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I don't think RNG is all that much of a factor. I think a lot of people just don't value speed as much as they should. Don't go into music/crop quests while burdened! or very sleepy, and don't ignore speed improvements where you can find them. Consider training riding and getting a fast mount, you wont have any issues doing laps around the mission area with plenty of time to complete the objective.
Like they don't know you, you failed to promise you would, it hurts your rep. Its like when I had a crappy job I said I would take an extra shift then got sick, failed that "quest" I got crap for it and it took many extra "quests" to redeem myself because other people call out sick to get out of ♥♥♥♥, its like no I got a doc note "sure doc note, just don't take the extra shift if you not gonna show up next time." I swear to god I had flu, they did chest xrays and everything that day at VA hospital on me to make sure I didn't have fluid in my lungs "Again just say you don't want to do it next time."
I had to cover like 8 shifts to get back the rep of being reliable I had because of one nasty case of H1N1 flu aka swine flu after only 1 month on the job...
Only time to be concerned about fame is when you have too much of it that enemies are becoming a lot stronger than you care them to be.
If you are specifically talking about harvest missions, then that is something else entirely as they feel to be completely off their rocker in terms of difficulty and what you can get from them.
In some cases it is actually easier to pull 400s than it is to pull 32s due to like you said "rng", but that has little to do with fame itself, and more to do with that type of mission being wonkey.
Only reason you'd want high fame is to make high level maps. Even then you sell all of the fame after producing 20 or so maps. Fame build up is worst than Ether in some ways lol.
Took me a bit to figure out exactly how to contribute substantially to this.
First and foremost, the main problem is that you are too concerned with your fame number. Fame is just the way to tell the world where it should be in terms of strength relative to yourself. The higher it is, the stronger the world around you will be. It increases monster strength, raises the level of dungeons and missions, and increases the tax costs on your owned land. Other than that, it is not a stat that determines anything about your character and isn't something you need to really be concerned about.
If you are finding missions to be too chaotic, this is mostly due to the not recognizing how open the game is and how many possibilities there are, and most significantly not understanding that the most profound chaotic element is the player themselves.
Taking music missions for example, music for whatever reason is something that I took a strong liking towards. I dedicated an entire playthrough to music, rolling a Nefu Pianist, and had my entire second hotbar dedicated to instruments all lined up in a row from least skill req to highest, and spent who knows how long raising my music skill and working music missions. At first I thought the same.. "This is some bogus RNG whether I win or lose.." But given enough time and discussing it with a friend, I figured out several things I was doing wrong, and over time got a better sense of how they are actually layed out, and how to succeed. That character ended at 160 music, 4k+ fame, and was very consistent in the music score I was pulling. (1800~2100)
I'm doing a new playthrough now, and taking what i've learned from that, I can almost always succeed at a music mission, even with only 40 skill, hitting 800~1000 so long as I don't let myself trip up on a repeatedly failed cord.
Having a range of 1500+ ~ 600 tells me that you're not paying enough attention. If you can get 1500 sometimes, you might be something right and understanding them to an extent, but to get 600 other times paints a picture that you are trying to brute force it, letting RNG take the wheel when you don't need to.
Now I don't really know how crop missions work, and at times I wonder if I just steered clear of them because they weren't as appealing to me as music missions, and perhaps if i had dedicated time to them as much as I had music missions, I might even find that RNG isn't as much a factor as I think it is.
In any case, the "RNG" of missions being available really can't be helped. it is a system that needs to try to accomodate a wide variety of player skill from both player aswell as stats of the character, and that's just not easy to do. You just need to pay more attention to what star of mission you're accepting, and your own ability to accomodate it.
If Fame was actually a stat that penalized you for losing it, then i'd be more concerned about it dropping so heavily, but generally speaking fame dropping just ends up making the game be nicer to you, which is not really something to complain about. When you need fame to be up there, it will be easy to get up there. Infact later on you'll be selling off 4k fame just to find that in 2~3 hours you're right back up there...
It's just not something you should really worry about.
Just don't take any missions that require investing in particular skillsets, and there shouldn't be any problems.