METAL GEAR SOLID - Master Collection Version

METAL GEAR SOLID - Master Collection Version

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v00d00m4n Oct 31, 2023 @ 6:38am
3
MGS1 uses M2 emulation frontend used in Wii virtual console
Same emulator frontend was used in Castlevania collection from Konami.

Konami didn't code it, company M2 (same that worked on recent resident evil games) responsible for that garbage emulator.

Emulator seems to not support bilinear filtering of textures, but it does support scanlines and shadow mask or aperture grille effects and higher resolutions, few different aspect ratios options. All of these options hidden and disabled.

I'm currently trying to enable those hidden options, but only disabling full screen filtering worked so far.
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Showing 1-15 of 42 comments
I think it was a budget issue, M2 didn't get enough to time/money to do it justice.
M2 didn't do it dirty on purpose, probably.
Last edited by the_randomizer1889; Oct 31, 2023 @ 6:46am
v00d00m4n Oct 31, 2023 @ 12:50pm 
M2 doing emulators on this frontend more than decade, they could have done better job and use some new code from duckstation instead of most barebone featureless emulator code they do use.

Also adding effects that emulator CRT tvs and color smearing and bluriness of composite to make authentic PS1 expirience, and extra options like bilinear filtering, de-wobling etc is very easy and cheap and would not require much of the budget.

So i would blame them for doing lazy hack job with MGS1 emulation.
Smash45 Oct 31, 2023 @ 2:32pm 
Are you looking at the scripts files in the system folder?

I'm trying to find any option that might enable analog control but no luck so far.
Also along the lines, I'm trying to find an option that would enable dithering. It seems they enabled something akin to True Color Rendering from duckstation but I'm personally not a fan of that option in PS1 games.
Yann Oct 31, 2023 @ 2:38pm 
Takes my points.
v00d00m4n Oct 31, 2023 @ 3:30pm 
Originally posted by Smash45:
Are you looking at the scripts files in the system folder?

I'm trying to find any option that might enable analog control but no luck so far.
Also along the lines, I'm trying to find an option that would enable dithering. It seems they enabled something akin to True Color Rendering from duckstation but I'm personally not a fan of that option in PS1 games.

Also tried that, i found suspect files, but did not yet found anything related to analogue.
There are also config files which i looked at briefly, they may help.
Kyo Tanaka Oct 31, 2023 @ 3:47pm 
The emulator was better than I thought. I thought it was a homemade rush job of a mess.

Still, now that we know what it is, would it be possible to deck it out down the line?
Singh Long Oct 31, 2023 @ 3:57pm 
Minor correction, but M2 hasn't been involved with the recent RE titles. You're thinking of the similarly named "MTwo" (no, I didn't make this name up).

The rest is more or less consistent. M2's dealt with a lot of titles like this and are heavily regarded, so I'd place the blame more on Konami not giving them the budget/direction this release should have deserved.
v00d00m4n Nov 1, 2023 @ 12:18pm 
Originally posted by Singh Long:
Minor correction, but M2 hasn't been involved with the recent RE titles. You're thinking of the similarly named "MTwo" (no, I didn't make this name up).

The rest is more or less consistent. M2's dealt with a lot of titles like this and are heavily regarded, so I'd place the blame more on Konami not giving them the budget/direction this release should have deserved.

Oh yeah i probably confused MTwo with M2, thinking its same company. But rest of things - M2 always did lazy low effort emulated games with same emulation frontend as long as i remember. Its not like they did more than just launcher design and packaged few isos.
Ading CRT scanlines and shadow mask and composite blur effects as well as basic bilinear filtering with resolution options like 2x-9x (to go up to 4k) would not cost them anything, everything execpt bilinear texture filtering and composite blur - already exist in their frontend and just needs to be enabled by them and added to option menu. This kind of job requires like 10 extra lines of code and literally cost nothing! So its totally not the budged problem. It just lack of effort from M2 and lack of care from Konami.
Originally posted by v00d00m4n:
Originally posted by Singh Long:
Minor correction, but M2 hasn't been involved with the recent RE titles. You're thinking of the similarly named "MTwo" (no, I didn't make this name up).

The rest is more or less consistent. M2's dealt with a lot of titles like this and are heavily regarded, so I'd place the blame more on Konami not giving them the budget/direction this release should have deserved.

Oh yeah i probably confused MTwo with M2, thinking its same company. But rest of things - M2 always did lazy low effort emulated games with same emulation frontend as long as i remember. Its not like they did more than just launcher design and packaged few isos.
Ading CRT scanlines and shadow mask and composite blur effects as well as basic bilinear filtering with resolution options like 2x-9x (to go up to 4k) would not cost them anything, everything execpt bilinear texture filtering and composite blur - already exist in their frontend and just needs to be enabled by them and added to option menu. This kind of job requires like 10 extra lines of code and literally cost nothing! So its totally not the budged problem. It just lack of effort from M2 and lack of care from Konami.

M2 is hardly "lazy" when it comes to emulation accuracy, as the Genesis Mini 1 and 2 have proven, and wrote the GBA Virtual Console for the Wii U, likely NSO as well. If anything, AtGames is bottom of the barrel.
Duckilous Nov 1, 2023 @ 4:54pm 
Originally posted by the_randomizer1889:
Originally posted by v00d00m4n:

Oh yeah i probably confused MTwo with M2, thinking its same company. But rest of things - M2 always did lazy low effort emulated games with same emulation frontend as long as i remember. Its not like they did more than just launcher design and packaged few isos.
Ading CRT scanlines and shadow mask and composite blur effects as well as basic bilinear filtering with resolution options like 2x-9x (to go up to 4k) would not cost them anything, everything execpt bilinear texture filtering and composite blur - already exist in their frontend and just needs to be enabled by them and added to option menu. This kind of job requires like 10 extra lines of code and literally cost nothing! So its totally not the budged problem. It just lack of effort from M2 and lack of care from Konami.

M2 is hardly "lazy" when it comes to emulation accuracy, as the Genesis Mini 1 and 2 have proven, and wrote the GBA Virtual Console for the Wii U, likely NSO as well. If anything, AtGames is bottom of the barrel.
This.
M2 can do better as I've seen with their Sega Ages and 3D Classics works that enhanced the original games. They even updated Space Harrier 2 to match how the first game ran and look.

Given how ♥♥♥♥♥♥ Konami is, it's not hard to assume they're the ones that limited MGS1's emulation. For crying out loud, the other games in the collection have problems too.
Originally posted by Duckilous:
Originally posted by the_randomizer1889:

M2 is hardly "lazy" when it comes to emulation accuracy, as the Genesis Mini 1 and 2 have proven, and wrote the GBA Virtual Console for the Wii U, likely NSO as well. If anything, AtGames is bottom of the barrel.
This.
M2 can do better as I've seen with their Sega Ages and 3D Classics works that enhanced the original games. They even updated Space Harrier 2 to match how the first game ran and look.

Given how ♥♥♥♥♥♥ Konami is, it's not hard to assume they're the ones that limited MGS1's emulation. For crying out loud, the other games in the collection have problems too.

I suspect budget/time constraints, as Konami commissioned M2 to do the MGS1 side of things, they done goofed. Konami can bug off.
v00d00m4n Nov 1, 2023 @ 7:18pm 
Originally posted by the_randomizer1889:
Originally posted by v00d00m4n:

Oh yeah i probably confused MTwo with M2, thinking its same company. But rest of things - M2 always did lazy low effort emulated games with same emulation frontend as long as i remember. Its not like they did more than just launcher design and packaged few isos.
Ading CRT scanlines and shadow mask and composite blur effects as well as basic bilinear filtering with resolution options like 2x-9x (to go up to 4k) would not cost them anything, everything execpt bilinear texture filtering and composite blur - already exist in their frontend and just needs to be enabled by them and added to option menu. This kind of job requires like 10 extra lines of code and literally cost nothing! So its totally not the budged problem. It just lack of effort from M2 and lack of care from Konami.

M2 is hardly "lazy" when it comes to emulation accuracy, as the Genesis Mini 1 and 2 have proven, and wrote the GBA Virtual Console for the Wii U, likely NSO as well. If anything, AtGames is bottom of the barrel.

Since when their emulators considered accurate? None of their lazy efforts was ever accurate.

They don't even know or care that people played via composite and devs also tested games via composite and used half pixel techniques and even composite blue and color smearing to create interpolation between pixels and effects like half transparent water in sonic or smooth sonic color gradient in main menu. None of this existed in any m2 pseudoports I ever saw. They are anything but accurate.

Also there are more people who prefer enhancement over accuracy and m2 was never good with that.

They dropped the ball with mgs 1 in both aspects, it's not accurate and not enhanced.
the wizard Nov 1, 2023 @ 7:36pm 
Originally posted by Smash45:
Are you looking at the scripts files in the system folder?

I'm trying to find any option that might enable analog control but no luck so far.
Also along the lines, I'm trying to find an option that would enable dithering. It seems they enabled something akin to True Color Rendering from duckstation but I'm personally not a fan of that option in PS1 games.
you probably won't find a way to "enable" analog control because MGS1 came out before the PS1's analog stick became more common, it was made for a d-pad.
v00d00m4n Nov 1, 2023 @ 8:33pm 
Originally posted by shifty wizard:
Originally posted by Smash45:
Are you looking at the scripts files in the system folder?

I'm trying to find any option that might enable analog control but no luck so far.
Also along the lines, I'm trying to find an option that would enable dithering. It seems they enabled something akin to True Color Rendering from duckstation but I'm personally not a fan of that option in PS1 games.
you probably won't find a way to "enable" analog control because MGS1 came out before the PS1's analog stick became more common, it was made for a d-pad.

Did you notice that game supports vibration? It means it supports dualshock controller that has analogue stick, and it very pretty common in time if mgs 1 release.
Originally posted by v00d00m4n:
Originally posted by the_randomizer1889:

M2 is hardly "lazy" when it comes to emulation accuracy, as the Genesis Mini 1 and 2 have proven, and wrote the GBA Virtual Console for the Wii U, likely NSO as well. If anything, AtGames is bottom of the barrel.

Since when their emulators considered accurate? None of their lazy efforts was ever accurate.

They don't even know or care that people played via composite and devs also tested games via composite and used half pixel techniques and even composite blue and color smearing to create interpolation between pixels and effects like half transparent water in sonic or smooth sonic color gradient in main menu. None of this existed in any m2 pseudoports I ever saw. They are anything but accurate.

Also there are more people who prefer enhancement over accuracy and m2 was never good with that.

They dropped the ball with mgs 1 in both aspects, it's not accurate and not enhanced.

Collection of Mana, Sega Genesis Mini, both are accurate programs. Konami screwed M2 and us, the fans, over big time. You're more than welcome to look up videos of their other efforts, they even wrote a Sega Saturn emulator for the Switch in a compilation, but I digress.
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Date Posted: Oct 31, 2023 @ 6:38am
Posts: 42