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Ein Übersetzungsproblem melden
There are people who beat the game on normal almost every time, even when they have bad luck.
Given that, isn't it quite possible that the times when you lose aren't so much to do with the luck of the game and more to do with you not being as good at it as you think you are?
I never said you were bad at the game, not once, nor did I mean it. I did consider writing an extra paragraph into my post preemptively explaining that, but I felt it would be patronizing.
Yes, there is a lot of luck in this game, but that is not the same thing as it being only possible to win by getting lucky.
Someone else gave a good explanation I saw once:
This game has a lot of luck in it, but also a lot of skill and, on top of that, is very hard. This effectively splits the game into three skill groups:
The "lower" skill group find's it near impossible to win at all, even when they get lucky. As such this group tends to see the difficulty as the biggest part of the game.
The "middle" skill group is good enough at the game to win moderately often, but often loses too and, for obvious reasons, the difference between the wins and the losses comes down to luck in what events occur for the player and what weapon appear. As such, this group tends to see the luck as the biggest part of the game.
Lastly, the "higher" skill group tends to win most of the time, even when the luck goes against them. As such, this group tends to see skillful play as the biggest part of the game.
This isn't an insult or an attack. It's just an explanation. No, I did not need to state it in the this thread but the idea that this game is primarily luck based is a misconception that occurs frequently, and so I do like to offer an opposing view point when it does come up.
Wasn't going to justify all that crap with another response and encourage him to type more of it, but if I did, this is basically what I would have said. Thanks.
Edit: See, he posted more of it because you responded.
There are a lot of other Mods for this game fyi that basically cheat at full scale. You can start with max power/upgrades, 9999 scrap, 9999 health, no fleet pursuit, or such things. I specifically picked one to share that just eases the difficulty on starting out and has choices that allow extra customization. It doesn't remove all challenge, has scaling options for varying player skill, the ability to skip its use at all without having to turn it on/off, and many players will still die even after using it. It's more of a boost, really. I could have just as well shared a 9999 scrap mod if I wanted, but going over board like that would sap the fun out of the game IMO unless you just want some kind of sandbox god mode run.
A lot of people post about the game being too hard, so much so that you shouldn't even bother buying it, so I share a boost mod that helps with that problem. Most people should enjoy it.
I have no issue with the mod, nor anyone who uses it. I think it's a good addition and potentially valuable to a lot of people.
Yes, my post was almost entirely focused on my "personal vendetta" because that was the part I had an issue with. (Obviously)
For example, your own post gives no actual comment on the mod itself, and so, by the exact same principle, your post, responding to mine, commits the exact same sins. Yet you felt the need to post it anyway because you took issue with things I had written. Which is exactly how it should be.
Was my post "unnecessary"? Quite possibly, but I didn't post it because it was needed, I posted it because I wanted it to be said. Just like you did yours.
I felt it was quite well explained, so I would certainly like to know what parts you had issue with so I can learn.
That's great and, as I said from the start, the mod looks really good. I am entirely in favour of optional things that improve people's enjoyment of the game.
I feel that the mantis ships are a bit too crap. The game was already hard enough without sending you out there with crappy weapons or no weapons at all!
As for the luck factor: Case in point. I had 4 runs with the zoltan A. First 3 runs didnt find a single weapon. Made it to sector 5 each time though. 4th run, found weaapons and beat the game.
As for the Mod; it's very good. The Scrap can give you the money you need to actually use the first shop or 2, where as you normally can't. Or you can just take an Augment and some extra crew. It has 7 or so different choices so you can edit your start with different ships.
Honestly it's a big part of what I love about this game - it attracts and rewards thoughtful gamers. The "lower skill group" mentioned above falls by the wayside relatively quickly, keeping the herp-derp posts and trolling/baiting to a minimum.
Forgive the interruption, gentlemen - please proceed. :-)
Some tips are:
1. Always, ALWAYS, go for their weapons/drones (any offensive weaponry) right off the bat and focus on them*.
2. If their weapons will not be able to breach your shields (ie. you have level 2 shields and they only have one dual laser) focus on their shields and engines to disable their ship and make them a sitting duck.
3. If you are boarded, (first pause) open all the doors on you ship to vent the O2 out, then move your crew to your medbay (if you have more than three crew members, keep them on the other side of the ship in a sealed room), unpause the game and the enemy will go to your medbay, then close your doors and open the medbay doors and your dudes will figth in the medbay which will keep them from dying.
Thier are many more helpful tips I got from watching those videos I mentioned earlier, so I advise any new players to the game to see those.
*Forgot to mention beam weapons. They will really mess up your ship if they get through your shields. Beam weapons are probably one of the most powerful weapons in the game if used correctly. It is hard to describe through text so again, I advise new players to watch those FTL walkthrough videos. If you want to see some beam weapons in action, watch his ZoltanA no pause challenge video (starts with Halberd Beam and Leto missiles).
For defense, you usually want to either get to level 4/5 engines or two layers of shields from around the end of sector one to the beginning of sector two. For protecting against boarders, the medbay trick is still viable, but usually what you'll want to do is vent the oxygen out of the side of the ship the enemies are on while having a crew member man the doors to bolster their strength. Having level 2 doors and manning them to upgrade them to level three will usuallyt do the trick. If the enemies have an ion weapon of some type, and then a laser/beam weapon to go along with it, what you can do to combat that is to deactivate your shield so they don't take the ion hit. But make sure to put power back into your shields about a second or two after the enemy's ion weapon fires to get your shields online quickly.
For offensive, what I said usually holds true, but it can change from situation to situation.
Another channel I would recommend is VoV (Vanguard of Valor). I watch his FTL content regularly and I learn a lot from his play throughs. Gingerdragon89 (I believe that is how you spell it) is another channel I would recommend for FTL content. Watching someone play is one of the best ways to learn because it lets you see what they're doing right and wrong.
But besides that, trial and error is the best way, if not the most fun way to learn the game. Try to read and learn all of the events so when you play you know how to avoid losing a crew member and taking unecessary hull damage too. Sorry for any spelling errors I missed.