Sonic & All-Stars Racing Transformed Collection

Sonic & All-Stars Racing Transformed Collection

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Legend May 15, 2014 @ 10:52am
So... Sonic Riders/Zero Gravity perhaps?
I know it's a little off-topic, but considering both are racing games, and this one made it on here..... hmm....

I'm kinda surprised either one of those titles didn't make it on here to Steam. I personally enjoyed Riders, and its sequel, Zero Gravity. Riders as I know has a PC version, but ZG does not.. yet. I wonder if SEGA would ever port these titles to Steam.
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DarthNocturnal May 15, 2014 @ 11:25am 
I could see Riders happening, although I have no idea how good the port was, or if it has issues on modern PCs. And it would be up to SEGA to decide if it'd be worth the money to tweak it for modern PCs, assuming it needed some improvements.

Zero Gravity... unlikely. I don't think it really caught on. So there's a good chance that they may feel it's not worth it to port it.

It's also possible that both games didn't do all that great in sales. Or maybe they're worried that everyone will think of Free Riders on 360 w/ Kinect, and thus avoid it like the plague.
Last edited by DarthNocturnal; May 15, 2014 @ 11:26am
Legend May 15, 2014 @ 11:42am 
Originally posted by DarthNocturnal:
I could see Riders happening, although I have no idea how good the port was, or if it has issues on modern PCs. And it would be up to SEGA to decide if it'd be worth the money to tweak it for modern PCs, assuming it needed some improvements.

Zero Gravity... unlikely. I don't think it really caught on. So there's a good chance that they may feel it's not worth it to port it.

It's also possible that both games didn't do all that great in sales. Or maybe they're worried that everyone will think of Free Riders on 360 w/ Kinect, and thus avoid it like the plague.
Port was... interesting at best. Graphics are barf-worthy at best, even on high graphics. This however is due to the fact you're capped at 1024x768 resolution.

Zero Gravity I think would be a great entry to the series. I personally loved it more than Riders, as you didn't have to deal with that retarded "Running out of air" feature. Definitely something ZG rectified, and not to mention the extra content that got added (IE: More boards/types/racetracks than the first).

Free Riders, I've wondered about. Never tried it, wondered how it would fare with controller input, if any. A PC port with working controls might even make that game possible for me to check out. But I digress.
DarthNocturnal May 15, 2014 @ 11:48am 
1024x768? Yeah uh, they may want to allow extra resolutions...

I have Zero Gravity for Wii, and I felt it was fun. It was a bit crazy in the amount of rings needed to unlock new boards however, but maybe a re-release would give them a chance to fix that.

Free Riders with controller might work. I never played it, so I don't know how much "game" the game had (stuff to unlock, etc). All I know is that it kinda made people lose faith in Kinect...
Legend May 15, 2014 @ 11:54am 
Same here. That's why I want to play it on Steam, myself. Wii Controls were alright... they say PS2 was better considering it was purely controller-bound. Guess I could always dig the ol' Wii out and play it again, but.... I'd rather not have a clusterf*ck of consoles and my rig up in the Livingroom.
DarthNocturnal May 15, 2014 @ 12:21pm 
The Wii version of Zero Gravity supported GameCube controllers, so I don't know about PS2 being the only one "purely controller bound".
Last edited by DarthNocturnal; May 15, 2014 @ 12:24pm
Legend May 15, 2014 @ 12:36pm 
Originally posted by DarthNocturnal:
The Wii version of Zero Gravity supported GameCube controllers, so I don't know about PS2 being the only one "purely controller bound".
Really? I remember for a time there was a huge riot back then, because you couldn't connect a Gamecube controller, and call it a day. I remember even researching ways around the fault, to no avail.
DarthNocturnal May 15, 2014 @ 12:44pm 
I just checked the manual... it says GameCube controller is an option in the settings... plus, I think it had a prompt when you turned the game on with a GCN controller plugged in.

And GameCube controller is all I remember using.
Last edited by DarthNocturnal; May 15, 2014 @ 12:45pm
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Date Posted: May 15, 2014 @ 10:52am
Posts: 7