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"Any mods out there to ONLY play Sonic and Shadow levels"
As far as I'm aware, there's no mod that removes Knuckles and Rouge. However, there is a code checkbox in the mod manager that makes the radar work like SA1's radar (i.e. it will show any nearby emerald instead of each one in sequence) which could make finding them a bit easier.
Whether you choose to use that radar mod or not, I can at least give you some help to make the treasure hunting stages more bearable: the emerald shards only spawn in particular albeit randomised locations and while the radar is less helpful than it is in SA1, you can still collect the second and third shards first if you happen to come across them.
Just check every major place you know about on the map to see if the radar goes off. If you really get stuck, there's floating purple monitors you can use the action button on to get hints. The first two hints clue you in to where a particular shard is and the third outright tells you where it is. The hints reset for the next shard so you can get help finding the other two as well.
SA2 Battle (such as this version on PC) does something the original Dreamcast version doesn't have (one of the few improvements Battle actually has) and that is when you are directly next to an emerald, the characters get a red exclamation mark over their heads, which is very useful for shards you have to dig to collect.
The main benefit to not using hints is to get a better score when you collect a shard, but a high enough time/ring bonus coupled with enough enemies killed may give you a good rank anyway.
If a particular emerald shard is giving you a lot of trouble, you can reset/change the shard's location by either dying (you keep any emeralds you've found by that point) or restarting the stage (you reset all 3 emerald shards), both at the cost of losing a life.
The stages that will give you the most grief are both Rouge levels: security hall and mad space. The former has a 5 minute time limit and sometimes the emeralds are locked in safes on the wall. You can open them by digging into the centre light of the safe door but if the lock is unlit, you must unlock them by throwing one of the three switches at the top of the map, color coded for each group of safes.
The latter is similar to meteor herd for Knuckles except you have a bottomless pit (open space), awful gravity mechanics on asteroids identical in function and annoyance to Mario Galaxy and the hints are reversed. In Mad Space, the first hint is written in mirrored writing while the other two are written forward but use the opposite terms to where the emerald actually is.
I hope this helps.
Yes, a proper playthrough with the only good part of the games.
What do you mean? Mario Galaxy's great.
Never thought of that. Genius idea.
This guy gets it.
Unless you want to swap characters but this won't change the levels themselves.
This is the only way I could think of.
Plus, there is even another game called "Shadow The Hedgehog" which ONLY consists of action stages. But that game took out what the adventure games made great for me. Anyway, it's your choice.
But you're answering something else.
Also don't play Shadow the Edgelord, it's a mediocre game from the "give mascots a gun" era
Anyway this game is only 33% interesting.
FOR YOU it's 33% interesting. For many others including me, it's the best sonic has even been. Stop forcing your opinions on others and calling yours factual.
I'd say it's about 96% interesting, the other 4% being Mad Space and Eternal Engine, which IMO is still the best Sonic has ever been and probably ever will be.
33% is original levels, rest is lazy recycled content from easily accessible games that many already played. That being said, not even all original content is good, puyo puyo boss is horrible.
I don't actually hate Mania at all, but there's certain level of satisfaction when you fight fire with fire