Rabbit and Steel

Rabbit and Steel

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Highest possible DPS?
How high have you gotten your DPS at the end of a fight? Let's say only solo fights count, so no tag teams and no churchmouse boss. Single-target peak DPS, how far can the game be pushed?

My current record is a sniper build that got 2360 DPS against Shira, but I'm sure far more busted builds are possible.
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https://files.catbox.moe/dc4tnq.png
https://files.catbox.moe/7ipful.png
managed first screenshot with just 2nd screenshot's gear and a lot of luck rolls (haste helps too)
Първоначално публикувано от Ice-Nine:
Първоначално публикувано от Yellow:
https://files.catbox.moe/dc4tnq.png
https://files.catbox.moe/7ipful.png
managed first screenshot with just 2nd screenshot's gear and a lot of luck rolls (haste helps too)
I can't find anything that tells me what luck does. Is it just crit chance or something?
luck improves all % chances. item proc chances, crit chance, skill proc chance. rabbit luck (the buff) seems to set chances to 90+%
Първоначално публикувано от Ice-Nine:
I can't find anything that tells me what luck does. Is it just crit chance or something?
Luck deals with crit chance, % to X rolls and quality of Loot itself.
Rabbitluck temporarily maxes out your luck stat and thus enables all your hits to always be a critical, enables all your Rolls to % to be 100% (or more) but doesn't affect Loot unlike passive buffs from other luck items.

Dancer's Special has a built-in 30% chance to reset its entire cooldown when primary or secondary are used by default.
Първоначално публикувано от Yellow:
Първоначално публикувано от Ice-Nine:
I can't find anything that tells me what luck does. Is it just crit chance or something?
Luck deals with crit chance, % to X rolls and quality of Loot itself.
Rabbitluck temporarily maxes out your luck stat and thus enables all your hits to always be a critical, enables all your Rolls to % to be 100% (or more) but doesn't affect Loot unlike passive buffs from other luck items.

Dancer's Special has a built-in 30% chance to reset its entire cooldown when primary or secondary are used by default.
If anyone needs to know all the exact number stuff with luck, here's the breakdown from mino_dev's Discord (there's a bunch of exact number stuff in there, probably should be in the game at some point but worth checking out).

Luck increases the following:
-Your chance of procing % chances (1% per point)
-Your critical hit chance (1% per 2 points)
-Proc chances, boosted by luck-boosting items, are capped at double their base amount.
-So, even if you have every luck-boosting item in the game, something that happens 5% of the time will only happen 10% of the time.
-It does not effect trinket drop rate.

Luck boosting items/statuses give the following amounts of luck:
- Mimick Rabbitfoot - 15
- Luck Potion - 10
- Ballroom Gown - 10
- Rabbitluck Status - 100, and additionally, % chances are always successful

The Red Tanzaku can have the following effects:
-A 10% chance of shielding you from damage and healing your entire party by 1 when you would otherwise be KO'd
-A 10% chance of dealing 3000 damage to all enemies when enrage starts
-A 10% chance of healing you to full HP when a battle ends
-A 10% chance of giving you 300 xp at the end of a fight
The Luck stat increases the chances of these things happening, just like other proc chances.
If one effect activates, no more effects will happen until at least the next battle.
Got to 2585 with defender on one of the pale keeps bosses.

https://prnt.sc/G7GYDzqvafdH
I've hit 3k+ on a wizard bunny before. I don't remember the specific number.

Had the staff that made the special apply burn and basically a bunch of + special damage items. All my global cooldowns were terrible, but boy did the abilities hurt.
1324 (as Heavy Blade in 4p) against the Emerald Lakeside frog pre-boss fight
1081 against Shira (Heavy Blade solo)
2424 against Pale Keep stage fight (Heavy Blade solo)


As Heavy Blade Rabbit, getting sick dps is pretty easy and consistent in the group fights, but hard to compete against certain rabbits in terms of single target dmg due to its high GCDs. :udonge:

If I had to say what has the highest DPS potential, it'd probably be Dancer Rabbit with that upgrade for a 99s cd and those items that makes you deal dmg based on your CDs, just really absurd scaling ceiling.
Последно редактиран от Nisa; 17 май 2024 в 4:40
Ancient is capable of hitting 6000+ DPS on a single target with Emerald Secondary, and Emerald Special. All you have to do is use primary whenever it's up, and have either primary or special super boosted via loot. Bonus points if you got lucky during the run and got sapphire defensive.

If we're talking about singular biggest hit, that strictly goes to spellblade with ruby special, emerald secondary(with -2 sec cooldown loot)as it's capable of doing well over 30,000 in a single hit.
Последно редактиран от Lapinoire; 17 май 2024 в 5:03
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Дата на публикуване: 16 май 2024 в 14:41
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