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However, a game in the Adventure style - whatever they want to call it - would be very welcomed, since the boost games just don't seem to be doing it anymore. There's just not much you can do with the boost mechanic...
The same could be said about Crash Bandicoot 4, since Crash Bandicoot 3 came out on 1998 but Crash Bandicoot 4 came out on 2020. Lets not forget Crash Bandicoot 3 sequel was Crash Bandicoot: The Wrath of Cortex. I don't think name will be a problem to call it Sonic Adventure 3.
There Banjo-Three that never came out, just because Banjo-Kazooie GBA and Banjo-Kazooie Nuts & Bolt came out doesn't make them Banjo-Threeie, especially when they look nothing like the tech demo for the GameCube.
I don't really mind the name to be honest, I just would like to see a new Sonic Adventure style game. Normally they have so much content to enjoy.
I am waiting for Sonic P-06 to get finished 100%, although it would be good if the developers could make a deal with Sega once they are finished to release it on Steam.
Furthermore, why are Sonic Team listening to them instead of actual fans that know what they're talking about? Just because they're popular doesn't make them right, especially when they showcase glitches I have never seen before yet exploit them to make the game look bad, not to mention aren't willing to learn how these games work.
As just one of many examples, I played both Adventure games last year, and I never remember encountering falling through the loop even once, regardless of which version I was playing. I only had it happen on PS3 when I was trying to find it after knowing about it, but couldn't fall through it at all on my GameCube copy.
Such a shame that these games are getting a bad rep when they don't even deserve it. They're not perfect, definitely have some issues here and there and aren't the most polished games out there, but these games definitely deserve better than this.
I guess the TLDR version of all this could be summed up as to just think for yourself and don't mindlessly follow anyone else's opinions. The only opinions you can trust are your own.
I think a huge difference between Crash and Sonic, is that Crash went almost a decade with no new games, so it's not like they released a bunch of games between 3 and 4 and then it was weird. It's not exactly apples to apples anyway, because that'd be more comparable to Sonic 4. Anyway this is all semantics, who cares what the game is called, just go back to the winning formula. It's not like the Adventure games follow a separate, connecting storyline.
Even without P-06, 06 is still really good with the mod fixes. It's worth checking out. The Legacy of Solaris does some amazing things, and allows you to play so much more stages with every character.
Just because Sonic 06 was bad doesn't mean a new Sonic Adventure games will be bad.
What does that have to do with a new Sonic Adventure game? How is it relevant how Sonic Adventure 1 and 2 has aged? Sonic Adventure 1 and 2 has got a great score on Gamespot.
Sonic Adventure DC
Gamespot 9.2
Metacritic N/A
User Average 8.9
Sonic Adventure 2 DC
Gamespot 8.6
Metacritic 89
User Average 8.5
Unlike Sonic Forces that got this score:
Gamespot 5
Metacritic 56
User Average 6.5
They've aged a lot better than games like Mario 64, Resident Evil and Tomb Raider yet people still hold those games to high regard.
Mario 64 had primitive 3D visuals that don't hold up at all as well as a lot of bad camera angles. Resident Evil had tank control movement, horrendous voice acting and has similarly aged visually due to the pre-rendered environments and Tomb Raider also uses tank controls (that work for what it is at least) and has a lot of blocky environments.
Both Sonic Adventure games have none of these problems I just mentioned.
And unlike Mario 64, Tomb Raider not only has the benefit of tank controls that don't suck & are very easy to learn/hard to master compared to something like Ultima Underworld or Biohazard 1, all the games after the first one improve the classic Tomb Engine subtly over time to surpass the original before they could finally switch to a better one in TR6, the only downside being that the Saturn didn't get TR2, Dreamcast didn't get TR3 & Xbox Classic didn't get TR6. And then the fans upgraded the classic engine even more.
There was even going to be a remake of the first game on a more complete TR6 engine (also used in a sports game by the same guys called Free Running) for PSP, followed by PC & PS2 ports after which not only would have improved on the original with better controls, graphics, effects and geometry Mario 64 DS or Biohazard Gamecube/Steam remake style, but would have added:
-Co-op with a Tails/Luigi esque cousin of Lara's (who's personality is more like Rouge) with co-op variants of the levels to match
-A vastly improved secrets system like Legend & the prequel reboot trilogy on steroids
-Better boss design
-New moves from both Legend & Free Running as well as some unique ones
-FMVs like the Golden 6 games & most pre Colors 3D Sonic games were considered but decided to be replaced with better designed in-engine cutscenes compared to TR1
-A much bigger, more interesting Lara's Home/Croft Manor
-Secret levels you could unlock with their own goodies within as well as secret item trading via WLAN or internet, like a cross between pokemon cards and the antiques roadshow
-New weapons and baddies both unique and from later classic Tomb Raider games (obviously in HD by 2006 standards)
-A brand new final level after The Great Pyramid that gives us an extra boss against Natla in an Atlantean war mech that looks like an Angel of Darkness boss crossed with the Sonic 3 & Knuckles final boss: https://64.media.tumblr.com/093881db565d0bc5551d6230647d2626/4f57b70cb79808af-3e/s1280x1920/91bd8138fc06baae4840e3e3f67d8ffbecc0d3b1.jpg
Sadly this game was cancelled, only known about by a leaked teaser trailer until an early alpha build of the game was itself leaked online this past New Year's Eve (we don't speak of that other one by Crystal Dynamics):
https://youtu.be/g5aL0EKCmWM
https://youtu.be/hMWrxEMaj1U
https://www.youtube.com/playlist?list=PLYr-FwFt7R2Lx1sxJjxUrnZ_KYj8X5YpN
The fans are aiming to restart development on and finish Tomb Raider 10th Anniversary Edition themselves as a fangame ala Black Mesa or Sonic P-06, following all of Core Design's original design plans for it, such as getting rid of the remaining TR1 geometry left in the build by updating to TRAE standards, just like Core did.
The best part? Square Enix actually supports this endeavour!
https://twitter.com/TombofAsh/status/1354464074906685441
Let's see Nintendo do something similar for their customers' fangames. Another Metroid 2 Remake is a good place to start. The fan made PC port of Mario 64 too, as well as Mario Sunburn.
I tried the game grumps one time.
About 30 seconds into one of their videos, I closed it down. How anyone found them funny is beyond me.
I have no idea who Projared is (though the name sounds vaguely familiar).
(I'm more of a TheRunawayGuys fan (and of some of their friends))
-----
Often times, it seems like if a LP'er is lousy, and has crummy content, they just rant and rave, just to try and get the views.
"Ooh, look at me rant. I'll badmouth a game, play like trash, and that'll make people like me!"
Just a reminder, Ikagura is a confirmed troll.
He hangs around Sonic forums, and badmouths the series while heaping praise on Mario.
Hence why he went for the low-hanging fruit.
https://www.youtube.com/watch?v=6BrN4ABIJKQ
Don't say I didn't warn you though.