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In MGS i noticed imediatelly that all of voices are faster than they used to be and higher pitch.
It seems that there are 2 problems mixed together - PAL<>NTSC different between 50hz and 60hz or 25hz and 30hz which add speed up to 1.2x. And another fact is 25-30 to 50-60fps translation that can add up to 2x speedup.
While in MGS1 it fees more or less consistent close to 1.2x speed up, which seesm to be PAL\NTSC timings wrong translation, MGS2 and MGS3 from collection seems inconsistent - cutscenes and codec voices sounds like they are 1.2x speed up, while gameplay animations, physics and overall logic sometimes look like it 2x speed up which is seems to issue with incorrect 30 to 60 fps translation.
Also MGS 1 sometime slows down at very heavy scenes (for PS1 hardware, which seems to be poorly emulated here).
Same here. Any fix for this?
Can't you enable v-sync inside the game itself? Heck, even games made by solo indie devs have this option... Jesus Christ, Konami.