South Park™: The Stick of Truth™

South Park™: The Stick of Truth™

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Anyone got any tips on Al Gore boss fight?
Cant seem to beat it. I even waited to level up a bunch so I had a bigger chance, but no. They just kills me too easily.

Please post some tips on how to beat this mf. I'm a Thief.
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Showing 1-7 of 7 comments
Jazz Mar 22, 2014 @ 8:31am 
I used broken bottle or some ♥♥♥♥ to make those agent ©unts bleed. Then Butters helped me with his Chaos' shield ability.
DaWei Mar 22, 2014 @ 12:03pm 
I used kyle and hes elven army we really raped thoose agents :)
fuzz Mar 22, 2014 @ 1:21pm 
I used Jimmys brown note skill. >:)
ojbd Mar 22, 2014 @ 1:59pm 
at level 7-8, on hardcore. used broken bottle + proffesor chaos combination. kiled both al gore and manbearpig.
VeeSPIKE Mar 22, 2014 @ 4:35pm 
You can also use Jimmy to put them to sleep. Whichever you decide, the thing you need to concetrate on is getting rid of the SS agents first. Put them to sleep, stun them, overpower them (that gets easy at level 13 and up.) Try to take the center agent out first, as he does the most damage. Use coffee to get multiple attacks. Once the SS is out of the way, you can concentrate on AlGore. He, for the most part, is just a damage sponge - pound on him until he dies.
Coffee, followed by an armor reducing ability, followed by a status ability (fire/bleed/gross). Second guy coffee, then focus damage (highest damage) both attacks on Gore.

Coffee lets you attack twice per turn by the way. Pretty much continue those steps with the occasional heal instead of coffee when necessary. Keep him affected by status effects like fire, more if you can - these do really good damage to any enemy every turn regardless of their armor, and they stack (so they can take all status damage types every turn for massive damage if you apply them all, which can be done in one turn with coffee if both of your guys have the different types via the 4 attacks you get). Coffee + status usually = ownage.

Having patches that give you PP back whenever you do certain attacks are always nice, as well as ones that add Status effects to regular attacks. As long as you are good at blocking, you shouldn't have to focus too much on armor yourself. I actually found that even as a warrior I liked the Friar set for a long time for the heals every turn, because I blocked well enough that I would almost fully heal on my turn. Combined with PP recovery patches on heal/per status damage or whatever (stacking a few PP recovery patches) pretty much allowed me to never run out of PP and keep inflicting armor reduction, gross out, or whatever damage with my abilities that I wanted (twice per turn with coffee).

That's generally how I beat the game.
Last edited by Ǵ̶͓̂͑lí̴̤̀̄́tcĥ̸; Mar 23, 2014 @ 12:13am
WildlifeMarshal Mar 23, 2014 @ 4:49am 
Thanks everyone!
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Date Posted: Mar 22, 2014 @ 6:48am
Posts: 7