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Storm Knights have Penetration, which is "On hit: ignore 90% armor and block". But logically that doesn't really make sense, since if I understand correctly "hit" only occurs if an attack made it past armor and block already. So it should probably be an "On attack" trigger?
For the storm knights, dodging is a thing, so it's really more of an "If not dodged: ignore 90% of armour and block" as far as I could tell. They certainly ignore armour and block almost all of the time!
Some abilities create hits, some create extra attacks, and some just deal damage.
"On attack" would also only work on things that generate a hit, since a hit comes from an attack by definition. So there would be no change here.
Right, I forgot some things generate hits directly, not attacks (but do those check armor/block?). I think the problem is actually that "hit" is trying to mean two different things currently.
I just had a Stormbringer that had so many hit triggers that he oneshot just about all maps once the first hit triggered.
The King of Many Colors lasted two rounds and he was alone after the first.
I didn't see guard or dodge messages for the hits, just damage.
It is a little confusing at first, but basically an attack may trigger both 'on attack' and 'on hit' abilities, provided the attack was successful, but a generated hit will never trigger 'on attack' abilities. Then both of them can also trigger 'when dealing X damage' (like when dealing Blood damage, apply Bleed stack) or 'when applying Y stacks' (like when applying Entangle, deal blunt damage).
I've definitely ruined many builds early on because I kept conflating hits with attacks, wondering why the Charge ability wasn't triggering with Projections and so on, or ignoring really powerful combinations because I thought all these free hits would miss on a low accuracy character, etc.
My original point kinda still stands, that for the Penetration ability "on hit" makes no sense, since in case of an attack it's too late (an attack that "hit" already made it past defenses) and the free hits don't check defenses. So "on attack" still makes more sense, since for the free hits the ability changes nothing anyway XD
If it triggered "on attack", attack rolls don't interact with block or armor, so it wouldn't really make sense.
My point is that it doesn't make sense "on hit", as, again, per the guide's description, "On hit: an attack that connects and deals damage". So that's clearly *after* block and armor calculation, as only then we can know if it connected (dodge) and dealt damage (block/armor). You wouldn't expect "on hit: deal fire damage" to deal fire damage before it checked armor, only after (and if it made it past the armor), but here "on hit: ignore 90% armor" is supposed to happen *as* it checks armor.
I mentioned the extra hits only to point out that it wouldn't make sense there *either*, that's not my main point here.
On the other hand I argue that "on attack" would make some some sense, since we can think of an attack as the whole process where it calculates evasion/block/armor. So it is ignoring 90% armor and block *during an attack*. But this isn't perfect either, as it isn't really a trigger.
Imo the actual correct wording would be "This unit's attacks ignore 90% of armor/block" since honestly it isn't even a trigger. I'm not sure if there even is another ability in the game that works like that (basically treating something as if it was different for purposes of a check), because all other abilities in the game are either triggers or stat modifications, while this just isn't either.