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One of the oldest LP grinding guides is literally making and deleting and remaking a character to grind easy deeds in the start regions. That would not work if points were tied to characters.
Create a character in different world and YOU'LL STILL see all your LPs.
Mithril Coins are also shared, but those have to be in the same world.
Anything that is in the character itself is deleted (vault and bags). If you want to you can just mail that stuff across your characters before deleting.
But LPs are tied to your entire account, regardless of world. Mithril Coins are also tied to your whole account but on a world-by-world basis. Any brand new character made in a world where you have mithril coins will have access to them, regardless of how many you make and delete.
Note down the points you have.
Make a character in ANY server, and complete a quick explorer deed.
Delete the character, and open the store in the character selection menu and you'll still see the earned LPs.
This is personal experience playing for over a decade.
It's the code and everything to do with it. Quests & Deeds for example are a "Pillar of Lag" with how they are handled behind the scenes and tracked. Instances when opened provide "server-wide lag" to everyone. So on & so forth.
64-bit Servers will help such as with how Instances are loaded, etc. however "more Performance Updates" will be required for LOTRO.
That's what I've seen and dealt with, in over a decade of playing. Same thing happens on their Testing of the 64 Bit Servers last year and before.
Uninformed & incorrect information per usual
To follow on from what Harvain said, if we are being completely honest, what would really help the game would be for SSG to say that they are taking the game down for a month or so to give them a chance to clean up the game's back end.
But of course, they wont do that due to vocal minority of the community that sets itself on fire when maintenance runs over. Not to mention what they had to deal with when the game went down for afew days acouple of years back.
I don’t think that’s the worst thing to take the game down for a month to fix things I’ll just cancel my vip for a month or they can give us a free month for payment for the inconvenience if we already paid. Other than that I have so many other games I play this is just one of many I wouldn’t be concerned with it if that improved the game. Some times people need to touch grass anyway especially mmo players.
Plus in reality how much could really be achieved in just 30 days to improve LOTRO?
Most of LOTRO's "core issues" are with the Engine & how everything has built on top off it. They'd need to "tear LOTRO back down to it's foundation" and build it back up again with the many lessons learned in over 20 years (Pre-Launch Development + Post-Launch).
We'd basically be in "Make a New Game" territory.
Could prob covert the current 32bit servers to 64 in a month or 2 so people don’t need to do this ridiculous transfer process and possibly lose names or items because you know they will be at least one bug or glitch
What they should have done is taken some kind of activity poll on which are the most popular 4 at least it would reduce the amount of issues if they
Converted the most popular 4 and than those on the less populated ones had to migrate would at least remove some issues make it easier for the majority and save money