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Fighter - If you rather brute force down things, high armor and less rely on abilities. Easy class. Armored Strike perk boost Fighter even more.
Mage - Ability & Perk class. Use the right perks to be strong & sustain PP. And use of abilities in the right way.
Thief - Status effect class. Backstab becomes insanely strong the more stacks of bleed & stun. Steal buffs with mug.
Jew - Rely on suffering on themselves to become stronger (sadly not really using these buffs because of game mechanic on enemy debuff instead of you...). So high risk high reward class so to speak. You rather stick with your debuffs on you and lower health, compare to the other classes. Holy damage.
Need to know what best plague does best against enemies (each does a different status effect & hits) with Plagues of Egypt, if you want optimal use of it.
Only class with an achievement tied to it.
Because all classes share the same perks and patches. They all just turn pretty much into the same end game. Stack debuff to abuse the perks & patches. If they had their own perks and patches where class locked, it would made the classes more unique. But sadly no.
Only difference is on how easier/harder you will have at first. Thus makes the highest difficulty not really that hard.
Fighter is the easiest for an initial run (as is proper in most RPG's), Jew is the most unique/OP/offensive/fun/glass cannon. Mage and Thief both have their moments, but play kinda "meh".
The best class is the one that makes your inner ten year old sit up and say KEWL.