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https://www.lotro.com/guides/lotro-64-bit-transfer-faq-en
One thing they haven't fixed / are seeing is the system can't handle LotRO's version of a world boss when everyone piles on into the same small area to fight it.
There is definitely still lag though.
A big thing is that nobody right now (Feb 3rd, 2025) knows what the 64-bit Servers that are coming will be like due to:
For the amount of players one can expect Thousands to be on the 4 upcoming Servers on Launch Day and especially that first week during peaks times.
Characters with lots of Data & older Data is all of them transferring from a 32-bit Server to 64-bit Server. Quests & Deeds for example are a "pillar of lag" and also why that a Character with "more Quests & Deeds that are finished will load slower" than a Character with far less Quests & Deed done.
The different Server Locations are also an unknown for how they'll perform as we'll all be playing on a different location compared to where the 32-bit Servers are hosted from in New Jersey, USA.
So 100% the 64-bit Servers will help but we also have many variables that can only be known once the servers launch & players are on them.
It's like how we see things now with 32-bit Servers, some people will discuss how they are "completely awful for gameplay" even when other people are stating things are fine.
Again 64-bit Servers won't be a massive improvement nor fix lag but it will help. Some players will 100% talk about how the game feels better and others will say, "This server runs even worse!".