Sonic Adventure™ 2

Sonic Adventure™ 2

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-Bløxxer- Apr 2, 2021 @ 6:57pm
can i skip levels?
i want to skip the knuckles levels
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Showing 1-15 of 19 comments
Ikagura Apr 4, 2021 @ 3:41pm 
Nope, you gotta get a save file
Sixtyfivekills Apr 4, 2021 @ 5:00pm 
Sir.... You're playing a video game.

You're not reading a book or watching a movie.
Andy Apr 4, 2021 @ 10:07pm 
lol. This is funny.
Last edited by Andy; Apr 4, 2021 @ 10:08pm
Ikagura Apr 5, 2021 @ 2:58am 
Originally posted by Sixtyfivekills:
Sir.... You're playing a video game.
You're not reading a book or watching a movie.
Yes and?
Originally posted by andrewedward24:
lol. This is funny.
How?
Sixtyfivekills Apr 5, 2021 @ 3:26am 
Originally posted by Ikagura:
Originally posted by Sixtyfivekills:
Sir.... You're playing a video game.
You're not reading a book or watching a movie.
Yes and?
Because he's playing a game and can't fast forward or turn pages?

Seriously, what game lets you skip sections, and if one does exist, why? The point is to overcome the obstacles and/or suck it up and just finish the thing.
Last edited by Sixtyfivekills; Apr 5, 2021 @ 3:38am
Ikagura Apr 5, 2021 @ 3:45am 
Originally posted by Sixtyfivekills:
Originally posted by Ikagura:
Yes and?
Because he's playing a game and can't fast forward or turn pages?

Seriously, what game lets you skip sections, and if one does exist, why? The point is to overcome the obstacles and/or suck it up and just finish the thing.
Maybe because they're annoying/not as fun to do as Sonic's stages?

Anyway, there's that 100% game file if you want to skip the boring parts:
https://steamcommunity.com/sharedfiles/filedetails/?id=152168828
Sixtyfivekills Apr 5, 2021 @ 3:54am 
Originally posted by Ikagura:
Originally posted by Sixtyfivekills:
Because he's playing a game and can't fast forward or turn pages?

Seriously, what game lets you skip sections, and if one does exist, why? The point is to overcome the obstacles and/or suck it up and just finish the thing.
Maybe because they're annoying/not as fun to do as Sonic's stages?

Anyway, there's that 100% game file if you want to skip the boring parts:
https://steamcommunity.com/sharedfiles/filedetails/?id=152168828
Plane sections in Sonic 2 and Mania also suck, should I be able to skip them?

Or how about Puyo Puyo boss fight which has nothing to do with core mechanics? I should be able to skip that one as well, no? Oh what's that, you're saying its too easy and it shouldn't be a problem? Well that's just a bad game design, what's the point of a boss if its only purpose is to be a reference that wastes my time?
Dark Redshift Apr 5, 2021 @ 5:02am 
Originally posted by Sixtyfivekills:
Originally posted by Ikagura:
Yes and?
Because he's playing a game and can't fast forward or turn pages?

Seriously, what game lets you skip sections, and if one does exist, why? The point is to overcome the obstacles and/or suck it up and just finish the thing.

There's Alone in the Dark 5 which touted skipping the game as a feature, except nobody used it and there's a bit toward the end where you can't skip ahead, rendering it pointless.
Ikagura Apr 5, 2021 @ 8:37am 
Originally posted by Sixtyfivekills:
Plane sections in Sonic 2 and Mania also suck, should I be able to skip them?
1: No it doesn't and 2: Mania is perfect, don't dare skipping any bit of it!
Sixtyfivekills Apr 5, 2021 @ 9:57am 
Originally posted by Ikagura:
Originally posted by Sixtyfivekills:
Plane sections in Sonic 2 and Mania also suck, should I be able to skip them?
1: No it doesn't and 2: Mania is perfect, don't dare skipping any bit of it!
1. Yes it does.

2. No it isn't perfect, and why did you cut off my Puyo Puyo boss comment? Because that's a..... flaw? A flaw in Sonic Mania!? :O
NBOX21 Apr 5, 2021 @ 11:53am 
Originally posted by Ikagura:
Originally posted by Sixtyfivekills:
Plane sections in Sonic 2 and Mania also suck, should I be able to skip them?
1: No it doesn't and 2: Mania is perfect, don't dare skipping any bit of it!
Even though Mania also has a plane section that's just as boring and uses the exact same scoring system from Sonic 3&K which was already very flawed in that game and is just as flawed in Mania. Also, what about all the cutscenes I can't skip, especially if one happens after a checkpoint, die and am forced to watch it again? Not to mention repeat plays.

Originally posted by Sixtyfivekills:
Or how about Puyo Puyo boss fight which has nothing to do with core mechanics? I should be able to skip that one as well, no? Oh what's that, you're saying its too easy and it shouldn't be a problem? Well that's just a bad game design, what's the point of a boss if its only purpose is to be a reference that wastes my time?
I can think of examples in other games that don't use the core mechanics but are still fun and challenging despite that. Sly 3 had one boss that was a swordplay duel which may as well be a mini-game of sorts but actually required skill, timing and pattern recognition to beat, Ratchet & Clank (2002) had Qwark, one boss that used the same spaceship seen earlier in the game on a different planet which also requires a bit of skill with the flight mechanics and even Crash Bandicoot Warped had N. Gin where you had to play as Coco in a space mech taking down N. Gin's spaceship while avoiding his fire as you try to land shots on him.

All these examples actually require skill and have some element of challenge, which is where the Mean Bean Machine reference in Mania fails - because that is way too easy even for someone not very good at puzzle games. The best part about it is being able to play it in the extras menu, but even then, why even bother when you can get an actual Puyo Puyo game? At least the above examples made sense to be in the games they're in given the context of the story when they happen, but Puyo Puyo just comes out of nowhere with no real context.
Sixtyfivekills Apr 5, 2021 @ 12:19pm 
Originally posted by NBOX21:
Originally posted by Sixtyfivekills:
Or how about Puyo Puyo boss fight which has nothing to do with core mechanics? I should be able to skip that one as well, no? Oh what's that, you're saying its too easy and it shouldn't be a problem? Well that's just a bad game design, what's the point of a boss if its only purpose is to be a reference that wastes my time?
I can think of examples in other games that don't use the core mechanics but are still fun and challenging despite that. Sly 3 had one boss that was a swordplay duel which may as well be a mini-game of sorts but actually required skill, timing and pattern recognition to beat, Ratchet & Clank (2002) had Qwark, one boss that used the same spaceship seen earlier in the game on a different planet which also requires a bit of skill with the flight mechanics and even Crash Bandicoot Warped had N. Gin where you had to play as Coco in a space mech taking down N. Gin's spaceship while avoiding his fire as you try to land shots on him.
Devil May Cry 1 also has a first phase of a final boss being a segment that has nothing to do with core mechanics, but it's simple to grasp and challenging to beat. Not to mention it was a Space Harrier reference because Kamiya loved that game a bit too much.

Or how about that indie game Helltaker? You're solving puzzles along the way, and final boss is a "bullet hell" fight where you need good reflexes. Admittedly it may be too hard for people who were drawn in by its puzzle elements, but despite the sudden shift it plays just fine. At worst its out of place, but its not bad.

Originally posted by NBOX21:
All these examples actually require skill and have some element of challenge, which is where the Mean Bean Machine reference in Mania fails - because that is way too easy even for someone not very good at puzzle games. The best part about it is being able to play it in the extras menu, but even then, why even bother when you can get an actual Puyo Puyo game? At least the above examples made sense to be in the games they're in given the context of the story when they happen, but Puyo Puyo just comes out of nowhere with no real context.
At the very least it has local multi-player, but you know... so does Yakuza 6, and that game never requires you to play it unless you want to.
Last edited by Sixtyfivekills; Apr 5, 2021 @ 12:24pm
Dark Redshift Apr 5, 2021 @ 2:10pm 
Originally posted by NBOX21:
Originally posted by Ikagura:
1: No it doesn't and 2: Mania is perfect, don't dare skipping any bit of it!
Even though Mania also has a plane section that's just as boring and uses the exact same scoring system from Sonic 3&K which was already very flawed in that game and is just as flawed in Mania. Also, what about all the cutscenes I can't skip, especially if one happens after a checkpoint, die and am forced to watch it again? Not to mention repeat plays.

Originally posted by Sixtyfivekills:
Or how about Puyo Puyo boss fight which has nothing to do with core mechanics? I should be able to skip that one as well, no? Oh what's that, you're saying its too easy and it shouldn't be a problem? Well that's just a bad game design, what's the point of a boss if its only purpose is to be a reference that wastes my time?
I can think of examples in other games that don't use the core mechanics but are still fun and challenging despite that. Sly 3 had one boss that was a swordplay duel which may as well be a mini-game of sorts but actually required skill, timing and pattern recognition to beat, Ratchet & Clank (2002) had Qwark, one boss that used the same spaceship seen earlier in the game on a different planet which also requires a bit of skill with the flight mechanics and even Crash Bandicoot Warped had N. Gin where you had to play as Coco in a space mech taking down N. Gin's spaceship while avoiding his fire as you try to land shots on him.

All these examples actually require skill and have some element of challenge, which is where the Mean Bean Machine reference in Mania fails - because that is way too easy even for someone not very good at puzzle games. The best part about it is being able to play it in the extras menu, but even then, why even bother when you can get an actual Puyo Puyo game? At least the above examples made sense to be in the games they're in given the context of the story when they happen, but Puyo Puyo just comes out of nowhere with no real context.

To list some more,:

A Hat in Time has the scooter badge, which you only really need for one time piece in Subcon Forest (and it's temporary if you didn't get it yet). It's nothing more than a fun extra to move faster, outside that one mission.

Blinx 2 has a level where you need to steal a tank so you can use it to fight that stage's boss

Prince of Persia requires you to sheath your sword in order to beat the dark prince, and the sequel requires you turn into dark prince then Haduken the final boss

Unlike the other examples that either required skill or were merely interesting, Mother 2 has a bit that literally wastes your time: in order to enter Master Belch's factory near Threek, you have to wait 3 minutes at the entrance without touching anything on the controller.

Fran Bow forces you to play X & Os in one chapter to grind coins for a nearby market which sells items you need for a long fetch quest.

Ultima 1 (a Zelda/Dragon Quest style CRPG) has a bit where you need to buy a space shuttle, fly into space and shoot down TIE fighters from Star Wars. No, really.

And finally, Psychonauts has a couple: the dowsing rod which you need to grind enough money for a mental cobweb duster. Without the latter, you cannot beat Boyd's level. There is also the bit where you must find and run some frankly awful plays on the correct sets of a theatre in order to open the next section. Then we have the escort quest at the start of meat circus.
Ikagura Apr 5, 2021 @ 2:23pm 
Stop derailling the thread please.
-Bløxxer- Apr 7, 2021 @ 11:05am 
ok there are way to many comments here i beat the game already
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