Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Example: making coffee was the worst thing i have ever come across :D.
Mainly due to controller stops working for SOME of the tasks in making the coffee, but the main issue is that some of the activities where you had to wait and then press a button inst clear enough. Also when pouring the liquid when u start to pour and go back all the top why cant i keep pouring? I still have plenty of time left for that activity but the input stops working so i cant keep on pouring. Not sure if that is by design or not. So far all mini-games just feel like punishment and not fun at all. Especially for first time playing them.
Everything else is great though.
I think cooking could be made a lot better if:
- There was a tutorial that showed you every type of input, explained what you're supposed to do, and allowed you to practice it a few times
- You could see the input for a few seconds and get a visible countdown before you actually have to enter it
We just published a roadmap with all the improvements and extra content that we're planning for the game!
https://store.steampowered.com/news/app/2132560/view/535464867257122841?l=english
Same for me, no matter what settings I use, controller ór keyboard+mouse; it's absolutely unplayable; shame cause I liked the concept, but I had a headache withing 2 minutes
I also feel the game is just.... too slow all around. Every button pressing being a press and hold, and the hold being way too long just grates. Most of these would be fine with normal presses, or once to select and a second time to confirm.
At least in english, the mystery puzzles absolutely need a better explanation that you're expected to do a lot of trial and error. I also found that there seemed to be hints in the statements made when you get the clues, but you can't access them when trying to solve the mystery.
Again on the too slow, pressing and holding to select a card, and a long animation, and then doing the same thing again for another card, and then once more after they're combined is brutal. I don't want to do trial and error when just trying to put in the solution the first time is such a plodding experience. Holding fastforward both doesn't apply to the card animations, and doesn't apply to the next scene either. I feel like it should be a toggle instead of a hold. Basically every other card game in existence just has you press the button, and the card animations are quick and painless. Sure an undo would be real nice, but if each card play was a quick button press and just a few frames of animation before it animates the board would do more for QOL than being able to go back. Whether you want to allow brute forcing the solution or not, I tend to get stuck in a rut doing more or less the same thing because it's so tedious to play a card that I just want it over with, rather than enjoying the animations and exploring the problem. Undo would also help here, but most of the puzzles are pretty short that, if you could iterate quickly, undoing would not be an issue.
You move too slowly in general, and running does not really feel like an improvement. I enjoy exploring the town and getting to know it, but for the amount of fetch questing you're doing, it's pretty rough. I absolutely hate being on the boat. Going to an island for a quick conversation and back, and it was like, 5 min of boat time for 30s of conversation. I'd really hoped i'd be able to ride the vispa in town just so I could get around faster. I don't want to mess with the games vibe, which is enjoying a slow seaside town, but there must be a better balance. I had a lot of fun going door to door and meeting everyone, and didn't find the move speed a problem at that time, but when I need to go from the harbor to the vispa or similar, it's just long.
The effect when running is disorienting. I turned it on at the very beginning of the game, and immediately turned off running automatically because it was so jarring. It tries to convey fast, but your run is still maddeningly slow.
The riddle posters need to indicate visually if you've found them already, and if they're completed. I walk by riddles I've done and check them just in case it might be one I haven't done, only to get the same 'complete' message. It also needs to be clearer what your reward is.
I'd really like to know what my funds are without going to a store. I can never remember how to bring it up, but it should probably be in your mind palace.
The mind palace, if you back out of a sub section resets your cursor to top-left, so if you immediately hit the button to go in again, you actually go into a different section than you were intending.
In the mind palace the cards are not always alphabetical, or sortable. It's frustrating to be looking someone up and finding someone whose name starts with E midway down a list of 90 characters.
Please have the cursor on the map center on your character when you open it, and not where you last left it. It's very disorienting.
Echoing others, not all of the inputs for the coffee minigame worked with a controller (at all?)
Hey thanks for the feedbacks!
Everything you've pointed out is currently being looked into and will be fixed in future updates.
Camera is one of the main issues.
bottom line, the logic of the game is so obtuse that I end up just figuring it out through trial and error, and that really takes me out of the "detective" part of the game.
Thank you so much! I want to keep playing this so much, I'm excited for the future updates!
Because of the big emphasis on dialogues and text descriptions, I would like to play in Russian. It would be great if the game was translated into Russian.
With respect, the answer HAS A BLUE ITEM IN IT . This needs to be changed, because I spent over an hour on this single puzzle because this was not clear in the least. I was getting rid of all blue items because it implies that there isn't a blue item. The fact that there are colorless items implies you can only have one of each color, minus blue, and fill in the rest with colorless items, which you can't.
I believe maybe it should say ' Only one item per color.' or 'I don't want repeat colors.'
Other than that, I have a few more things - I didn't went through all the feedbacks you have already received, so forgive me if I repeat some of them.
I didn't go trhough the list of all the bugs/feedbacks that have been reported, so forgive me if I state something that has already been mentioned by someone else.