Sonic Adventure™ 2

Sonic Adventure™ 2

檢視統計資料:
RockyVega 2021 年 6 月 20 日 上午 7:40
Mod for Sonic/Shadow Levels Only?
I'd love to give this game a proper playthrough (as I surprisingly never have) cause I love Sonic.

Every time I revisit though, I always remember why I never did.

KNUCKLES.

His levels (along with Rouge) are annoying sometimes and just feel like filler.

Even Tails and Eggman have better levels.

Any mods out there to ONLY play Sonic and Shadow levels (or at least get rid of Knuckles and Rouge)?
< >
目前顯示第 16-30 則留言,共 78
RockyVega 2021 年 6 月 22 日 上午 10:48 
引用自 Sonic2021
Just use the SA1 Emerald Radar mod if you have any problem with those stages. Even I had that problem but now I like playing those stages. And if you want to play as only sonic and shadow you can anyway play like that once you beat the game.

Plus, there is even another game called "Shadow The Hedgehog" which ONLY consists of action stages. But that game took out what the adventure games made great for me. Anyway, it's your choice.
I know about Shadow. How do you get the Emerald Radar mod?
Sonic2024 2021 年 6 月 22 日 上午 10:49 
引用自 RockyV✫
引用自 Sonic2021
Just use the SA1 Emerald Radar mod if you have any problem with those stages. Even I had that problem but now I like playing those stages. And if you want to play as only sonic and shadow you can anyway play like that once you beat the game.

Plus, there is even another game called "Shadow The Hedgehog" which ONLY consists of action stages. But that game took out what the adventure games made great for me. Anyway, it's your choice.
I know about Shadow. How do you get the Emerald Radar mod?
It's in the codes tab in SA2 mod manager. Scroll down and you should be able to find it.
最後修改者:Sonic2024; 2021 年 6 月 22 日 上午 10:51
RockyVega 2021 年 6 月 22 日 上午 11:11 
引用自 Sonic2021
引用自 RockyV✫
I know about Shadow. How do you get the Emerald Radar mod?
It's in the codes tab in SA2 mod manager. Scroll down and you should be able to find it.
Gotcha. Thank you =]
Sonic2024 2021 年 6 月 22 日 上午 11:17 
引用自 RockyV✫
引用自 Sonic2021
It's in the codes tab in SA2 mod manager. Scroll down and you should be able to find it.
Gotcha. Thank you =]
No problem. Have fun! :)
Sixtyfivekills 2021 年 6 月 22 日 下午 1:32 
引用自 Ikagura
引用自 Sixtyfivekills
Just like Mania.

33% is original levels, rest is lazy recycled content from easily accessible games that many already played. That being said, not even all original content is good, puyo puyo boss is horrible.
Excuse me what? Whitehead puts actual efforts into remaking the already existing levels so they're better than their original counterpart.

How dare you disrespecting his work?
"His" work? You mean work of other people he just took and put in Mania?
NBOX21 2021 年 6 月 22 日 下午 1:42 
引用自 Sixtyfivekills
"His" work? You mean work of other people he just took and put in Mania?
Puyo Puyo especially, which the Mega Drive got an AoStH reskin titled Dr. Robotnik's Mean Bean Machine, and the SNES also got a similar treatment but with a Kirby skin titled Kirby's Ghost Trap. I enjoy a game of Puyo Puyo every now and then, but I'm not even sure if SEGA owns the IP or not.
Dark Redshift 2021 年 6 月 22 日 下午 2:18 
引用自 Ikagura
引用自 Sixtyfivekills
Just like Mania.

33% is original levels, rest is lazy recycled content from easily accessible games that many already played. That being said, not even all original content is good, puyo puyo boss is horrible.
Excuse me what? Whitehead puts actual efforts into remaking the already existing levels so they're better than their original counterpart.

How dare you disrespecting his work?

So does Chaos X with Sonic P-06. And both cases are exactly the same thing, the difference being that Sonic P-06 is actually meant to be a remake that fixes the original's flaws, subtly changes the level design and overhauls the gameplay to actually work better, (e.g. mach speed stages, gem system, snowboard physics, character controls, QoL options) whereas Mania just recycles old stages based on the mobile ports in what is supposed to be a brand new game, adding a token new ability for Sonic that's less useful than his normal spin dash.

I liked the old Metal Sonic boss in Stardust Speedway despite its difficulty, but ever since the Encore Mode DLC update it's become too easy with the last phase being a slow paced, boring Kyodai Eggman Robo knockoff that should have stayed in Encore Mode only.

Speaking of which, Encore mode is just a lazy palette swap of all the main stages with an irritating buddy mechanic that tries to ape the success of Sonic Advance 3 and fails. Mighty is just Sonic with armour against spikes & a bounce attack while Ray copies Super Mario Bros 4's awful cape flying mechanics, instead of having a useful power like Knuckles' gliding or Tails giving Sonic a lift.

Let's not forget that many of the new stages just rip off assets from classic zones that didn't appear like Scrap Brain, Death Egg, Casino Night, Sky Chase, Carnival Night, Sandopolis, Wacky Workbench, Sky Base and Quartz Quadrant.

Also, not only are SixtyFiveKills and NBOX right about Whitehead recycling games he didn't actually make (he merely ported them) just to pad out the game, but if they actually did hate Mania, then they are fully allowed to consider it rubbish. It's called an opinion, something that everyone is allowed to have, regardless of differences.

Sonic Advance was a better tribute to Classic Sonic, Sonic 4: Episode 2 was a better tribute. Even Sonic Pocket Adventure too, which was not only 8-bit but it was at least honest about copying its levels from the first 4 games, mostly Sonic 2 in this case.

Advance and S4E2 had more original stages to work with while merely sharing similar themes and gameplay to the classic games, which the former's sequels took advantage of. Kind of like a 2D Sonic Heroes.
最後修改者:Dark Redshift; 2021 年 6 月 22 日 下午 2:57
NBOX21 2021 年 6 月 22 日 下午 3:03 
引用自 Dark Redshift
Also, not only are SixtyFiveKills and NBOX right about Whitehead recycling games he didn't actually make (he merely ported them) just to pad out the game, but if they did actually hate Mania (which at least SFK doesn't), then they are fully allowed to consider it rubbish. It's called an opinion, something that everyone is allowed to have, regardless of differences.

Speaking of opinions, here's mine: Sonic Advance was a better tribute to Classic Sonic, Sonic 4: Episode 2 was a better tribute. Even Sonic Pocket Adventure too, which was not only 8-bit but it was at least honest about copying its levels from the first 4 games, mostly Sonic 2 in this case.

Advance and S4E2 had more original stages to work with while merely sharing similar themes and gameplay to the classic games, which the former's sequels took advantage of. Kind of like a 2D Sonic Heroes.
I loved Mania and in a way consider it a success in ways that Forces fails (at least it tries to be a classic styled 2D game as opposed to trying to mix classic and 2D elements into what's supposed to be a 3D game like Forces) but I do think I had more fun with Sonic Advance 1 and especially 3, which felt like much better evolutions of the classic formula, with new graphics and a new art style.

Plus, one of the best things I loved about Mania, that being the retro style pixel art from the 16 and 32 bit era, was done better in the Advance trilogy as well.
Ikagura 2021 年 6 月 22 日 下午 3:08 
引用自 Dark Redshift
引用自 Ikagura
Excuse me what? Whitehead puts actual efforts into remaking the already existing levels so they're better than their original counterpart.

How dare you disrespecting his work?

So does Chaos X with Sonic P-06. And both cases are exactly the same thing, the difference being that Sonic P-06 is actually meant to be a remake that fixes the original's flaws, subtly changes the level design and overhauls the gameplay to actually work better, (e.g. mach speed stages, gem system, snowboard physics, character controls, QoL options) whereas Mania just recycles old stages based on the mobile ports in what is supposed to be a brand new game, adding a token new ability for Sonic that's less useful than his normal spin dash.

I liked the old Metal Sonic boss in Stardust Speedway despite its difficulty, but ever since the Encore Mode DLC update it's become too easy with the last phase being a slow paced, boring Kyodai Eggman Robo knockoff that should have stayed in Encore Mode only.

Speaking of which, Encore mode is just a lazy palette swap of all the main stages with an irritating buddy mechanic that tries to ape the success of Sonic Advance 3 and fails. Mighty is just Sonic with armour against spikes & a bounce attack while Ray copies Super Mario Bros 4's awful cape flying mechanics, instead of having a useful power like Knuckles' gliding or Tails giving Sonic a lift.

Let's not forget that many of the new stages just rip off assets from classic zones that didn't appear like Scrap Brain, Death Egg, Casino Night, Sky Chase, Carnival Night, Sandopolis, Wacky Workbench, Sky Base and Quartz Quadrant.

Also, not only are SixtyFiveKills and NBOX right about Whitehead recycling games he didn't actually make (he merely ported them) just to pad out the game, but if they actually did hate Mania, then they are fully allowed to consider it rubbish. It's called an opinion, something that everyone is allowed to have, regardless of differences.

Sonic Advance was a better tribute to Classic Sonic, Sonic 4: Episode 2 was a better tribute. Even Sonic Pocket Adventure too, which was not only 8-bit but it was at least honest about copying its levels from the first 4 games, mostly Sonic 2 in this case.

Advance and S4E2 had more original stages to work with while merely sharing similar themes and gameplay to the classic games, which the former's sequels took advantage of. Kind of like a 2D Sonic Heroes.
P-06 is basically like polishing dirt.
Dark Redshift 2021 年 6 月 22 日 下午 3:17 
引用自 NBOX21
引用自 Dark Redshift
Also, not only are SixtyFiveKills and NBOX right about Whitehead recycling games he didn't actually make (he merely ported them) just to pad out the game, but if they did actually hate Mania (which at least SFK doesn't), then they are fully allowed to consider it rubbish. It's called an opinion, something that everyone is allowed to have, regardless of differences.

Speaking of opinions, here's mine: Sonic Advance was a better tribute to Classic Sonic, Sonic 4: Episode 2 was a better tribute. Even Sonic Pocket Adventure too, which was not only 8-bit but it was at least honest about copying its levels from the first 4 games, mostly Sonic 2 in this case.

Advance and S4E2 had more original stages to work with while merely sharing similar themes and gameplay to the classic games, which the former's sequels took advantage of. Kind of like a 2D Sonic Heroes.
I loved Mania and in a way consider it a success in ways that Forces fails (at least it tries to be a classic styled 2D game as opposed to trying to mix classic and 2D elements into what's supposed to be a 3D game like Forces) but I do think I had more fun with Sonic Advance 1 and especially 3, which felt like much better evolutions of the classic formula, with new graphics and a new art style.

Plus, one of the best things I loved about Mania, that being the retro style pixel art from the 16 and 32 bit era, was done better in the Advance trilogy as well.

I don't hate Mania either. It's good as an extention of the Sonic Megamix mod or the 2D Sonic version of Extreme Rise of the Triad if nothing else (plus it's worth fighting fire with fire as SFK said above).

Besides, if it wasn't for Advance 1+3 (opposite numbered order) and Pinball Party, I wouldn't have played the classic games as they introduced me to zone themes and music from them.

Advance I love for blending the old and new and still being fully 2D despite having modern Sonic in it. While enemy placement in Advance 3 could get annoying, switching to easy mode fixed that, plus it was fun to switch it back in order to make the bosses harder once I got good enough.

Advance 3 also has the best special stages next to Flickies Island Saturn/PC, Heroes/Generations 3DS and Mania, though I hated the boring chao hunting required to unlock them.
NBOX21 2021 年 6 月 22 日 下午 3:22 
引用自 Ikagura
P-06 is basically like polishing dirt.
Here's the thing, though - we've seen plenty of good games get remade/remastered already, some of which made them even better than the originals. But I do believe bad games with good ideas or ambitions (which Sonic 2006 was one of those games) deserve a second chance with the remake/remaster treatment as well.

It's like what Nitro Rad said in his Rascal review: "A good game can be better, but a bad game with good ideas can become something truly wonderful for the very first time". On that note, who's doing the P-06 treatment for Sonic Boom Rise of Lyric or the 3DS games? Exactly.
Dark Redshift 2021 年 6 月 22 日 下午 3:32 


引用自 NBOX21
Here's the thing, though - we've seen plenty of good games get remade/remastered already, some of which made them even better than the originals. But I do believe bad games with good ideas or ambitions (which Sonic 2006 was one of those games) deserve a second chance with the remake/remaster treatment as well.

It's like what Nitro Rad said in his Rascal review: "A good game can be better, but a bad game with good ideas can become something truly wonderful for the very first time". On that note, who's doing the P-06 treatment for Sonic Boom Rise of Lyric or the 3DS games? Exactly.

Especially since Sonic Colors Ultimate is very much a polished turd itself, but without deserving a second chance like 2006 does, the only good ideas the original Colors had being its setting (a giant planetary theme park in space like the setting of Eternam on steroids) and the wisps, if only the latter weren't constantly recycled in later games barring their justified cameo in Generations. Good thing it's currently exclusive to Epic for now where it belongs.

I'm more interested in a fully 3D game with a story I'm actually invested in that makes use of misfired potential than I am one that lies about being 3D and whose writing mostly consists in the awful English dub of unfunny jokes.
最後修改者:Dark Redshift; 2021 年 6 月 22 日 下午 3:50
Ikagura 2021 年 6 月 22 日 下午 3:49 
引用自 Dark Redshift
引用自 NBOX21
Here's the thing, though - we've seen plenty of good games get remade/remastered already, some of which made them even better than the originals. But I do believe bad games with good ideas or ambitions (which Sonic 2006 was one of those games) deserve a second chance with the remake/remaster treatment as well.

It's like what Nitro Rad said in his Rascal review: "A good game can be better, but a bad game with good ideas can become something truly wonderful for the very first time". On that note, who's doing the P-06 treatment for Sonic Boom Rise of Lyric or the 3DS games? Exactly.

Especially since Sonic Colors Ultimate is very much a polished turd itself, but without deserving a second chance like 2006 does, the only good idea the original Colors had being its setting (a giant planetary theme park in space like the setting of Eternam on steroids). Good thing it's currently exclusive to Epic for now where it belongs.

I'm more interested in a fully 3D game with a story I'm actually invested in that makes use of misfired potential than I am one that lies about being 3D and whose writing mostly consists in the awful English dub of unfunny jokes.
Lol what? Colors is a good game.
Dark Redshift 2021 年 6 月 22 日 下午 3:50 
引用自 Ikagura
引用自 Dark Redshift

Especially since Sonic Colors Ultimate is very much a polished turd itself, but without deserving a second chance like 2006 does, the only good idea the original Colors had being its setting (a giant planetary theme park in space like the setting of Eternam on steroids). Good thing it's currently exclusive to Epic for now where it belongs.

I'm more interested in a fully 3D game with a story I'm actually invested in that makes use of misfired potential than I am one that lies about being 3D and whose writing mostly consists in the awful English dub of unfunny jokes.
Lol what? Colors is a good game.

No it really isn't. It's full of bad writing especially in the English dub, too many 2D sections, a boring map screen between levels and those tedious red star rings.

An SA1 or World Adventure hub world with its own sub stages is the perfect fit for Colors given it's set on a theme park in space -a setting that incidentally is best executed in full 3D just like real space and real, more earthbound themeparks- and they still blew it.

The levels it does have are also way too short, starting and ending so fast the jet coasters in Egg Planet Park might as well be run by British Rail.
最後修改者:Dark Redshift; 2021 年 6 月 22 日 下午 3:58
Sixtyfivekills 2021 年 6 月 22 日 下午 3:55 
引用自 NBOX21
On that note, who's doing the P-06 treatment for Sonic Boom Rise of Lyric or the 3DS games? Exactly.
You could pretty much just say that and call it a day. Seriously, what other game received a treatment from fans like 06?


Doesn't even have to be Sonic series, but literally any series in existence. Nobody went so far and above to remake a bad game and make it good, and if there are some cases I'm not aware of I'd love to see them.
< >
目前顯示第 16-30 則留言,共 78
每頁顯示: 1530 50

張貼日期: 2021 年 6 月 20 日 上午 7:40
回覆: 78