The Lord of the Rings Online™

The Lord of the Rings Online™

[i]POLL - How many VIP Players will leave LOTRO after the 32 Bit Servers are removed?[/i]
How many of you have 64-Bit Systems to play 64-Bit games?

Why leave the 32 Bit servers? Other than SSG says it will remove them, after a majority of players swap to 64 Bit? Then they cancel Free Switching, and remove the 32 Bit ones, and that deletes all your characters, Items, LOTRO Points and more that you enjoyed playing with!

:steamsalty::steamsad::steamfacepalm:
Naposledy upravil Spotter; 23. úno. v 22.10
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Spotter původně napsal:
Elitewrecker PT původně napsal:
How is it dinsinformation? Coming from the person who thinks LOTRO points are somehow tied to your characters.
Because after 17 years gaming, I found that LOTRO LP per Character, vanish when you delete the character. ANY PLAYER that has done that, knows it is a FACT!
THERE'S NO LP PER CHARACTER. There is only LP. WHen you buy LPs, you don't choose a chararacter, you just buy them.
One of the oldest LP grinding guides is literally making and deleting and remaking a character to grind easy deeds in the start regions. That would not work if points were tied to characters.
Naposledy upravil Elitewrecker PT; 23. úno. v 9.28
Spotter původně napsal:
NavFamG původně napsal:




Yes what kind of Ignorant question is that, considering IT"S YOUR OWN WORDS FROM YOUR OP. (in case you don't know that's what " ... " means, it means you're quoting someone).
There you go Spamming more Ignorance about Written English. The 3 Periods together, is NOT a QUOTE! Look it up, and you'll see... Or take another course in English Writing.
He wasn't talking about the periods, he was talking about the quotation marks ("). The periods were representing the in-between text.
Naposledy upravil Elitewrecker PT; 23. úno. v 9.33
Elitewrecker PT původně napsal:
Spotter původně napsal:
Because after 17 years gaming, I found that LOTRO LP per Character, vanish when you delete the character. ANY PLAYER that has done that, knows it is a FACT!
THERE'S NO LP PER CHARACTER. There is only LP. WHen you buy LPs, you don't choose a chararacter, you just buy them.
One of the oldest LP grinding guides is literally making and deleting and remaking a character to grind easy deeds in the start regions. That would not work if points were tied to characters.
Every Character I created, has not picked up LP Points from other characters on the same server, in over 17 years now. Plus, the LP did not stay in my account, when the character was deleted. Nor did any of the gear I crafted, and Zero Gold, and Mithril was Spread among the existing characters. That is personal Experience playing, for over a decade. Now where does all those things go in your Universe, Server, or World?
You can't be serious. Create a new character and open the store and you'll see all your LPs.
Create a character in different world and YOU'LL STILL see all your LPs.
Mithril Coins are also shared, but those have to be in the same world.

Anything that is in the character itself is deleted (vault and bags). If you want to you can just mail that stuff across your characters before deleting.
But LPs are tied to your entire account, regardless of world. Mithril Coins are also tied to your whole account but on a world-by-world basis. Any brand new character made in a world where you have mithril coins will have access to them, regardless of how many you make and delete.

Note down the points you have.
Make a character in ANY server, and complete a quick explorer deed.
Delete the character, and open the store in the character selection menu and you'll still see the earned LPs.

This is personal experience playing for over a decade.
Naposledy upravil Elitewrecker PT; 24. úno. v 3.31
the "lag" in game is BECAUSE of the 32 bit servers. Remember when the game launched it STOPPED at angmar. now how many more zones have been added over the years? at least triple what the world WAS so 64 bit servers can gandle all that extra data better. its a no brainer
Starvingartizt původně napsal:
the "lag" in game is BECAUSE of the 32 bit servers. Remember when the game launched it STOPPED at angmar. now how many more zones have been added over the years? at least triple what the world WAS so 64 bit servers can gandle all that extra data better. its a no brainer
Well it's not the servers it's the game, not that the 32-bit Servers don't have their flaws/limitations. Plus there is far more than triple the content in LOTRO. We are at 5 digits of just Quests alone, in excess of over 10,000 in total, and counting.

It's the code and everything to do with it. Quests & Deeds for example are a "Pillar of Lag" with how they are handled behind the scenes and tracked. Instances when opened provide "server-wide lag" to everyone. So on & so forth.

64-bit Servers will help such as with how Instances are loaded, etc. however "more Performance Updates" will be required for LOTRO.
Starvingartizt původně napsal:
the "lag" in game is BECAUSE of the 32 bit servers. Remember when the game launched it STOPPED at angmar. now how many more zones have been added over the years? at least triple what the world WAS so 64 bit servers can gandle all that extra data better. its a no brainer
To be honest, the LAG is caused by the large number of players on a Server, at the same time.
That's what I've seen and dealt with, in over a decade of playing. Same thing happens on their Testing of the 64 Bit Servers last year and before.
:steamsalty:
Spotter původně napsal:
To be honest, the LAG is caused by the large number of players on a Server, at the same time.
That's what I've seen and dealt with, in over a decade of playing. Same thing happens on their Testing of the 64 Bit Servers last year and before.
:steamsalty:
The "lag" being tested on the 64-bit servers back in Pre-August 2024 was "on purpose" to show off the limitations of "Nazgul Fights".

Uninformed & incorrect information per usual
Harvain původně napsal:
Spotter původně napsal:
To be honest, the LAG is caused by the large number of players on a Server, at the same time.
That's what I've seen and dealt with, in over a decade of playing. Same thing happens on their Testing of the 64 Bit Servers last year and before.
:steamsalty:
The "lag" being tested on the 64-bit servers back in Pre-August 2024 was "on purpose" to show off the limitations of "Nazgul Fights".

Uninformed & incorrect information per usual
That does not account for the LAG on all other servers, back then.
Harvain původně napsal:
Starvingartizt původně napsal:
the "lag" in game is BECAUSE of the 32 bit servers. Remember when the game launched it STOPPED at angmar. now how many more zones have been added over the years? at least triple what the world WAS so 64 bit servers can gandle all that extra data better. its a no brainer
Well it's not the servers it's the game, not that the 32-bit Servers don't have their flaws/limitations. Plus there is far more than triple the content in LOTRO. We are at 5 digits of just Quests alone, in excess of over 10,000 in total, and counting.

It's the code and everything to do with it. Quests & Deeds for example are a "Pillar of Lag" with how they are handled behind the scenes and tracked. Instances when opened provide "server-wide lag" to everyone. So on & so forth.

64-bit Servers will help such as with how Instances are loaded, etc. however "more Performance Updates" will be required for LOTRO.

To follow on from what Harvain said, if we are being completely honest, what would really help the game would be for SSG to say that they are taking the game down for a month or so to give them a chance to clean up the game's back end.

But of course, they wont do that due to vocal minority of the community that sets itself on fire when maintenance runs over. Not to mention what they had to deal with when the game went down for afew days acouple of years back.
Talyc Verda původně napsal:
Harvain původně napsal:
Well it's not the servers it's the game, not that the 32-bit Servers don't have their flaws/limitations. Plus there is far more than triple the content in LOTRO. We are at 5 digits of just Quests alone, in excess of over 10,000 in total, and counting.

It's the code and everything to do with it. Quests & Deeds for example are a "Pillar of Lag" with how they are handled behind the scenes and tracked. Instances when opened provide "server-wide lag" to everyone. So on & so forth.

64-bit Servers will help such as with how Instances are loaded, etc. however "more Performance Updates" will be required for LOTRO.

To follow on from what Harvain said, if we are being completely honest, what would really help the game would be for SSG to say that they are taking the game down for a month or so to give them a chance to clean up the game's back end.

But of course, they wont do that due to vocal minority of the community that sets itself on fire when maintenance runs over. Not to mention what they had to deal with when the game went down for afew days acouple of years back.

I don’t think that’s the worst thing to take the game down for a month to fix things I’ll just cancel my vip for a month or they can give us a free month for payment for the inconvenience if we already paid. Other than that I have so many other games I play this is just one of many I wouldn’t be concerned with it if that improved the game. Some times people need to touch grass anyway especially mmo players.
Talyc Verda původně napsal:
To follow on from what Harvain said, if we are being completely honest, what would really help the game would be for SSG to say that they are taking the game down for a month or so to give them a chance to clean up the game's back end.

But of course, they wont do that due to vocal minority of the community that sets itself on fire when maintenance runs over. Not to mention what they had to deal with when the game went down for afew days acouple of years back.
They'd never take the game down so long to do such. Mostly because they wouldn't be allowed to do so.

Plus in reality how much could really be achieved in just 30 days to improve LOTRO?

Most of LOTRO's "core issues" are with the Engine & how everything has built on top off it. They'd need to "tear LOTRO back down to it's foundation" and build it back up again with the many lessons learned in over 20 years (Pre-Launch Development + Post-Launch).

We'd basically be in "Make a New Game" territory.
Harvain původně napsal:
Talyc Verda původně napsal:
To follow on from what Harvain said, if we are being completely honest, what would really help the game would be for SSG to say that they are taking the game down for a month or so to give them a chance to clean up the game's back end.

But of course, they wont do that due to vocal minority of the community that sets itself on fire when maintenance runs over. Not to mention what they had to deal with when the game went down for afew days acouple of years back.
They'd never take the game down so long to do such. Mostly because they wouldn't be allowed to do so.

Plus in reality how much could really be achieved in just 30 days to improve LOTRO?

Most of LOTRO's "core issues" are with the Engine & how everything has built on top off it. They'd need to "tear LOTRO back down to it's foundation" and build it back up again with the many lessons learned in over 20 years (Pre-Launch Development + Post-Launch).

We'd basically be in "Make a New Game" territory.

Could prob covert the current 32bit servers to 64 in a month or 2 so people don’t need to do this ridiculous transfer process and possibly lose names or items because you know they will be at least one bug or glitch
Naposledy upravil MISO4EVER; 25. úno. v 14.25
If they wanted to just move all the data in every existing server into a 64bit server they wouldn't even need that long of a downtime. But they'd have to pay for all those new servers instead of just 4.
Naposledy upravil Elitewrecker PT; 25. úno. v 14.26
Elitewrecker PT původně napsal:
If they wanted to just move all the data in every existing server into a 64bit server they wouldn't even need that long of a downtime. But they'd have to pay for all those new servers instead of just 4.

What they should have done is taken some kind of activity poll on which are the most popular 4 at least it would reduce the amount of issues if they
Converted the most popular 4 and than those on the less populated ones had to migrate would at least remove some issues make it easier for the majority and save money
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