Sonic & All-Stars Racing Transformed Collection

Sonic & All-Stars Racing Transformed Collection

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Sonic Allstars vs Mario Kart
First off I can't really compare the graphics for Sonic to Mario, because it blows it out the water. With Sonic being the most awesome looking kart game i've seen to date with 1080p everything on high. So colorfull and excellent wacky level deigns. Being able to transform is a great new feature. Great Characters to pick from, with cool power ups. Mario for Wii is the last Mario Kart game I think I can remember. What you guys think is a better game overall?
Ultima modifica da ON3HUNDR3D GOLD; 9 dic 2013, ore 19:59
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Moving from Mario Kart Wii to Sonic I'd have to say Sonic lays waste to Mario with a heavy dose of ice. It's a glaring difference with the AI behaviour and I'll admit when I first started playing I thought them kind of similar, but was proved wrong almost instantly. The mechanics and pickups behave totally different too, which was a nice change from 'Let me roll back to last and get a star/bullet bill/*insert OP item name here*', or 'May as well wheelie 24/7 with a Bowser Bike & Funky Kong combination'. What sold it for me though?

General Winter's All Star music. I'd buy that music anyday.

Actually... does anyone notice the General and Willemus getting WAY too many All Star pickups, or is it just me?
Messaggio originale di dmharrism:
For any GameCube people who played MK: Double Dash!! and then played Mario Kart Wii, you were probably as horrendously disappointed as I was. Double Dash was skill based, fun, with unique properties and unique cars and unique powerups and two driver switchability... It was just so bad in Mario Wii, where you couldn't manually slide/drift and there were no more unique power ups depending on your character (Toads? Gold Mushroom. Bowsers? Giant Shell Koopa? Triple shells. Kong? Huge banana. Yoshi/BIrdo? Item egg. Peach/Daisy? Item absorb shield. ETC, ETC). And now you have the same car no matter who you pick. Toad can drive a heavy vehicle. Bowser can ride a light vehicle, etc. Oh, but it had online. Woopee.


While I did enjoy Double Dash more it was also an absolute cluster****. The items flying around was insane, the giant items were crazy and baby park don't get me started on baby park. It was also the first game to introduce the dreaded flying blueshell which made me a raging 12 year old child. Remember it's 10 years old now. So no double dash was not more skill based then Mario Kart Wii.

The manual powerslide feature removal was good because by the time Mario Kart DS came out, the system was exploit so much that snaking became prevalent like in F-Zero GX.
You guys think they'll make another MK game? like for the WII U or something like that? or you think the series is dead after the WII version was so crappy?
Messaggio originale di skillionare1:
You guys think they'll make another MK game? like for the WII U or something like that? or you think the series is dead after the WII version was so crappy?
They made an even crappier 3DS version, and they're working on the doubtless even crappier Mario Kart 8. Series died long ago, all that's left is a shambling zombie.
^ I can't tell if that's sarcasm or you're telling the truth...

Guys. It's clearly obvious that LittleBigPlanet Karting is the best.
Ultima modifica da solus; 9 dic 2013, ore 18:51
SART is the first "Mario Kart clone" to out-MK MK, IMO. CTR was neat but...lacked that special something.

I do enjoy Mario Kart, though. If I get a Wii U in the future, I'll probably pick up MK8. But I do enjoy SART a lot more. The only problem it has in comparison to Mario Kart, IMO, is the potential for massive breakaway leads (which was an even bigger issue in S&SASR...luckily they toned it down a bit.) And I don't mean "because the person in 1st is better", just "because the person in 1st got all of ten meters ahead and as such isn't in a 6-way ♥♥♥♥♥♥♥♥♥♥♥ that is mutually slowing places 2nd-7th down tremendously".

As blasphemous as this may sound, it's a good case for why an item kart racer needs a "blue shell" kind of item. That said, the Swarm/Skytigers are a fair compromise between "takes out the lead" and "can be evaded". Especially if you're flying.

But, clearly, I digress.
Ultima modifica da Gerk; 9 dic 2013, ore 19:08
This is why I'm kind of afraid of what the outcome may be if they ever made a Mario/Sonic kart racer crossover. Which would it favor more, because both of the franchises handle the racing extremely different. I'd choose the SEGA way all the way, but it'd suck for a lot of casual MK racers.

Though it would be awesome if instead of just Mario and Sonic, we combine Nintendo and SEGA All Stars Racing. Ooh, the possibilities would be endless. I'd be happy if the 3rd Sonic Wii U exclusive ended up being that crossover, to make up for those crappy olympic games.
Ultima modifica da Setnaro X; 9 dic 2013, ore 19:20
For whatever it's worth, Mario Kart AGP is a series-within-the-series (and crossover of sorts) made by Namco, and Namco has full creative control over it. Has some interesting mechanics of its own too (such as an "item loadout" and the ability to block incoming items directly behind you with a slower, hard-brake powerslide.)

Plus it has a Diamond City course, which is refreshing.
Ultima modifica da Gerk; 9 dic 2013, ore 19:35
Mario kart 8 for wii u?
I think I can say that I enjoy both series, since, as others said, they have their differences. I do wish that Mario Kart would get it's balancing act together, but I'm not about to completely dismiss it.

My stance on each game would be:
Super Mario Kart: Um... yeah. It's alright.
64: Blatent rubber banding, but still fun
Super Circuit: Bleh. Slippery steering controls.
Double Dash: Duo racer groups made things fun/ interesting, and rubber banding didn't feel as bad. Blue Shell... don't recall it being broken yet.
DS: Too much Blue Shell. Snaking caused too much controversy. Otherwise, it was fun.
Wii: Bikes got a little too much going for them. But otherwise, one of the best (minus, you know, Blue Shells still being all too common).
7: Only complaint off the top of my head, is Blue Shells.
8: TBD

As far as the Sonic Racing games go, they do feel a lot more balanced, and they have a better sense of speed.

Messaggio originale di Gerk:
For whatever it's worth, Mario Kart AGP is a series-within-the-series (and crossover of sorts) made by Namco, and Namco has full creative control over it. Has some interesting mechanics of its own too (such as an "item loadout" and the ability to block incoming items directly behind you with a slower, hard-brake powerslide.)

Plus it has a Diamond City course, which is refreshing.

I was confused by your present-tense tone, as I was under the impression that GP2 was the last Mario Kart Arcade. I didn't know a new Arcade GP came out this year (well, in Japan, with North America getting it in 2013 or so). Shame I'll probably never get to try it.

Messaggio originale di skillionare1:
Mario kart 8 for wii u?

Yes, Mario Kart 8 is coming next year on WiiU.
Ultima modifica da DarthNocturnal; 9 dic 2013, ore 21:23
This game > any Mario Kart.
Rebus all mario kart games + all kartgames+ all graphical beauty's = sonic
Mario Kart games are okay or good. (Depending on the game.) Sonic Racing is terrible. (I'm talking about Sonic R.) Sonic and All-Stars Racing Transformed is GREAT!
Messaggio originale di Gerk:
The only problem it has in comparison to Mario Kart, IMO, is the potential for massive breakaway leads (which was an even bigger issue in S&SASR...luckily they toned it down a bit.) And I don't mean "because the person in 1st is better", just "because the person in 1st got all of ten meters ahead and as such isn't in a 6-way ♥♥♥♥♥♥♥♥♥♥♥ that is mutually slowing places 2nd-7th down tremendously".


This

1st place is by far the safest spot in the game, 2nd and 3rd place being the most scary.

The fact that swarms effect 2nd and 3rd also makes them have to worry about constant shots from all sides while avoiding traps that were originally aimed at 1st while also getting reversed shot by the player in 1st. While 2nd and 3rd try to kill each other, 1st only gets farther and farther ahead uncontested.
Ultima modifica da Caly; 10 dic 2013, ore 6:33
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Data di pubblicazione: 9 dic 2013, ore 14:17
Messaggi: 50