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You're not reading a book or watching a movie.
How?
Seriously, what game lets you skip sections, and if one does exist, why? The point is to overcome the obstacles and/or suck it up and just finish the thing.
Anyway, there's that 100% game file if you want to skip the boring parts:
https://steamcommunity.com/sharedfiles/filedetails/?id=152168828
Or how about Puyo Puyo boss fight which has nothing to do with core mechanics? I should be able to skip that one as well, no? Oh what's that, you're saying its too easy and it shouldn't be a problem? Well that's just a bad game design, what's the point of a boss if its only purpose is to be a reference that wastes my time?
There's Alone in the Dark 5 which touted skipping the game as a feature, except nobody used it and there's a bit toward the end where you can't skip ahead, rendering it pointless.
2. No it isn't perfect, and why did you cut off my Puyo Puyo boss comment? Because that's a..... flaw? A flaw in Sonic Mania!? :O
I can think of examples in other games that don't use the core mechanics but are still fun and challenging despite that. Sly 3 had one boss that was a swordplay duel which may as well be a mini-game of sorts but actually required skill, timing and pattern recognition to beat, Ratchet & Clank (2002) had Qwark, one boss that used the same spaceship seen earlier in the game on a different planet which also requires a bit of skill with the flight mechanics and even Crash Bandicoot Warped had N. Gin where you had to play as Coco in a space mech taking down N. Gin's spaceship while avoiding his fire as you try to land shots on him.
All these examples actually require skill and have some element of challenge, which is where the Mean Bean Machine reference in Mania fails - because that is way too easy even for someone not very good at puzzle games. The best part about it is being able to play it in the extras menu, but even then, why even bother when you can get an actual Puyo Puyo game? At least the above examples made sense to be in the games they're in given the context of the story when they happen, but Puyo Puyo just comes out of nowhere with no real context.
Or how about that indie game Helltaker? You're solving puzzles along the way, and final boss is a "bullet hell" fight where you need good reflexes. Admittedly it may be too hard for people who were drawn in by its puzzle elements, but despite the sudden shift it plays just fine. At worst its out of place, but its not bad.
At the very least it has local multi-player, but you know... so does Yakuza 6, and that game never requires you to play it unless you want to.
To list some more,:
A Hat in Time has the scooter badge, which you only really need for one time piece in Subcon Forest (and it's temporary if you didn't get it yet). It's nothing more than a fun extra to move faster, outside that one mission.
Blinx 2 has a level where you need to steal a tank so you can use it to fight that stage's boss
Prince of Persia requires you to sheath your sword in order to beat the dark prince, and the sequel requires you turn into dark prince then Haduken the final boss
Unlike the other examples that either required skill or were merely interesting, Mother 2 has a bit that literally wastes your time: in order to enter Master Belch's factory near Threek, you have to wait 3 minutes at the entrance without touching anything on the controller.
Fran Bow forces you to play X & Os in one chapter to grind coins for a nearby market which sells items you need for a long fetch quest.
Ultima 1 (a Zelda/Dragon Quest style CRPG) has a bit where you need to buy a space shuttle, fly into space and shoot down TIE fighters from Star Wars. No, really.
And finally, Psychonauts has a couple: the dowsing rod which you need to grind enough money for a mental cobweb duster. Without the latter, you cannot beat Boyd's level. There is also the bit where you must find and run some frankly awful plays on the correct sets of a theatre in order to open the next section. Then we have the escort quest at the start of meat circus.