Zorbus
 This topic has been pinned, so it's probably important
Nov 15, 2022 @ 9:15am
Save file compatibility between releases
The game uses "release XX.YY" identifier to indicate game version.

XX is the main release number. When XX is incremented, there are usually some major changes to game mechanics or game data files. Save files between different XX versions are not compatible!

YY is a smaller patch that doesn't break save file compatibility.

The game takes a backup of the current game release into a folder named "Backup_rXX" (XX = 56, for example) under the game's install folder.

When the game has updated to a new XX number, and the game is launched, it moves older release save files to a corresponding backup folder. A menu is opened where you can launch an older release of the game, and finish any unfinished runs. There's a checkbox that can be checked if you don't want to see the menu until a new release is out.

If you had an unfinished extended game going on where you plan to utilize previously ascended characters, you can continue that with the older release.

You can also manually run the older version of the game from the backup folder, but close any other running version of the game first.

Older game release backups that don't have any unfinished save games are removed after a month.

If you launch an old game release from the menu, and the game doesn't seem to react to keyboard presses, it might be that the game window just isn't active. So click somewhere on the game screen with the mouse, and you should be ok.
Last edited by Zorbus; Nov 15, 2022 @ 9:21am
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Showing 1-4 of 4 comments
I understand that current playthroughs and all avatars should be deleted to avoid problems, but please save our game presets (prerolls), I spent more than 40 hours on character generation, it would be terrible to reset it. I don't think it's that hard to save starting statistics, it doesn't affect world generation or anything like that (there's no point in deleting signs unless you want to annoy players, deleting presets will kill the desire to play)
Jul 13, 2025 @ 8:29am 
Originally posted by Altogolik:
I understand that current playthroughs and all avatars should be deleted to avoid problems, but please save our game presets (prerolls), I spent more than 40 hours on character generation, it would be terrible to reset it. I don't think it's that hard to save starting statistics, it doesn't affect world generation or anything like that (there's no point in deleting signs unless you want to annoy players, deleting presets will kill the desire to play)
The presets file is more than just the rolled ability scores. It has the skills, talents, and some other info. When the main release changes, there are often changes to talents and other things, and the whole presets file structure is different. Trying to maintain compatibility is just annoying and time consuming, and it's almost impossible with the current file format of the presets file.

I wouldn't get obsessed with the starting ability scores.
Originally posted by Zorbus:
Originally posted by Altogolik:
I understand that current playthroughs and all avatars should be deleted to avoid problems, but please save our game presets (prerolls), I spent more than 40 hours on character generation, it would be terrible to reset it. I don't think it's that hard to save starting statistics, it doesn't affect world generation or anything like that (there's no point in deleting signs unless you want to annoy players, deleting presets will kill the desire to play)
The presets file is more than just the rolled ability scores. It has the skills, talents, and some other info. When the main release changes, there are often changes to talents and other things, and the whole presets file structure is different. Trying to maintain compatibility is just annoying and time consuming, and it's almost impossible with the current file format of the presets file.

I wouldn't get obsessed with the starting ability scores.
But what about transferring only the starting attributes without affecting everything else? (The skill selection menu can be reopened and reselected.)
This is the most important part of the character. If such a transfer were possible, I wouldn't abandon the game.
Why in God's name did you spend 40 hours on a roguelike character generation?
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