Sonic Adventure™ 2

Sonic Adventure™ 2

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this game isnt bad. its just disapointing
I can't honestly say that this game is very bad. it's just ok. for its time it was impressive from the perspective of a series aimed at teenagers under 15, but from today's perspective it is nothing special. the levels are linear, but not as nice as in boost games, but in a way that after a few hours playing the same levels in the same way becomes boring. and just to be clear, in the sonic and shadow levels I have s rank everywhere except final chase and cannons core. Obtaining these ranks is satisfying anyway, but once you achieve them, you have no choice but to move on to the next level. this game does NOT have good replayability. is incomparably worse designed in this respect than adventure 1, generations, colors (at some point) and shadow generations. Additionally, the levels are extremely short and easy. and due to the practical lack of additional paths (not counting white jungle and finla rush), each level becomes the same only once, maybe you can do one thing faster and increase your score by 0.5 seconds. oh and the plot sucks. it's short and doesn't have the same atmosphere as the first part. and as much as I like biolizard, it's just a poor copy of chaos (in a sense, of course). the main reason why chaos is a better opponent is because of its history, how much we could learn about it and satisfying ending (actually, he was probably the only Serri Sonic opponent who became kinda good at the end). and that's how it is with the whole sonic adventure 2 - a shorter, simpler game in which you don't feel that strange sense of adventure to define as in adventure 1. like what you want, but you have to be aware that your beloved game may get old or not be as good.
ps. I would like to meet the person who came up with the idea for these cart racing tracks so that I can sue them for mass players torture
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Showing 1-15 of 22 comments
"in the sonic and shadow levels I have s rank"

Played the game so well, apparently discovered a whole new rank that doesnt even exist.

(without joking. Hard to tell if this is a bait post going for steam awards, or not. Cause some of those ideas are understandable. But all of them together really makes it look like bait. Especially trying to claim the game is simpler than SA1, which is just factually wrong, and I dont even like using "objective" as an argument)
Last edited by mdesaleah; Apr 22 @ 7:50am
Originally posted by mdesaleah:
"in the sonic and shadow levels I have s rank"

Played the game so well, apparently discovered a whole new rank that doesnt even exist.
man sorry. im stupid af
1. if you want to be "profesional" you must use objectivity
2.this isnt bait
3.argument that "is actually wrong" without giving any contrarguments is just the useless (in this situation of course) opinion. if we want discuss about games we must give some OBJECTIVE facts. why? i'll explain this with one example: music. i'm big rock fan and love the 60/70's old school bands but if it goes for example jazz i really can't enjoy it. and now if I were to review a jazz album, would it be a good review if I wrote that it was bad? no, because it wouldn't even be a review. I am not able to correctly evaluate a genre that I do not like. when listening to rock, I could tell which song is good and which is bad because I am not prejudiced against the genre like in the case of jazz. although it is also known that you cannot fall into boundless love for your favorite music or game genre because then it's also unobjective
if you want change my mind tell me why is this game actually not simpler
Last edited by dżentelmen; Apr 22 @ 8:36am
Originally posted by dżentelmen:
1. if you want to be "profesional" you must use objectivity
Strongly disagree.

Most everything in media is drenched in the subjective. A professional that really understands something, doesn't try to emphasize an "objective", but instead goes over the subjective and how it appeals or does not appeal to them.

Saying something is "objective" does get more attention online for sure, but its the equivalent of "critique clickbait". A purely subjective opinion that knows it is one and leans harder on that I find has a lot more value and often has more depth.
Last edited by mdesaleah; Apr 22 @ 9:40am
this is the last time i write anything here :steamfacepalm:
how do we know that, for example, a plot that has no cause and effect relationship is bad? because it is the OBJECTIVE truth. how do we know the editing is bad when cuts are made every half a second and you can't see what's going on? because it is objective truth.
everyone who writes e.g. reviews and uses subjectivity shows that they are either an uneducated idiot or I simply don't know how to review properly
mdesaleah Apr 22 @ 12:35pm 
Originally posted by dżentelmen:
this is the last time i write anything here :steamfacepalm:
how do we know that, for example, a plot that has no cause and effect relationship is bad? because it is the OBJECTIVE truth. how do we know the editing is bad when cuts are made every half a second and you can't see what's going on? because it is objective truth.
Never said there isnt such a thing as objective parts.

But yes, I do find that critiques that use the "this is objective" every 5 seconds tend to not be nearly as interesting as more personal ones that really lean into their personal thoughts.

Like I'd say SA2 is all about that cause and effect, especially since the pacing is tighter without the gaps in story that the hubs gave before.
Last edited by mdesaleah; Apr 22 @ 12:38pm
NBOX21 Apr 22 @ 12:50pm 
Originally posted by dżentelmen:
everyone who writes e.g. reviews and uses subjectivity shows that they are either an uneducated idiot or I simply don't know how to review properly
Sonic Adventure 2 is a 3D platformer. There are 31 levels in total with 6 playable characters. It has music that plays during levels. There are bosses in-between certain levels. It has a story with cutscenes before and after every level. There's a multiplayer mode you can play in split-screen. A pet simulation mode exists in the form of the Chao Garden.

Overall, Sonic Adventure 2 is a game. The end.

That right there was an objective review with nothing but objective facts. What does that actually tell you about the quality of the game itself? :RougeGenerations:
Originally posted by NBOX21:
Originally posted by dżentelmen:
everyone who writes e.g. reviews and uses subjectivity shows that they are either an uneducated idiot or I simply don't know how to review properly
Sonic Adventure 2 is a 3D platformer. There are 31 levels in total with 6 playable characters. It has music that plays during levels. There are bosses in-between certain levels. It has a story with cutscenes before and after every level. There's a multiplayer mode you can play in split-screen. A pet simulation mode exists in the form of the Chao Garden.

Overall, Sonic Adventure 2 is a game. The end.

That right there was an objective review with nothing but objective facts. What does that actually tell you about the quality of the game itself? :RougeGenerations:
this is ♥♥♥♥ not objective review. objective review is something like this: Sonic Adventure 2 is a game that expands on the concepts introduced in the previous game. in some places, only positive changes are slightly counterbalanced by a few less successful ideas.
movement really works very well in the context of 3D platformers, however, when compared to the previous blue blur title it works a bit worse. what has been partially improved is the light speed dash now using one click instead of charging the attack for some time. This change is unfortunately overshadowed by the creators' incomprehensible concept of assigning as many as 5 actions to the button and on the x-box pad (lifts, light speed dash, spin dash, sammersault and bounce). This can be very bothersome when we want to spindash sammersault instead and cause frustration. sammersault itself is a move whose concept seems to be something new and fresh, unfortunately it kills any speed whenever we use it.
Last edited by dżentelmen; Apr 23 @ 12:13am
Originally posted by dżentelmen:
Originally posted by NBOX21:
Sonic Adventure 2 is a 3D platformer. There are 31 levels in total with 6 playable characters. It has music that plays during levels. There are bosses in-between certain levels. It has a story with cutscenes before and after every level. There's a multiplayer mode you can play in split-screen. A pet simulation mode exists in the form of the Chao Garden.

Overall, Sonic Adventure 2 is a game. The end.

That right there was an objective review with nothing but objective facts. What does that actually tell you about the quality of the game itself? :RougeGenerations:
this is ♥♥♥♥ not objective review. objective review is something like this: Sonic Adventure 2 is a game that expands on the concepts introduced in the previous game. in some places, only positive changes are slightly counterbalanced by a few less successful ideas.
movement really works very well in the context of 3D platformers, however, when compared to the previous blue blur title it works a bit worse. what has been partially improved is the light speed dash now using one click instead of charging the attack for some time. This change is unfortunately overshadowed by the creators' incomprehensible concept of assigning as many as 5 actions to the button and on the x-box pad (lifts, light speed dash, spin dash, sammersault and bounce). This can be very bothersome when we want to spindash sammersault instead and cause frustration. sammersault itself is a move whose concept seems to be something new and fresh, unfortunately it kills any speed whenever we use it.
thats not objective. Thats a very subjective 'review' and you start basically right away with "only positive changes are slightly counterbalanced by a few less successful ideas."

That. Is. Subjective. It is your personal opinion.
Originally posted by #1 Pervitin Enjoyer:
Originally posted by dżentelmen:
this is ♥♥♥♥ not objective review. objective review is something like this: Sonic Adventure 2 is a game that expands on the concepts introduced in the previous game. in some places, only positive changes are slightly counterbalanced by a few less successful ideas.
movement really works very well in the context of 3D platformers, however, when compared to the previous blue blur title it works a bit worse. what has been partially improved is the light speed dash now using one click instead of charging the attack for some time. This change is unfortunately overshadowed by the creators' incomprehensible concept of assigning as many as 5 actions to the button and on the x-box pad (lifts, light speed dash, spin dash, sammersault and bounce). This can be very bothersome when we want to spindash sammersault instead and cause frustration. sammersault itself is a move whose concept seems to be something new and fresh, unfortunately it kills any speed whenever we use it.
thats not objective. Thats a very subjective 'review' and you start basically right away with "only positive changes are slightly counterbalanced by a few less successful ideas."

That. Is. Subjective. It is your personal opinion.
good Lord what was i thinking starting this conversation. i dont know that i've wrote something wrong or is the google translate complete ♥♥♥♥♥♥♥ but if everything is correct i'm not sorry. does sonic adventure add new things to the formula of adventure titles? yes. is useing light speed dash with a single button press improvment? yes. is mapping all 5 abilities on the same butto bad idea? also yes
my gosh, this comment looks like matyoshka
Meowsey Apr 23 @ 9:37pm 
Originally posted by dżentelmen:
is mapping all 5 abilities on the same butto bad idea? also yes
not how it works. that is subjective. i personally don't mind it as im used to it. that makes it subjective and not fact. if your "review" was factual then it would be objective. but it is not
Last edited by Meowsey; Apr 23 @ 9:40pm
Originally posted by Meowsey:
Originally posted by dżentelmen:
is mapping all 5 abilities on the same butto bad idea? also yes
not how it works. that is subjective. i personally don't mind it as im used to it. that makes it subjective and not fact. if your "review" was factual then it would be objective. but it is not
if you don't agree with some objective fact it don't make it subjective. it make you just unable to see things without your subjective opinions which you think are true. this whole idea is bad because sega could map this abilities on the other buttons but they do this to (what i heard) keep controls easy. and ok this is reason but the execusion is highly unpolisched and makes simple actions a way less responsive then in sa1
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