Elin
Daevinski Dec 17, 2024 @ 4:00am
How immersive is this game?
Compared to something like CDDA or Nethack, how immersive is Elin?

Like, you have multiple ways to interact with items? You can dip weapons in potions or throw anything you have in hand? You can crouch, go prone, sneaky? Burn or break doors and chests if you don't have a key for?

I'm really dying to playing something like CDDA, but medieval fantasy and with graphics/tilesets. :dos2skull:
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Showing 1-7 of 7 comments
Zalzany Dec 17, 2024 @ 4:06am 
Uh no, its heavy RNG, and there is no stances, its standed rogue like so there is no point like going prone with a bow is uh worthless, same deal with melee weapons and magic spells.. You can burn up or shatter items with magic though including yours like mid to late game its huge thing to worry about you need fire blankets, and cold ones or fire ball could burn things in your inventory, or you got make a fire proof container for your inventory and then use the fire/ice blankets for equiped items. Also acid that can damage equiped items but not your inventory items.

And you lock pick anything you don't got a key for, and there is locked chests you can take them to theive town and pay some one to open it for you...
Originally posted by Daevinski:
Compared to something like CDDA or Nethack, how immersive is Elin?

Like, you have multiple ways to interact with items? You can dip weapons in potions or throw anything you have in hand? You can crouch, go prone, sneaky? Burn or break doors and chests if you don't have a key for?

I'm really dying to playing something like CDDA, but medieval fantasy and with graphics/tilesets. :dos2skull:


This game isn't anything close to CDDA or Project Zomboid.
Sairek Ceareste Dec 17, 2024 @ 5:34am 
There's a free demo, but there isn't anything simulator-y like that. Instead, we have situations like... Well, let me just tell a short story:


When I started out, I bought food with my 8-year-old male character from a witch in the capital city (because much of it was discounted and I was hungry). Soon after consuming some of the food, my character began pooping out fertilized eggs and squirting out milk. I later found out it's because some of the food she sells has the "aphrodisiac" trait in them which does... as it sounds. It makes you lay eggs and lactate.


Never bought food from her again.



Shortly after, several months into my playthrough, I got a package delivered to the quaint little home I have built. This was ironically on my character's birthday, so I thought it was going to be a gift (such things sadly do not happen, at least not yet). Every package I've received up to that point has been free goodies.

I opened up the package box and a ♥♥♥♥♥♥♥♥♥♥ T-Rex pops out and starts mauling my face and 'om nom noming all of my homestead's residences as they were all both under-equipped and underleveled to deal with such a threat--

I have since moved the mail box outside of my house where it probably belongs. Very far out of the house.
Last edited by Sairek Ceareste; Dec 17, 2024 @ 5:35am
Astasia Dec 17, 2024 @ 6:21am 
Originally posted by Daevinski:
Compared to something like CDDA or Nethack, how immersive is Elin?

Like, you have multiple ways to interact with items? You can dip weapons in potions or throw anything you have in hand? You can crouch, go prone, sneaky? Burn or break doors and chests if you don't have a key for?

I'm really dying to playing something like CDDA, but medieval fantasy and with graphics/tilesets. :dos2skull:

Yes, there are various interactions with items, many are not obvious. Yes you can blend potions into food and onto weapons. Yes you can throw anything. Yes you can use stealth. Not really to the last one, you can pick the chest up though and bring it to an informer to unlock. There are no locked doors other than a couple story related "locked stairs," which you need to get the key through the story to get though, otherwise you could just dig around the door because the dungeons are fully destructible.

I haven't played CDDA, I know it's a traditional Roguelike and probably has a lot of similarities with this game though. I would say try the demo, but that said I'm at 295 hours and I'm still finding new interactions and mechanics.
Last edited by Astasia; Dec 17, 2024 @ 6:22am
Tenoshii Dec 17, 2024 @ 7:03am 
Originally posted by Daevinski:
Compared to something like CDDA or Nethack, how immersive is Elin?

Like, you have multiple ways to interact with items? You can dip weapons in potions or throw anything you have in hand? You can crouch, go prone, sneaky? Burn or break doors and chests if you don't have a key for?

I'm really dying to playing something like CDDA, but medieval fantasy and with graphics/tilesets. :dos2skull:
Elin is a excellent sandbox experience just like Project Zomboid is a great sandbox experience, the big difference is that Elin allows a degree of interaction that doesn't care about realism or traditional rational expectations for everything and it focuses heavily on the ability to use friendly NPCs to further your efforts in most areas of the game.

So if what is important to you is how realistic or logical what you can do is, then Elin might not be your cup of tea. However, if it's easy for you to suspend disbelief and enjoy some of the bizarre/wacky things that are possible, you'll likely have a pretty good time. For example:
  • Fire and cold damage can destroy items that are not protected against those elements. Acid can give items negative stats that you have to fix through polishing. Fire/cold blankets and acid proof potions can help you deal with this.
  • Fire damage can cook raw food in your inventory or on the ground if not fireproofed.
  • There are material hammers that allow you to change something heavy into something light (i.e. from stone to paper or plastic).
  • You can raise affinity with NPCs in towns and various locations and if you meet the requirements they will join your settlements (which you can have many - albeit the deed to purchase land doubles every time you buy it).
  • Most sources of water ice over in the winter, but if you build a roof over it, it won't freeze. Alternatively, the ocean/sea freezes over, making it easy to gather seaweed and coral...
  • You can use a microphone (and panties) as a throwing weapon that returns to you (i.e. boomerang).
  • You can ride a bear and have it shoot a bow.
  • You can kill yourself by crafting too much after getting exhausted (i.e. when out of stamina you take health damage).
  • There's a hallucinate effect that will actually swap just about everything visible to the player to something else.
  • You can use a watering can to put out fire on yourself or keep enemies about to explode from exploding.
  • You can increase (or decrease) your attributes depending on the food you eat. If you have the right bonus, you can even eat rotten food without incurring the innate negative effect.
That's just a small taste of all the kinds of interactions the player can have with the world and it's inanimate and animate objects.

In short... if your aim was to find a medieval fantasy game full of player to environment interactions, you found one.
Daevinski Dec 17, 2024 @ 7:54am 
Originally posted by Tenoshii:
Originally posted by Daevinski:
Compared to something like CDDA or Nethack, how immersive is Elin?

Like, you have multiple ways to interact with items? You can dip weapons in potions or throw anything you have in hand? You can crouch, go prone, sneaky? Burn or break doors and chests if you don't have a key for?

I'm really dying to playing something like CDDA, but medieval fantasy and with graphics/tilesets. :dos2skull:
Elin is a excellent sandbox experience just like Project Zomboid is a great sandbox experience, the big difference is that Elin allows a degree of interaction that doesn't care about realism or traditional rational expectations for everything and it focuses heavily on the ability to use friendly NPCs to further your efforts in most areas of the game.

So if what is important to you is how realistic or logical what you can do is, then Elin might not be your cup of tea. However, if it's easy for you to suspend disbelief and enjoy some of the bizarre/wacky things that are possible, you'll likely have a pretty good time. For example:
  • Fire and cold damage can destroy items that are not protected against those elements. Acid can give items negative stats that you have to fix through polishing. Fire/cold blankets and acid proof potions can help you deal with this.
  • Fire damage can cook raw food in your inventory or on the ground if not fireproofed.
  • There are material hammers that allow you to change something heavy into something light (i.e. from stone to paper or plastic).
  • You can raise affinity with NPCs in towns and various locations and if you meet the requirements they will join your settlements (which you can have many - albeit the deed to purchase land doubles every time you buy it).
  • Most sources of water ice over in the winter, but if you build a roof over it, it won't freeze. Alternatively, the ocean/sea freezes over, making it easy to gather seaweed and coral...
  • You can use a microphone (and panties) as a throwing weapon that returns to you (i.e. boomerang).
  • You can ride a bear and have it shoot a bow.
  • You can kill yourself by crafting too much after getting exhausted (i.e. when out of stamina you take health damage).
  • There's a hallucinate effect that will actually swap just about everything visible to the player to something else.
  • You can use a watering can to put out fire on yourself or keep enemies about to explode from exploding.
  • You can increase (or decrease) your attributes depending on the food you eat. If you have the right bonus, you can even eat rotten food without incurring the innate negative effect.
That's just a small taste of all the kinds of interactions the player can have with the world and it's inanimate and animate objects.

In short... if your aim was to find a medieval fantasy game full of player to environment interactions, you found one.

Nice. It's good enough for me, definitely getting this one in the next Winter Sale, if they give it a discount. If not, I'll get it anyway in the near future. That's my kind of game.
Originally posted by Daevinski:
Originally posted by Tenoshii:
Elin is a excellent sandbox experience just like Project Zomboid is a great sandbox experience, the big difference is that Elin allows a degree of interaction that doesn't care about realism or traditional rational expectations for everything and it focuses heavily on the ability to use friendly NPCs to further your efforts in most areas of the game.

So if what is important to you is how realistic or logical what you can do is, then Elin might not be your cup of tea. However, if it's easy for you to suspend disbelief and enjoy some of the bizarre/wacky things that are possible, you'll likely have a pretty good time. For example:
  • Fire and cold damage can destroy items that are not protected against those elements. Acid can give items negative stats that you have to fix through polishing. Fire/cold blankets and acid proof potions can help you deal with this.
  • Fire damage can cook raw food in your inventory or on the ground if not fireproofed.
  • There are material hammers that allow you to change something heavy into something light (i.e. from stone to paper or plastic).
  • You can raise affinity with NPCs in towns and various locations and if you meet the requirements they will join your settlements (which you can have many - albeit the deed to purchase land doubles every time you buy it).
  • Most sources of water ice over in the winter, but if you build a roof over it, it won't freeze. Alternatively, the ocean/sea freezes over, making it easy to gather seaweed and coral...
  • You can use a microphone (and panties) as a throwing weapon that returns to you (i.e. boomerang).
  • You can ride a bear and have it shoot a bow.
  • You can kill yourself by crafting too much after getting exhausted (i.e. when out of stamina you take health damage).
  • There's a hallucinate effect that will actually swap just about everything visible to the player to something else.
  • You can use a watering can to put out fire on yourself or keep enemies about to explode from exploding.
  • You can increase (or decrease) your attributes depending on the food you eat. If you have the right bonus, you can even eat rotten food without incurring the innate negative effect.
That's just a small taste of all the kinds of interactions the player can have with the world and it's inanimate and animate objects.

In short... if your aim was to find a medieval fantasy game full of player to environment interactions, you found one.

Nice. It's good enough for me, definitely getting this one in the next Winter Sale, if they give it a discount. If not, I'll get it anyway in the near future. That's my kind of game.

Try out the demo. Your demo save persists through when you buy the game.
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Date Posted: Dec 17, 2024 @ 4:00am
Posts: 7