South Park™: The Stick of Truth™

South Park™: The Stick of Truth™

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NO 60FPS!?!??
Locked @ 30??? WHY???
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Автор сообщения: Robot Chicken™ SLEEPING
Автор сообщения: Th3o

Well you know what they say, even a copy cat get's the spotlight sometimes. Please don't try to convince me with viewers...lol majority isn't quality. Futurama knocks both out of the water, yet it ended before both.
Futurama has nothing to do with this. David X. Cohen ended the show for his own reasons idiot.


Like I said I'm done with this convo, your missing my point. Please refrain from name calling it's very immature.
Автор сообщения: Discussions_Acc
Автор сообщения: herro_Kitty
♥♥♥♥♥♥♥♥♥♥ you people. STOP! 30 FPS was clearly a creative decision. They wanted to emulate the show. Is the show in 60 FPS.. NO. Therefore this should not be.
What does the framerate have to do with emulating the show? Why would the game not be like he show if it wouldn't be capped at 30 FPS?

The game is rendered in real-time, unlike the show. Does the show stutter when a character walks/runs around? No, it doesn't. But it does in the game. So much for "emulating".

You can't compare a show/movie with a game. Those are 2 completely different things in terms of framerates.

This is also a point, but if the hardware and software is properly optimized stuttering shouldn't be there in the first place.
Why is this such a huge ♥♥♥♥♥♥♥ issue for people. For ♥♥♥♥♥ sake do you realize movies are filmed in 24 FPS usually?

And beyond anything else, look at the animation style in this game, it is DESPERATLY true to South Park, how good looking do you want the game to look, cause 60 FPS in THIS animation style is completely irrelevant.
Does it really matter in a game like this? Or are you just so preoccupied with numbers that you don't feel right unless you see 60?

Does the game look and play nicely? If no, then by all means keep ♥♥♥♥♥♥♥, but if yes, then why are you complaining?

Its a single player rpg, designed to closely replicate a tv show, which DEFINITELY doesn't broadcast at 60fps, and yet somehow millions still watch and enjoy it.
If ever there was a game that wouldn't benefit from above-30 fps, this is probably it.
Автор сообщения: Darth Derek
60fps is a gimmick. It's nice to have, but still a gimmick to sucker call of duty kiddies to feel like they're getting something special out of their game. 30fps is silky smooth UNLESS it drops below, then the frame loss/drop is noticable. People still don't understand the difference between what the human eye can capture and when a game has significant framedrops and losses. 30, 40fps, 60fps, you can't tell a difference unless it starts to drop below 30.

The ONLY reason 60fps is plays an important roll is for slow motion.

You can argue and deny it because we all know people are stroking it while they stare at their FPS, but you're seeing numbers, not performance.

Not even sure why devs are only 30 or 60 fps. 40 would be perfect and would give developers more freedom in their design choices instead of sacrificing visuals for gimmicky framerates when they only need a steady 30fps and no lower.

lol.. My God, you need visual help.
There is one more factor that does come in to play and it's usually an issue when it comes to console.

Input latency. With 30 fps controls aren't as responsive, but I doubt this game needs call of duty input speeds.
Автор сообщения: Robot Chicken™ SLEEPING
Автор сообщения: ĐΣFΣCŦΣĐ

lol.. My God, you need visual help.
calm down virgin.

Will you stop harrasing people already? No one is forcing you to read through this.
Автор сообщения: Robot Chicken™ SLEEPING
It's your ♥♥♥♥♥♥ PC that is stuttering kid.
I think 2 GTX 680 could render the game with more than 30 FPS, which I hit and never exceed. So it's a 30 FPS cap. And 30 FPS are not smooth especially in 2D games.

Автор сообщения: Phexsten
Why is this such a huge ♥♥♥♥♥♥♥ issue for people. For ♥♥♥♥♥ sake do you realize movies are filmed in 24 FPS usually?
A movie is not a game! A movie blurs all it's frames. A game can't do that, All frames are sharp. That's why a higher framerate is required.

Автор сообщения: Phexsten
cause 60 FPS in THIS animation style is completely irrelevant.
But not for the camera movement.

Автор сообщения: Darth Derek
60fps is a gimmick. It's nice to have, but still a gimmick to sucker call of duty kiddies to feel like they're getting something special out of their game. 30fps is silky smooth UNLESS it drops below, then the frame loss/drop is noticable.
Just no. Do a comparison of 30 and 60 FPS yourself, then come back.
Maybe this site will give you a rough idea:
http://www.testufo.com/


Автор сообщения: Darth Derek
The ONLY reason 60fps is plays an important roll is for slow motion.
Again: No.

Автор сообщения: Darth Derek
Not even sure why devs are only 30 or 60 fps. 40 would be perfect and would give developers more freedom in their design choices instead of sacrificing visuals for gimmicky framerates when they only need a steady 30fps and no lower.
Because of the Hertz. You don't even know that, yet you argue that 60 FPS is nigh useless...
Отредактировано Discussions_Acc; 3 мар. 2014 г. в 21:55
It wouldn't be an issue if the game was running at 30 FPS on a 30hz monitor. But most people have 60hz monitors, so anything below 60 will look choppy. Those with higher refresh rate displays, like 120hz or 144hz, will be choppy at anything less than 120FPS or 144FPS respectively. This is an issue. It may not be a very big issue considering the game is single player only, but some people, myself included, don't like to play slide shows whether it is single player or not.
Автор сообщения: xXToYeDXx
It wouldn't be an issue if the game was running at 30 FPS on a 30hz monitor. But most people have 60hz monitors, so anything below 60 will look choppy. Those with higher refresh rate displays, like 120hz or 144hz, will be choppy at anything less than 120FPS or 144FPS respectively. This is an issue. It may not be a very big issue considering the game is single player only, but some people, myself included, don't like to play slide shows whether it is single player or not.

Not necessarily, it divides into 60 so it shouldn't be too noticeable, at least to the untrained eye. After a few minutes exposed to it it will be less of a strain.

Also you could always downclock your monitor to 30 hz while playing lol but again remember your eye adjusts to the hz change, so even at 30 hz it will look the same from my experience. by the same I mean 30 hz @ 30 fps and 60 hz @ 30 fps. Only because your decreasing not increasing.
Отредактировано L1qu1d; 3 мар. 2014 г. в 21:55
Автор сообщения: Bill Cosby
it doesnt really matter
your eyes can only see like up to 24 fps
no 24 fps is where you eyes stop seeing seperate frames but 60 fps clearly looks more smooth than 30 fps
I really didn't mean to start a flamewar on this thread. I've been playing the game less than an hour and I'm already too engrossed to care anymore. I just turned off Fraps so it would stop reminding me.


To respond to some points. No, 60fps would not have hurt this game, as in, it would not look any less or more like SP. However, 60fps would have added a smoothness to it I would have liked. As anyone who plays games at 60fps can tell you, it doesn't matter what game you're playing, you can ALWAYS see the difference.
For a game replicating the television show perfectly, do you really need 60 fps, opposed to a steady 30 you get with watching the show? No.

South Park art style and gameplay is not something that for any reason needs more than 30 fps.
Автор сообщения: BeerGogglesFTW
For a game replicating the television show perfectly, do you really need 60 fps, opposed to a steady 30 you get with watching the show? No.

South Park art style and gameplay is not something that for any reason needs more than 30 fps.

Again, this simply isn't true. The game will visually appear just as authentic in 30 as it would in 60, yes, but it would also appear SMOOTHER in 60.

The image quality is unaffected by framerate; the smoothness of it however, is.
Автор сообщения: Paro
Автор сообщения: BeerGogglesFTW
For a game replicating the television show perfectly, do you really need 60 fps, opposed to a steady 30 you get with watching the show? No.

South Park art style and gameplay is not something that for any reason needs more than 30 fps.

Again, this simply isn't true. The game will visually appear just as authentic in 30 as it would in 60, yes, but it would also appear SMOOTHER in 60.

The image quality is unaffected by framerate; the smoothness of it however, is.

I think we should be good for this game, it could also mean that we can run it off our internal graphics card (if you have one) and save some money:)
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Дата создания: 3 мар. 2014 г. в 21:08
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