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M2 didn't do it dirty on purpose, probably.
Also adding effects that emulator CRT tvs and color smearing and bluriness of composite to make authentic PS1 expirience, and extra options like bilinear filtering, de-wobling etc is very easy and cheap and would not require much of the budget.
So i would blame them for doing lazy hack job with MGS1 emulation.
I'm trying to find any option that might enable analog control but no luck so far.
Also along the lines, I'm trying to find an option that would enable dithering. It seems they enabled something akin to True Color Rendering from duckstation but I'm personally not a fan of that option in PS1 games.
Also tried that, i found suspect files, but did not yet found anything related to analogue.
There are also config files which i looked at briefly, they may help.
Still, now that we know what it is, would it be possible to deck it out down the line?
The rest is more or less consistent. M2's dealt with a lot of titles like this and are heavily regarded, so I'd place the blame more on Konami not giving them the budget/direction this release should have deserved.
Oh yeah i probably confused MTwo with M2, thinking its same company. But rest of things - M2 always did lazy low effort emulated games with same emulation frontend as long as i remember. Its not like they did more than just launcher design and packaged few isos.
Ading CRT scanlines and shadow mask and composite blur effects as well as basic bilinear filtering with resolution options like 2x-9x (to go up to 4k) would not cost them anything, everything execpt bilinear texture filtering and composite blur - already exist in their frontend and just needs to be enabled by them and added to option menu. This kind of job requires like 10 extra lines of code and literally cost nothing! So its totally not the budged problem. It just lack of effort from M2 and lack of care from Konami.
M2 is hardly "lazy" when it comes to emulation accuracy, as the Genesis Mini 1 and 2 have proven, and wrote the GBA Virtual Console for the Wii U, likely NSO as well. If anything, AtGames is bottom of the barrel.
M2 can do better as I've seen with their Sega Ages and 3D Classics works that enhanced the original games. They even updated Space Harrier 2 to match how the first game ran and look.
Given how ♥♥♥♥♥♥ Konami is, it's not hard to assume they're the ones that limited MGS1's emulation. For crying out loud, the other games in the collection have problems too.
I suspect budget/time constraints, as Konami commissioned M2 to do the MGS1 side of things, they done goofed. Konami can bug off.
Since when their emulators considered accurate? None of their lazy efforts was ever accurate.
They don't even know or care that people played via composite and devs also tested games via composite and used half pixel techniques and even composite blue and color smearing to create interpolation between pixels and effects like half transparent water in sonic or smooth sonic color gradient in main menu. None of this existed in any m2 pseudoports I ever saw. They are anything but accurate.
Also there are more people who prefer enhancement over accuracy and m2 was never good with that.
They dropped the ball with mgs 1 in both aspects, it's not accurate and not enhanced.
Did you notice that game supports vibration? It means it supports dualshock controller that has analogue stick, and it very pretty common in time if mgs 1 release.
Collection of Mana, Sega Genesis Mini, both are accurate programs. Konami screwed M2 and us, the fans, over big time. You're more than welcome to look up videos of their other efforts, they even wrote a Sega Saturn emulator for the Switch in a compilation, but I digress.