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1) The stat values for speed and boost for each character differ (Joe Musashi, for instance, is around 4% faster than Amy just because he's Joe Musashi)
2) Given the dynamic nature of this game's design, objectively determining who the best is will depend on various situations eg. what track, what mode, how many racers, online/offline etc.
3) There is a tested and inherent imbalance with the game's Boost stat, prioritising it far above the others
4) Vehicle size and shape will greatly affect boat speed and handling characteristics
5) The All-Star stat means nothing about the efficacy of an All-Star, just the type
The general consensus amongst the high end meta game is that the Boost stat outweighs every other stat by a significant enough margin to be considered the 'go-to' stat. Characters with less than 4 Boost are frowned upon for competitive play
If you would like the individual weightings for the characters, and the multiplier values for the stats, let me know.
The game seems very undocumented. If you have more info on how stats affect actual handling/speed/boost/... I'd love to know. The game seems very undocumented, the tips at the loading screen seem to explain only a very small part of the game.
Also, my aim isn't really to actually find the best char as you pointed out in 2) but rather find a way to determine the best char given a certain scenario.