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For the record, I'm using a fairly new PS3 controller with MotionInJoy, casting it to a 360 controller. Admittedly that sounds kind of bad in retrospect but it's never failed me in the past.
No idea what's causing it, or if it's related to this at all.
Use this application instead of motioninjoy, and the stuntfailed bug goes away :)
http://forums.pcsx2.net/Thread-XInput-Wrapper-for-DS3-and-Play-com-USB-Dual-DS2-Controller