Rabbit and Steel

Rabbit and Steel

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Yagi May 13, 2024 @ 6:28pm
is it me or wizard is terribly bad ?
title ;/

It looked realy fun to play but it is so hard ...

I feel like it's totaly high risk low reward, the damage output is so litle with not much mobility :/
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Showing 1-15 of 16 comments
zero May 13, 2024 @ 6:38pm 
dont think so personally, building for Y spam can get you some very high dps, but you are admittedly very slow, so you gotta be careful.
Dominic May 13, 2024 @ 6:43pm 
if you play solo yeah wiz kinda bad but decent in teams
Yellow May 13, 2024 @ 6:55pm 
Wizard is the best at upkeeping DPS regardless of where on the screen she or the enemy is. Has very good synergy with anything that reduces her primary GCD, anything that gives mobility and anything that significantly buffs her Special. She does not mind effects that reduce AoE as much as other classes do. Has some pretty high damage potential with Darkbite set, Timegem set, Assasin set and other such items.
She has mobility issues much like Druid, please do account for that and don't spam your primary when mechanics require quick movement. Is a lot better in a team but can certainly do a lot of work on her own.
Elmdor May 13, 2024 @ 8:00pm 
I don't think wizard is that bad. Probably in the middle ground of classes. You can do really good dps if you get the right items and use your defensive for dps. They are not great at multi targets so all the fights with two enemies they tend to do not so great.

I think the wizard suffers from having a rough cooldown rotation unless you get the skill upgrades that makes it less micro intensive. It's difficult to do the rotation and dodge all the mechanics unless you have them all memorized.
Last edited by Elmdor; May 13, 2024 @ 8:03pm
Wizard like BLM has a tight rotation and a lot of buttons to press, like others have mentioned already, but you have options to make it easier and when you have it down you get massive damage from anywhere on screen. It's difficult to play, but still consistently strong.....unlike Druid.

Druid might be the current worst, what with how awkward a lot of the skill upgrades can be, like Ruby primary being a long gcd, which is anti synergy with the normal special mashing you want to do, unless you get specifically Emerald special, Garnet primary giving you.....Flow Dex???????? for some reason, which barely works normally and is wholly incompatible with Emerald secondary, Emerald Defensive is a sick joke, and there's no way to upgrade Defensive and keep Flutterstep either. I'm really hoping Druid gets another good lookover besides just the change to Ruby Defensive (I was wondering what happened to the extra invuln duration before it occured to me), because 1.5 gcd is a bad look when you have much less damage than Wizard and less support than Dancer. I'll try looking around and seeing how other Druid players do things and what they think, but currently I'll just have to stick to other characters for now.
The Grand Mugwump May 14, 2024 @ 1:23am 
Depends on the difficulty. Wizard is fine on normal, but starts to really struggle on hard and higher difficulties.

The amount of movement the enemies usually require on hard+ makes it extremely difficult for the wizard to use her primary, let alone hoping to stay in her haste field beyond the few breaks the bosses give between attacks. Wizard has to focus more on builds which strengthen her secondary or reduce the movement penalty of her primary in order to keep up with the other classes.
skm4tic May 14, 2024 @ 1:34am 
Yeah, wizard is kinda ass for the harder difficulties. You're forced to burn your invuln off cd just to keep up with other classes' dps. Not to mention that your main source of dps slows you down, and the spammable secondary is zdps.
Myon May 14, 2024 @ 2:30am 
Originally posted by skm4tic:
Yeah, wizard is kinda ass for the harder difficulties. You're forced to burn your invuln off cd just to keep up with other classes' dps. Not to mention that your main source of dps slows you down, and the spammable secondary is zdps.
You need to luck in on emerald primary upgrade and the job feels really bad until you get it.
skm4tic May 14, 2024 @ 2:37am 
Originally posted by Myon:
Originally posted by skm4tic:
Yeah, wizard is kinda ass for the harder difficulties. You're forced to burn your invuln off cd just to keep up with other classes' dps. Not to mention that your main source of dps slows you down, and the spammable secondary is zdps.
You need to luck in on emerald primary upgrade and the job feels really bad until you get it.
Any class can feel nice when you get upgrades and items. When you're talking about class balance, the most relevant part is how the class at base plays, and how easy it is to roll into good builds. Something like Defender doesn't need any items, has a long range spammable secondary that doesn't lose too much damage during boss mechanics, and multiple viable upgrades for every skill slot, with the only downside being that it has an extremely slow base mspd.
PhoenixWing May 14, 2024 @ 3:50am 
I seconded this. I love Black Mage in FFXIV so Wizard is naturally the first class I play.

During first hours I was stuck at some bosses for a while in Normal mode, and when I switched to Assassin, I killed the boss in my first try. Not only the assassin does comparable DPS (like, only a bit lower even with Wizard constantly using the leyline), the Defensive is a lot better, like I can save it for moving in a pinch.

Maybe I suck at Wizard but that's my two cents ;D
Last edited by PhoenixWing; May 14, 2024 @ 4:02am
xColdxFusionx May 14, 2024 @ 9:01pm 
I don't necessarily know if I'd say Wizard is bad, but it's certainly a class that requires a lot more fight knowledge to use effectively due to its heavy reliance on good positioning. Your objective as Wizard is to understand the mechanics enough that you can move as little as possible, a task which many bosses are more than happy to make difficult; once you do, though, you have some of the most consistent DPS in the game, being able to fight effectively with your full rotation from literally anywhere on the screen and regardless of whether or not the boss decides to run laps - a feat that no other class in the game can match. Not for stellar damage, admittedly, but good enough that a skilled Wizard absolutely shines in fights where other classes struggle.

To be fair, whether or not the skill ceiling for the class is worth the skill floor is the subject of debate, and there have been some rumblings of a potential balance pass that might improve it. Still, I use Wizard quite a bit when I don't feel like blitzing around with the caffeine-fueled power of Assassin or Bruiser; finding a good spot to set up your recliner, kick back, and pelt the boss while everyone else is running about like their ears were cut off is a satisfying feeling.
Ed1749 May 14, 2024 @ 9:34pm 
Wizard's sole purpose in life is to obliterate Matti army phase and Tasha clones. That's what she brings to the team and she's really good at it. Anything else? not so much.
Lapinoire May 14, 2024 @ 11:18pm 
Originally posted by Ed1749:
Wizard's sole purpose in life is to obliterate Matti army phase and Tasha clones. That's what she brings to the team and she's really good at it. Anything else? not so much.
Spellsword does that better, and doesn't have the same crippling weakness as Wizard does.
Ed1749 May 15, 2024 @ 1:19am 
Originally posted by Lapinoire:
Originally posted by Ed1749:
Wizard's sole purpose in life is to obliterate Matti army phase and Tasha clones. That's what she brings to the team and she's really good at it. Anything else? not so much.
Spellsword does that better, and doesn't have the same crippling weakness as Wizard does.
Spellsword is pretty damn amazing, but against Matti specifically it's really hard to beat Wizard's massive high power special that can almost skip the whole phase in one go. Spellsword can only usually hit 2-3 while Wiz can hit them all at phase start. Doesnt make her worth taking over Spellsword if you only care about winning, but it's noteworthy strat you can pull if you really want to play Wiz.
Lapinoire May 15, 2024 @ 3:14am 
Originally posted by Ed1749:
Spellsword can only usually hit 2-3 while Wiz can hit them all at phase start. Doesnt make her worth taking over Spellsword if you only care about winning, but it's noteworthy strat you can pull if you really want to play Wiz.
9-stack Ruby Beam(or Opal Beam) twice makes such quick work of the phase that Wiz just... isn't necessary at all. Everything that you put on Wiz to buff her special has significantly more mileage on Spellsword, even against churchmouse boss
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Date Posted: May 13, 2024 @ 6:28pm
Posts: 16