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You can get lockpicks cheaper and consistently in the Thieves' Guild in Derphy. You don't actually have to join to buy them, you can enter the basement in the slave auction house and buy them inside.
Lockpicks aren't required, but they do provide a bonus. I don't know how much.
Also, Gamble Chests (most commonly found for sale on innkeepers) use lockpicking for rolling to successfully open them without them breaking, and train it, and they don't use lockpicks.
If your Lockpicking skill severely outweighs the difficulty of the chest you're attempting to unlock, you won't require them.
But it can be quite a feat to achieve such a skill level.
I think someone on this board mentioned they needed to train up to... 120? 150? before they stopped running into chests they couldn't unlock without lockpicks.
Also, training chests are just special. They don't require lockpicks to open, and true to their name make for good ways to improve your Lockpicking skill without blowing through lockpicks.
Also, Gamble Chests that can sometimes be found in shops such as Innkeepers and whatnot also don't need lockpicks, and will train your Lockpicking skill, but can be quite costly in bulk.
Anyways, about the vendor you found lockpicks at:
If it was just a random stock of a General Goods merchant, I could understand the price being a bit bad.
But if you head to the Thieves Guild of Derphy, they should be cheaper there.
There's an NPC and a Vending Machine in the guild that stocks them, and the items they sell come with the "stolen goods" tag, which causes them to suffer a sale price reduction. (this tag disappears after you actually buy them)
And, as for lockpicks being worthwhile, the answer is almost always yes, unless your skill barely even allows a chest to be attempted with lockpicks in the first place, where your success chances would be abysmal.
But otherwise, get some nice bundles of lockpicks, with over 10 charges apiece and you should be set for a while. That'd be up to 10 locked chests you could open for a relatively small amount of money.
Especially considering locked chests usually contain orens, as well as other currencies such as platinum coins or small medals, alongside other treasures.
Additionally, if you simply don't want to unlock it yourself, you should be able to take a locked chest to an Informer NPC, and pay them to open it.
I mean, this probably will be more expensive in the long run than becoming capable of taking care of locks yourself, and indeed Informers cannot unlock chests with a "complex lock" such as the chest that Fiama gives you, so doing it yourself would be the only recourse in such cases.
Finally, that chest Fiama gives you should require about level 40-something Lockpicking to unlock with the use of Lockpicks.
43? Somewhere in that ballpark.
The gamble chests also have some extra bonus if you open several, like a bounty or a treasure map pops after so many? So there's that as those aren't a complete waste of time.
I wouldn't craft them because chips are entirely drop based and currently aren't craftable.
you don’t necessarily need a negative karma value to join the Thieves Guild. The requirement is to reduce your cumulative karma by -100 in total. This means that even if your current karma is positive, as long as you've reduced it by 100
only the karma reductions after you accept quests will count toward this total. So, you can recover karma through other means, but you’ll still need to hit that -100 cumulative reduction. I hope that clears it up!
Yeah the random materials thing is a little frustrating, especially when something needs two microchips and you have 4 but can't craft because no two are the same material.
When using lockpicks, the charge cost is per turn. If you spend 3 turns lockpicking, you will expend 3 charges. You can see this in the feed log. So to expend 12 charges of a lockpick, you spent 12 turns trying to pick a lock. If your lockpicking is high enough to open the lock before a turn could be expended, no charge is used.
The second note is that if between your own lockpicking skill along with the lockpick you are still not qualified to open a chest, then it simply instafails and no lockpick charges are spent.