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32/64 bit has nothing to do with how many cores are used, only how much memory can be used by the game. (well, and of course 64 bit precision instead of 32, but that doesn't matter for LotRO)
The game engine is 10 years old, and not build to take full advantage of multiple cores.
IIRC you can set some graphics buffer size in the settings (don't know where without looking it up). If you increase this, it will help some with zone transitions.
Also an SSD disk helps with stuttering (faster loading of terrain etc).
Lag is caused by network latency, and not by your hardware (unless you have really crappy networking at home)
Well, when they port to 64 bit they might take the opportunity to do some multithreading improvements, but it's not a simple case of toggling a switch :-/
The biggest help is that there will be less code/data swapping, which will improve performance.
We all have to bare with them, luckily the game is very much worth it if you can find joy in features it provides.
Change affinity of lotroclient.exe to 1, max 2 cores.
Change priority to High or even Real Time, though sometimes the latter causes sound crackling (Strix soar 7.1)
In the Nvidia panel, set the game to Maximum Performance
In the game options, reduce the engine performance (counterintuitive)
I've also noticed improvement by moving the game to an SSD. Suspect texture loading may be part of the problem.
I also tweaked an ini file to increase memory usage a bit but I can't check details right now. I found most these tricks via Google.