, and you join the one that interest you. New seasons do not start automatically on the servers that are running the previous season with your current character. That character is essentially occupying a dead server at that point.
You want me to basically start from nothing every time i pick up your game, nah im out
But i still have to rebuild my house. my gear. and recollect all that crafting material friend. thats A LOT of time invested. i have 4 hours in the game currently and i dont even have walls yet. your telling me every 6 weeks ima need to spend 6 hours grinding to get the supplies to put my house back together?