On Your Tail

On Your Tail

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Memorable Games  [developer] Dec 16, 2024 @ 5:08am
On Your Tail - Suggestions & Feedbacks
We value suggestions and feedback from our players, so this thread is for you! If you have any ideas or suggestions that could improve the game or user experience, please post here - we will try to analyze and implement as many of them as we can.

You can also contact us quickly on our Discord channel:
On Your Tail Official Discord[discord.gg]
Last edited by Memorable Games; Dec 16, 2024 @ 5:08am
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Showing 31-45 of 51 comments
Hello. I think is both suggestion and bug, the mini games need massive rework. I think the issue is the time it takes between each activity. There isn't a lot of time between each set to work out what is going on or what needs to happen.
Example: making coffee was the worst thing i have ever come across :D.
Mainly due to controller stops working for SOME of the tasks in making the coffee, but the main issue is that some of the activities where you had to wait and then press a button inst clear enough. Also when pouring the liquid when u start to pour and go back all the top why cant i keep pouring? I still have plenty of time left for that activity but the input stops working so i cant keep on pouring. Not sure if that is by design or not. So far all mini-games just feel like punishment and not fun at all. Especially for first time playing them.
Everything else is great though.
Minneyar Jan 13 @ 9:00am 
Originally posted by davyjones113:
Example: making coffee was the worst thing i have ever come across :D.
Man, making coffee is easy. I thought I was functionally softlocked the first time I tried to make panissa, because it requires so many inputs that pop up almost instantly with no explanation.

I think cooking could be made a lot better if:
- There was a tutorial that showed you every type of input, explained what you're supposed to do, and allowed you to practice it a few times
- You could see the input for a few seconds and get a visible countdown before you actually have to enter it
Originally posted by Minneyar:
Originally posted by davyjones113:
Example: making coffee was the worst thing i have ever come across :D.
Man, making coffee is easy. I thought I was functionally softlocked the first time I tried to make panissa, because it requires so many inputs that pop up almost instantly with no explanation.

I think cooking could be made a lot better if:
- There was a tutorial that showed you every type of input, explained what you're supposed to do, and allowed you to practice it a few times
- You could see the input for a few seconds and get a visible countdown before you actually have to enter it
Haha it is once u know what to do after doing it few times. Totally agree with up ur points, tutorial needs to be clearer for every input, that would be good. Alternatively have the time to do things bit longer and also some activities redone/reviewed: I still cant think of why I cant re-pour liquid if it goes up to the top position. Also there is a bug with controller for making coffee (not sure if other cooking foods/drinks have this issue) that doesnt help.
Memorable Games  [developer] Jan 20 @ 9:51am 
Newsflash!

We just published a roadmap with all the improvements and extra content that we're planning for the game!

https://store.steampowered.com/news/app/2132560/view/535464867257122841?l=english
Gabby Gums Jan 20 @ 12:25pm 
Only one suggestion: I found the first Misteries intriging, logic and entertaining. But the last ones become a Try and miss, until get the green cards and that ruined the initial experience with misteries. If there is a really hard mistery, I prefer take one subdivided in several ones and think in a logical way and take me a similar time to resolve it, than a hit and miss one, which I found pretty boring .
This is a really minor annoyance, but it bothers me that the robbery at the restaurant made a big point about the thief hiding the liquor in a ship-in-a-bottle, but then when you get to the farm you find the liquor bottle not the ship bottle.
Jason Jan 21 @ 4:49pm 
Originally posted by MrRandom:
The camera is pretty bad when it comes to motion sickness. It sways around in weird ways and gave me a headache after a few minutes of running around.

Same for me, no matter what settings I use, controller ór keyboard+mouse; it's absolutely unplayable; shame cause I liked the concept, but I had a headache withing 2 minutes
escardin Jan 23 @ 6:19pm 
My spouse and I play the game together, and while tweaking the camera helped with their motion sickness, the bloom is just SO BRIGHT that they can't look at the screen for long periods of time.

I also feel the game is just.... too slow all around. Every button pressing being a press and hold, and the hold being way too long just grates. Most of these would be fine with normal presses, or once to select and a second time to confirm.

At least in english, the mystery puzzles absolutely need a better explanation that you're expected to do a lot of trial and error. I also found that there seemed to be hints in the statements made when you get the clues, but you can't access them when trying to solve the mystery.

Again on the too slow, pressing and holding to select a card, and a long animation, and then doing the same thing again for another card, and then once more after they're combined is brutal. I don't want to do trial and error when just trying to put in the solution the first time is such a plodding experience. Holding fastforward both doesn't apply to the card animations, and doesn't apply to the next scene either. I feel like it should be a toggle instead of a hold. Basically every other card game in existence just has you press the button, and the card animations are quick and painless. Sure an undo would be real nice, but if each card play was a quick button press and just a few frames of animation before it animates the board would do more for QOL than being able to go back. Whether you want to allow brute forcing the solution or not, I tend to get stuck in a rut doing more or less the same thing because it's so tedious to play a card that I just want it over with, rather than enjoying the animations and exploring the problem. Undo would also help here, but most of the puzzles are pretty short that, if you could iterate quickly, undoing would not be an issue.

You move too slowly in general, and running does not really feel like an improvement. I enjoy exploring the town and getting to know it, but for the amount of fetch questing you're doing, it's pretty rough. I absolutely hate being on the boat. Going to an island for a quick conversation and back, and it was like, 5 min of boat time for 30s of conversation. I'd really hoped i'd be able to ride the vispa in town just so I could get around faster. I don't want to mess with the games vibe, which is enjoying a slow seaside town, but there must be a better balance. I had a lot of fun going door to door and meeting everyone, and didn't find the move speed a problem at that time, but when I need to go from the harbor to the vispa or similar, it's just long.

The effect when running is disorienting. I turned it on at the very beginning of the game, and immediately turned off running automatically because it was so jarring. It tries to convey fast, but your run is still maddeningly slow.

The riddle posters need to indicate visually if you've found them already, and if they're completed. I walk by riddles I've done and check them just in case it might be one I haven't done, only to get the same 'complete' message. It also needs to be clearer what your reward is.

I'd really like to know what my funds are without going to a store. I can never remember how to bring it up, but it should probably be in your mind palace.

The mind palace, if you back out of a sub section resets your cursor to top-left, so if you immediately hit the button to go in again, you actually go into a different section than you were intending.

In the mind palace the cards are not always alphabetical, or sortable. It's frustrating to be looking someone up and finding someone whose name starts with E midway down a list of 90 characters.

Please have the cursor on the map center on your character when you open it, and not where you last left it. It's very disorienting.

Echoing others, not all of the inputs for the coffee minigame worked with a controller (at all?)
Memorable Games  [developer] Jan 24 @ 4:06am 
Originally posted by escardin:
My spouse and I play the game together, and while tweaking the camera helped with their motion sickness, the bloom is just SO BRIGHT that they can't look at the screen for long periods of time.

I also feel the game is just.... too slow all around. Every button pressing being a press and hold, and the hold being way too long just grates. Most of these would be fine with normal presses, or once to select and a second time to confirm.

At least in english, the mystery puzzles absolutely need a better explanation that you're expected to do a lot of trial and error. I also found that there seemed to be hints in the statements made when you get the clues, but you can't access them when trying to solve the mystery.

Again on the too slow, pressing and holding to select a card, and a long animation, and then doing the same thing again for another card, and then once more after they're combined is brutal. I don't want to do trial and error when just trying to put in the solution the first time is such a plodding experience. Holding fastforward both doesn't apply to the card animations, and doesn't apply to the next scene either. I feel like it should be a toggle instead of a hold. Basically every other card game in existence just has you press the button, and the card animations are quick and painless. Sure an undo would be real nice, but if each card play was a quick button press and just a few frames of animation before it animates the board would do more for QOL than being able to go back. Whether you want to allow brute forcing the solution or not, I tend to get stuck in a rut doing more or less the same thing because it's so tedious to play a card that I just want it over with, rather than enjoying the animations and exploring the problem. Undo would also help here, but most of the puzzles are pretty short that, if you could iterate quickly, undoing would not be an issue.

You move too slowly in general, and running does not really feel like an improvement. I enjoy exploring the town and getting to know it, but for the amount of fetch questing you're doing, it's pretty rough. I absolutely hate being on the boat. Going to an island for a quick conversation and back, and it was like, 5 min of boat time for 30s of conversation. I'd really hoped i'd be able to ride the vispa in town just so I could get around faster. I don't want to mess with the games vibe, which is enjoying a slow seaside town, but there must be a better balance. I had a lot of fun going door to door and meeting everyone, and didn't find the move speed a problem at that time, but when I need to go from the harbor to the vispa or similar, it's just long.

The effect when running is disorienting. I turned it on at the very beginning of the game, and immediately turned off running automatically because it was so jarring. It tries to convey fast, but your run is still maddeningly slow.

The riddle posters need to indicate visually if you've found them already, and if they're completed. I walk by riddles I've done and check them just in case it might be one I haven't done, only to get the same 'complete' message. It also needs to be clearer what your reward is.

I'd really like to know what my funds are without going to a store. I can never remember how to bring it up, but it should probably be in your mind palace.

The mind palace, if you back out of a sub section resets your cursor to top-left, so if you immediately hit the button to go in again, you actually go into a different section than you were intending.

In the mind palace the cards are not always alphabetical, or sortable. It's frustrating to be looking someone up and finding someone whose name starts with E midway down a list of 90 characters.

Please have the cursor on the map center on your character when you open it, and not where you last left it. It's very disorienting.

Echoing others, not all of the inputs for the coffee minigame worked with a controller (at all?)

Hey thanks for the feedbacks!

Everything you've pointed out is currently being looked into and will be fixed in future updates.

Camera is one of the main issues.
Snowbird Jan 26 @ 12:07pm 
I'm really enjoying the game so far but the thing that needs the biggest improvement are the interrogation mini-games. The phrases on the cards are extremely vague and unhelpful. Cards that seem like they should obviously be connected end up being errors. It took me forever to realize what the number in the corner meant. The first interrogation gave the impression that "press" and "sympathize" would always be options but I don't think I've seen them since? Sometimes I connect cards and the "confirm" button doesn't show up and I have no idea why.

bottom line, the logic of the game is so obtuse that I end up just figuring it out through trial and error, and that really takes me out of the "detective" part of the game.
escardin Jan 30 @ 11:00am 
Originally posted by Memorable Games:
Originally posted by escardin:
My spouse and I play the game together, and
<snip>

Hey thanks for the feedbacks!

Everything you've pointed out is currently being looked into and will be fixed in future updates.

Camera is one of the main issues.

Thank you so much! I want to keep playing this so much, I'm excited for the future updates!
I like what I see in the trailer and screenshots. Also the description on the Steam page is in Russian.
Because of the big emphasis on dialogues and text descriptions, I would like to play in Russian. It would be great if the game was translated into Russian.
I can never get more than three or four customers in round 1 of waitressing, no matter what I try. I just don't know what I'm doing wrong, whether this is something which requires a patch or what. I get a couple of hundred lire for it, but it's obviously going to take time to get enough money for the book on occultism or a fishing rod. Obviously I should save up for the rod if I'm going to get money from fishing. But if fishing doesn't work, I'd rather focus on the mystery.
Fennec Feb 14 @ 10:12am 
For Chea's 5th puzzle, one of the hints says 'Only One Item Can Be Of A Chosen Color. That Item Is Not Blue'

With respect, the answer HAS A BLUE ITEM IN IT . This needs to be changed, because I spent over an hour on this single puzzle because this was not clear in the least. I was getting rid of all blue items because it implies that there isn't a blue item. The fact that there are colorless items implies you can only have one of each color, minus blue, and fill in the rest with colorless items, which you can't.

I believe maybe it should say ' Only one item per color.' or 'I don't want repeat colors.'
Last edited by Fennec; Feb 14 @ 10:14am
Gàlaron Feb 15 @ 8:50am 
I imagine that many people mentioned "fast travel" already, and I second that as a key element that would insanely improve the experience.
Other than that, I have a few more things - I didn't went through all the feedbacks you have already received, so forgive me if I repeat some of them.

I didn't go trhough the list of all the bugs/feedbacks that have been reported, so forgive me if I state something that has already been mentioned by someone else.

  1. NPC's cards should state their address
  2. It would be cool to be able to see shops on the map
  3. I think that pinned missions should be visible in the UI even while the quest log is closed
  4. Support for Dualshock/Dualsense (PS) buttons layout
  5. Higher running speed
  6. Toggleable running (as of now either you have the option to always run but being unable to walk, or you keep the button pressed in order to run)
  7. Allow to see the whole marbles track during the minigame
Last edited by Gàlaron; Feb 15 @ 10:57am
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