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She has mobility issues much like Druid, please do account for that and don't spam your primary when mechanics require quick movement. Is a lot better in a team but can certainly do a lot of work on her own.
I think the wizard suffers from having a rough cooldown rotation unless you get the skill upgrades that makes it less micro intensive. It's difficult to do the rotation and dodge all the mechanics unless you have them all memorized.
Druid might be the current worst, what with how awkward a lot of the skill upgrades can be, like Ruby primary being a long gcd, which is anti synergy with the normal special mashing you want to do, unless you get specifically Emerald special, Garnet primary giving you.....Flow Dex???????? for some reason, which barely works normally and is wholly incompatible with Emerald secondary, Emerald Defensive is a sick joke, and there's no way to upgrade Defensive and keep Flutterstep either. I'm really hoping Druid gets another good lookover besides just the change to Ruby Defensive (I was wondering what happened to the extra invuln duration before it occured to me), because 1.5 gcd is a bad look when you have much less damage than Wizard and less support than Dancer. I'll try looking around and seeing how other Druid players do things and what they think, but currently I'll just have to stick to other characters for now.
The amount of movement the enemies usually require on hard+ makes it extremely difficult for the wizard to use her primary, let alone hoping to stay in her haste field beyond the few breaks the bosses give between attacks. Wizard has to focus more on builds which strengthen her secondary or reduce the movement penalty of her primary in order to keep up with the other classes.
During first hours I was stuck at some bosses for a while in Normal mode, and when I switched to Assassin, I killed the boss in my first try. Not only the assassin does comparable DPS (like, only a bit lower even with Wizard constantly using the leyline), the Defensive is a lot better, like I can save it for moving in a pinch.
Maybe I suck at Wizard but that's my two cents ;D
To be fair, whether or not the skill ceiling for the class is worth the skill floor is the subject of debate, and there have been some rumblings of a potential balance pass that might improve it. Still, I use Wizard quite a bit when I don't feel like blitzing around with the caffeine-fueled power of Assassin or Bruiser; finding a good spot to set up your recliner, kick back, and pelt the boss while everyone else is running about like their ears were cut off is a satisfying feeling.