FTL: Faster Than Light

FTL: Faster Than Light

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THE| Truth Sep 18, 2012 @ 12:39am
Pegasus vs. Hermes
Which one is better? The Hermes costs more, but I have no idea why since they seem on par and balanced to me. The Pegasus shoots 2 missiles with 2 damage each, but takes 20 seconds to startup/reload. (So you could say 1 damage per 5 seconds charge) The Hermes does only 3 damage, but it only takes 14 seconds to startup/reload. If you do the math, the Hermes seems even better by 1 second. Why would I want the Pegasus? Can you target 2 different systems at a time or something? The only way it would be better is if a system had a health bar that was a multiple of exactly 4. (3 damage would be too little and you would have to wait another 14 seconds to finally kill it.) And that's if you don't have another weapon attacking that system.
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Showing 1-15 of 16 comments
Raeven Sep 18, 2012 @ 12:48am 
There is another thing to consider: dice rolls. With the hermes it is all or nothing, great when it hits but your shot is wasted entirely if it fails. The pegasus has a chance with each hit, which increase the chance that at least one hits but decreases the odds that both hit.

But how much this plays a role has a lot to do with what you're shooting to begin with and/or whether or not the target's engine/helm is taken down.
THE| Truth Sep 18, 2012 @ 12:49am 
Originally posted by SpARaeven:
There is another thing to consider: dice rolls. With the hermes it is all or nothing, great when it hits but your shot is wasted entirely if it fails. The pegasus has a chance with each hit, which increase the chance that at least one hits but decreases the odds that both hit.

But how much this plays a role has a lot to do with what you're shooting to begin with and/or whether or not the target's engine/helm is taken down.

Good point. Never thought about that.
Rauth Sep 18, 2012 @ 12:53am 
I think with two missiles you have a better chance to hit.
But which one is better depends on your ship and the other weapons you have. If you don't have the means to penetrate strong shields with other weapons I think it is better to have a missile that takes a shorter time to reload. This allows you to disable shields/weapons quickly. If time doesn't matter because you are sufficiently equipped choose the Hermes.
Big Boom Boom Sep 18, 2012 @ 2:44am 
Weapon Preigniter.
kschang77 Sep 18, 2012 @ 2:49am 
You forgot to count RELOAD TIME.

2 missiles, if both hit, is 4 points damage, and will take down a 4 point shield plus any leakthru.

A 3 point missile will never take down a 4 point shield, unless the leakthru damage hit the shield generator.

If your other weapon hits right after the misile, you'll do more damage due to the down shield.
Plysskin Sep 18, 2012 @ 4:49am 
Defence drones
THE| Truth Sep 18, 2012 @ 5:00am 
Originally posted by R.N. Stilgar:
Defence drones
Huh?
Big Boom Boom Sep 18, 2012 @ 5:04am 
Originally posted by THE| Truth:
Originally posted by R.N. Stilgar:
Defence drones
Huh?

Defence Drone can shoot down Hermes every single time, but against Pegasus it can only shoot down 1 out of the 2 missles.
THE| Truth Sep 18, 2012 @ 8:28am 
Originally posted by Big Boom Boom:
Originally posted by THE| Truth:
Originally posted by R.N. Stilgar:
Defence drones
Huh?

Defence Drone can shoot down Hermes every single time, but against Pegasus it can only shoot down 1 out of the 2 missles.
Ah. Thanks.

I am fed up with this game. I've died 4 times now all randomly. It's stupid to get matched against someone so much better than you without any hope to survive. I like my games to have skill over luck so I don't think I'll be playing much longer unless they somehow fix it. Gonna try Space Pirates and Zombies. (I know it's not the same, but at least you need skill and not luck for it).
Last edited by THE| Truth; Sep 18, 2012 @ 8:28am
Raeven Sep 18, 2012 @ 9:10am 
Originally posted by kschang77:
You forgot to count RELOAD TIME.

2 missiles, if both hit, is 4 points damage, and will take down a 4 point shield plus any leakthru.

A 3 point missile will never take down a 4 point shield, unless the leakthru damage hit the shield generator.

If your other weapon hits right after the misile, you'll do more damage due to the down shield.

What are you talking about exactly? What Leakthrough? Missiles pass through shields without problems(assuming we're not talking Zoltan shields here). And when you say points, do you mean the actual shield pips or the energy pips on the meter in the bottom? If it is the first it will still take down 2 shield pips, which is a boon unless you're relying only on one missile launcher. If you meant the latter, it takes down the only two shield layers the ship has.
Plysskin Sep 18, 2012 @ 10:19am 
Originally posted by THE| Truth:
I am fed up with this game. I've died 4 times now all randomly. It's stupid to get matched against someone so much better than you without any hope to survive. I like my games to have skill over luck so I don't think I'll be playing much longer unless they somehow fix it. Gonna try Space Pirates and Zombies. (I know it's not the same, but at least you need skill and not luck for it).

I think, you just missing some upgrades. On easy, with right decidions you shouldn't have problem killing anyone except final boss. And even if you will - you can jump away. Maybe, you rushing sectors without exploring?
Cyborgt Sep 18, 2012 @ 10:26am 
Originally posted by THE| Truth:
Ah. Thanks.

I am fed up with this game. I've died 4 times now all randomly. It's stupid to get matched against someone so much better than you without any hope to survive. I like my games to have skill over luck so I don't think I'll be playing much longer unless they somehow fix it. Gonna try Space Pirates and Zombies. (I know it's not the same, but at least you need skill and not luck for it).

I dunno, that game has a pretty big element of luck too in my experience. After all, you have to be able to hunt down multiple copies of a ship type before you can add it to your own fleet. You also have to be lucky enough to find stations selling the weapons/armor you need to compete in higher level areas.

The progression may be linear (just don't go to a higher level area and you won't run into impossible fights) and the combat may involve a BIT more skill but there's deffinately plenty of luck involved. At least in determining how long you'll have to play each run before having what you need to finish the game.
B Jul 18, 2015 @ 2:15pm 
Go with Pegasus every time it's not only worth more but does 2 shots so the defense droid shoots only 1. The 2 shots gives you better chance to hit
Last edited by B; Jul 18, 2015 @ 2:15pm
DarkTwinge Jul 18, 2015 @ 4:53pm 
Originally posted by THE| Truth:
I am fed up with this game. I've died 4 times now all randomly. I like my games to have skill over luck so I don't think I'll be playing much longer unless they somehow fix it.

FTL is a game that FEELS luck-heavy at first, but isn't in reality. Good enough play will win you the game virtually every time, with any ship even on Hard. This has been demonstrated by NoQuitt, myself, and BillyKirby - all of us have won 25+ times in a row on Hard, without a single reset, with a different ship every time.

Basically, luck will help a worse player win, but luck will almost never cause a good enough player to lose on its own.


As for the original question, the answer is actually 'neither'. Both are bad weapons you almost never want to use in a standard run.
FDru Jul 19, 2015 @ 10:10am 
This thread is so ancient, the guy you just replied to has probably died of old age already.
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Date Posted: Sep 18, 2012 @ 12:39am
Posts: 16