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If you've got a reliable way of shutting down shields for an extended time, drones are probably fairly effective.
Anti-Drone Drones do a heck of a job protecting from enemy drones, for only one power.
Combat Drones aren't as effective as a regular weapon. They will eat through Zoltan shields, and reliably keep a layer of shield suppressed.
If I shoot at an enemy ship that has a defense drone I or II it will down my projectile every single time. Seriously, I don't know how people get hacking drones, missiles or single shots past a defense drone without tying it up with other stuff, I've tried and I struggle to recreate their success. I tried on flagship 2 and the defense drone shot down my hacking drone every single time, I mean, fine thats just bad luck and I'm sure theres a chance to break through, whenever I play they seem to have 100% reliability.
I don't think drones are useless, but outside of defense drones, stuff like combat/beam drones probably require specific strategies (or ships- since some ships start with it) to be power-efficient.
Defense drones shoot down missiles, saving you scrap if not your life. They shoot down asteroids, flak (though of course not all of it), hacker drones and boarding drones...what's not to like? Boarding drones can be useful, but are more "for teh lulz" in my opinion. Offensive drones can be useful, but aren't quite as vital as defensive drones imo. Repair drones? Repair drones have saved my bacon a couple times since AE hit, considering the repair stations are usually snuffed out by the time I beat the first and second phases of the flagship.
Defense I is invaluable in the final battle, suppressing hacking and boarding dones until the enemy runs out (Yes, they have a finite supply!), and taking the edge off of that swarm missile launcher it has. Given that it can stop hull damage so easily, it pays for itself many times in terms of unspent scrap patching up your hull, and you don't have to use it or keep it powered if the enemy has no missile system (Or you blew it up).
Defense II costs 3 energy, but think of it as an extra shield layer (Or two), since it will shoot down at least one shot of every volley. And it does that in addition to all of the benefits of defense I. Compare the cost of defense II, (Along with its power and cost of drones) to the 240 scrap needed to buy that fourth shield layer.
Ion intruder is oddly bettter than the boarding drone when using boarding parties, since it will make its way into a room and stun everyone, leaving nice easy kills for your boarders.
And so on and so fourth...
I'm not saying use drones on every run, but don't overlook them. The above three are fantastic compliments to a boarding-based ship.
Finally someone mentions ion intruder.
It's a great drone even without boarding party.
For example when you have a lot of drones, but not enough of firepower. It will molest enemy systems and stun crew. Great for autoships most of the time too.
Just send it right when fight starts(providing that enemy doesn't have defence drones).
Don't ever doubt the ability of Combat Drones (or Beam/Fire) to take down Zoltan shields or the flagship's super shields.
With the super shield drone I would have 2 or 3 layers of super shield by the time the flagship decloaks and the Defense Drone mk1 would shoot down incoming missiles and hacking drones