Sonic & All-Stars Racing Transformed Collection

Sonic & All-Stars Racing Transformed Collection

3 reasons why Traffic Attack is garbage.
Not sure how the community feels about it as a whole but my friends and I unanymously agree it's the worst thing in the game. (Well that and the billy hatcher level...) Speaking as a completionist though who probably lacks the sanity necessary to just not do something that is clearly poorly designed though, I've come up with 3 key reasons why this is the most broken mode in the entire game.

1: The hitboxes on the cars are too big. I've hit cars that weren't even near me or that I've jumped over and lost my momentum. I swear I MIGHT have lightly brushed a lot of them and it still counts as a hit. This is poor game design in general, you should always make the hitboxes of things that are supposed to hinder the player smaller than you think they need to be but I'm pretty sure the sadistic ♥♥♥♥ who contrived this mode did that on purpose because by contrast the gate hitboxes are too small. I've actually touched a gate and still got a time over because I might have been a micron away from it. Seeing as I don't have the sensory accuity or calculative skills of Lt. Commander Data, I'm not sure how an average person is supposed to register this as anything but unfair.

2: WHY are the gates themselves cars?! I have run into their sides far too often and even if it might be remotely acceptable to make wave gates between 2 cars, it's just a dickmove to put time gates between cars, especially considering the maneuvers you have to pull off in some levels just to get the time gates and you CANNOT miss any time gates on S class or you're screwed. Why couldn't they just be an item pickup like literally every other game with timed races?

3: ♥♥♥♥ THE POLICE. Seriously, their AI is too damn smart. If you're not going at high velocity (maybe because you, I dunno, hit a ♥♥♥♥♥♥♥ green car trying to get a time gate?!) they're GOING to hit you. You pretty much have to stay at high speeds all the time because getting hit even once can destroy your chances if there's 2 police cars in front of you. Even on high speeds they can be really difficult to avoid unless you know exactly what they're going to do. I've had to practically memorize every single move and be really OCD about avoiding the little bastards on higher difficulties but the later stages can actually be harrowing even on B class.

*Bonus complaint that might be subjective so I didn't include it in the three up top. It would be nice if you got a boost every few waves so you could at least have a way to maybe recover instead of basically being screwed if you mess up and messing up even once in the wrong spot on S cnass can cost you the run and that's a huge downer. Speaking as someone who plays to have fun and not repeat the same challenge 80 times and having a level down to a science just to get a collectible.

tl;dr if you've done everything else in the game and all you have left are traffic attack stars, save yourself a migraine and just go find an uploaded 100% save by someone who likely has no sanity left. :/
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Показані коментарі 115 із 42
Цитата допису 404_Not_Found:
Not sure how the community feels about it as a whole but my friends and I unanymously agree it's the worst thing in the game. (Well that and the billy hatcher level...) Speaking as a completionist though who probably lacks the sanity necessary to just not do something that is clearly poorly designed though, I've come up with 3 key reasons why this is the most broken mode in the entire game.

1: The hitboxes on the cars are too big. I've hit cars that weren't even near me or that I've jumped over and lost my momentum. I swear I MIGHT have lightly brushed a lot of them and it still counts as a hit. This is poor game design in general, you should always make the hitboxes of things that are supposed to hinder the player smaller than you think they need to be but I'm pretty sure the sadistic ♥♥♥♥ who contrived this mode did that on purpose because by contrast the gate hitboxes are too small. I've actually touched a gate and still got a time over because I might have been a micron away from it. Seeing as I don't have the sensory accuity or calculative skills of Lt. Commander Data, I'm not sure how an average person is supposed to register this as anything but unfair.

2: WHY are the gates themselves cars?! I have run into their sides far too often and even if it might be remotely acceptable to make wave gates between 2 cars, it's just a dickmove to put time gates between cars, especially considering the maneuvers you have to pull off in some levels just to get the time gates and you CANNOT miss any time gates on S class or you're screwed. Why couldn't they just be an item pickup like literally every other game with timed races?

3: ♥♥♥♥ THE POLICE. Seriously, their AI is too damn smart. If you're not going at high velocity (maybe because you, I dunno, hit a ♥♥♥♥ing green car trying to get a time gate?!) they're GOING to hit you. You pretty much have to stay at high speeds all the time because getting hit even once can destroy your chances if there's 2 police cars in front of you. Even on high speeds they can be really difficult to avoid unless you know exactly what they're going to do. I've had to practically memorize every single move and be really OCD about avoiding the little ♥♥♥♥♥♥♥s on higher difficulties but the later stages can actually be harrowing even on B class.

*Bonus complaint that might be subjective so I didn't include it in the three up top. It would be nice if you got a boost every few waves so you could at least have a way to maybe recover instead of basically being screwed if you mess up and messing up even once in the wrong spot on S cnass can cost you the run and that's a huge downer. Speaking as someone who plays to have fun and not repeat the same challenge 80 times and having a level down to a science just to get a collectible.

tl;dr if you've done everything else in the game and all you have left are traffic attack stars, save yourself a migraine and just go find an uploaded 100% save by someone who likely has no sanity left. :/
I know this is hard because I made it all the way it will kick your butt, just keep at it and you will make it. I will give you a hint, don't drift when passing cars that are tightly packed together. The blue cars move with you so try and move away from them more up close not to close, it will help to not drift when you are trying to pass a blue car because drifting makes you wider, a good idea to not trust the green car going around turns.

I hope that helps.
I forgot to say if you get mad at the cars take a brake, I found the rage from losing over and over again makes it worse, if it gets bad just train some more in GP, time attack might help as well.
Автор останньої редакції: Samson Fairfox; 27 трав. 2016 о 3:38
Actually, you might think that these particular races are unfair, but you're missing the big picture.

Seeing how few "expert"-levels I've completed, and missing many "hard" ones as well, they actually did this on purpose.

It's just more noticeable in this game since you need to do the higher difficulties to get all the unlocks -- in other games you can just play on "easy" and still get everything, so you never have to touch normal, hard or insane difficulties unless you're going for the respective achievements.

So, it's not just some old shack burning. It's actually the whole town that's on fire.
Автор останньої редакції: Kargor; 27 трав. 2016 о 4:00
Цитата допису Kargor:
Actually, you might think that these particular races are unfair, but you're missing the big picture.

Seeing how few "expert"-levels I've completed, and missing many "hard" ones as well, they actually did this on purpose.

It's just more noticeable in this game since you need to do the higher difficulties to get all the unlocks -- in other games you can just play on "easy" and still get everything, so you never have to touch normal, hard or insane difficulties unless you're going for the respective achievements.

So, it's not just some old shack burning. It's actually the whole town that's on fire.

I don't know if this was intentional but the last sentence made me laugh.

I appreciate getting rewarded for higher difficulties and at first, doing S class was really frustrating but with almost everything else, I can just get good at it - or it's just fun. I really like ring races and battle races on S class for example, but with traffic attack it's just, well, you have to put on your OCD cap because improvision is just not an option. If you screw up too much you cannot salvage the run. Maybe this kind of point-perfect thing appeals to some people, I dunno.

I don't like that about boost races either but at least I feel like there's some improvision involved, even though I still despise them. But that was on S class difficulty, and that's fine, it's not supposed to be easy, but I'm seeing really unfair tricks by the game's spawning system in B class difficulties in some of these traffic attacks. They're just not balanced well and they honestly feel rushed.

Slightly off-topic but legit question: Did anyone actually enjoy the "Don't hit the cars!" emblems in the stupid car levels of sonic adventure 2? The only thing worse than those is "don't hit the walls" and as a kid I somehow managed to get all A rank in both. I could've likely gotten the same result slamming my face into a brick wall, it would've been more efficient.
Use a character with a small hitbox. 2 points in handling and a good boost/speed. Tails, Shadow, Metal, Team Fortress.

To dodge cop cars, head straight towards them, drift away heavily, drift switch back towards where you were going. They'll miss you every time.

The whole point of this mode is to teach you how to dodge stuff. Don't get mad for running into something, because it's going to help later on when someone drops a blowfish in the worst possible spot
If there is ever going to be a third game, they will most likely remove world tour and bring back challenge mode or something new. I do think there needs to be harder CPU bots to train on because they are kind of dumb.

I hope they keep the boats and planes, if they remove planes because noobs can't learn how to move up and down I will be sad, boats need to be fixed the water and waves make some character unstable as all hell.

Maybe a countdown or rollover before using items because people fire them as soon as they get them making places with item boxes hell.

Item boxes are placed to close together, this is a problem because some people drift into them to block people from getting a item.

Item boxes to close to start of the race, like in race of ages.

EDIT: a fix for being able to replace saves to reload points or skip unlocking stuff.
We need a online join blocker if someone has not even done at least A rank GP's
Автор останньої редакції: Samson Fairfox; 29 трав. 2016 о 1:21
Цитата допису Chaos Epoch:
Use a character with a small hitbox. 2 points in handling and a good boost/speed. Tails, Shadow, Metal, Team Fortress.

To dodge cop cars, head straight towards them, drift away heavily, drift switch back towards where you were going. They'll miss you every time.

The whole point of this mode is to teach you how to dodge stuff. Don't get mad for running into something, because it's going to help later on when someone drops a blowfish in the worst possible spot

I disagree with only having 2 handling points on a character. I use characters who can max out handling for traffic attack and also have good accel to make recovering easier. That means using either Tails or Robotnik for me (I only use characters who I like generally which means I don't spend a whole lot of time on Shadow the Edgehog) and it also helps to have someone with 2 or maybe 3 boost but no more, because going fast in Traffic Attack is a death sentence.

Didgling blowfish has always been a different story for me because those don't move.

I made a mistake though - some levels do give you items. I just attempt this mode so few times that I forgot but I got desperate for stars and had just S-classed the first one when I wrote this. That's kind of nice at least. I A class'd most of the others but the later ones I haven't even done B class on because they just get ridiculous.

Цитата допису Miles Prower:
If there is ever going to be a third game, they will most likely remove world tour and bring back challenge mode or something new. I do think there needs to be harder CPU bots to train on because they are kind of dumb.

I hope they keep the boats and planes, if they remove planes because noobs can't learn how to move up and down I will be sad, boats need to be fixed the water and waves make some character unstable as all hell.

Maybe a countdown or rollover before using items because people fire them as soon as they get them making places with item boxes hell.

Item boxes are placed to close together, this is a problem because some people drift into them to block people from getting a item.

Item boxes to close to start of the race, like in race of ages.

EDIT: a fix for being about to replace saves to reload points or skip unlocking stuff.
We need a online join blocker if someone has not even done at least A rank GP's

Not entirely sure what any of that has to do with traffic attack but I kind of disagree with most of it anyway because it would ruin too much of the fun. I like having a world tour, especially since none of my friends play this game anymore and I'd rather not be stuck playing with strangers if this is their common attitude.

But I do agree boats need to have some physics changes and planes need to be more interesting since it's practically impossible to get boosts in the air. Risk boosts are pretty broken as well, I've done some stuff that should qualify as one but didn't, and I've done some that barely qualify as a risk at all and gotten a risk boost. I just stopped trying to get them entirely because they don't make any sense and there's no other way to do tricks in the air so you're stuck using items or relying on hitting boost rings which isn't very dynamic. At least you can do trricks in boats. :/

I think a nice change to items, though, would be people not being able to take your boxes. Basically not having them disappear at all as this does mean getting pushed around to try and keep you from getting items if you're stuck in the van especially at the beginning of races and even though the chaos of a madhouse is pretty entertaining, it can legitimately frustrate people. Being able to miss items is fine, having some ♥♥♥♥ grab the one out of four that you were specifically on point for is annoying.

I like the other SP modes though, my favorites are drift challenge, persuit, ring race, and boost challenge. I'm not a fan of boost races though but I guess there are people who like them. My biggest hope for a third game is basically for them to playtest the tracks before greenlighting them because the billy hatcher track is seriously unfair (I don't know anything about billy hatcher and I don't care, they wanna make another track about him? Make it not suck next time) and the burning rangers track, even though it has good music, is really narrow and kind of hellish on anything BUT boost race.
Your idea's on what make a good game worries me, so for starters the item box tweets are a good idea because in the first game it made it more fair, burning depths is a skill track you can't just expect it to be easy, you can slowdown going around turns giving you more control, keeping the gas always at max is a bad idea, that's what speed management is all about, in the first game it had tracks that were built around this skill some of witch are garbage now because they made drifting and turning easier.
Автор останньої редакції: Samson Fairfox; 29 трав. 2016 о 1:14
Цитата допису Best_PaLyer_EVer:
Your idea's on what make a good game worries me, so for starters the item box tweets are a good idea because in the first game it made it more fair, burning depths is a skill track you can't just expect it to be easy, you can slowdown going around turns giving you more control, keeping the gas always at max is a bad idea, that's what speed management is all about, in the first game it had tracks that were built around this skill some of witch are garbage now because they made drifting and turning easier.

My issue with burning depts isn't so much the turns as it is the many narrow corridors where it is just too easy to be a jerk with items. This is why I said it only really worked on boost race and that's debatable. The other tracks have narrow spaces as well but they don't last for nearly as long as burning depts' corridors. It also gets pretty crowded if you end up in the van which I've noticed can even get weirdly glitchy.

My idea of a good game is a fun game, if your idea of improving a kart racer is to basically make it either mostly or entirely skill-based in multiplayer then you're missing the point of kart racers.
Автор останньої редакції: 404_Not_Found; 29 трав. 2016 о 1:29
Цитата допису Nuclear Ghandi:
Цитата допису Best_PaLyer_EVer:
Your idea's on what make a good game worries me, so for starters the item box tweets are a good idea because in the first game it made it more fair, burning depths is a skill track you can't just expect it to be easy, you can slowdown going around turns giving you more control, keeping the gas always at max is a bad idea, that's what speed management is all about, in the first game it had tracks that were built around this skill some of witch are garbage now because they made drifting and turning easier.

My issue with burning depts isn't so much the turns as it is the many narrow corridors where it is just too easy to be a jerk with items. This is why I said it only really worked on boost race and that's debatable.

My idea of a good game is a fun game, if your idea of improving a kart racer is to basically make it either mostly or entirely skill-based in multiplayer then you're missing the point of kart racers.
If you think the track is bad because of the tight areas you must be doing something wrong, I did at one point feel the same way as you but then I got better at the game. Oh and FYI this is not Mario Kart having the skill based gameplay is what makes it stand out that's why I play it and my friends do as well.
Цитата допису Best_PaLyer_EVer:
Цитата допису Nuclear Ghandi:

My issue with burning depts isn't so much the turns as it is the many narrow corridors where it is just too easy to be a jerk with items. This is why I said it only really worked on boost race and that's debatable.

My idea of a good game is a fun game, if your idea of improving a kart racer is to basically make it either mostly or entirely skill-based in multiplayer then you're missing the point of kart racers.
If you think the track is bad because of the tight areas you must be doing something wrong, I did at one point feel the same way as you but then I got better at the game. Oh and FYI this is not Mario Kart having the skill based gameplay is what makes it stand out that's why I play it and my friends do as well.

Wasn't ASR a lot more inclusive toward everyone than ASRT in terms of multiplayer matchups?

Probably the best way to do that in the next game is to just give people a bunch of tickboxes for what features to have and what to disable, and maybe throw in a few presets for casual, competitive, or ridiculous. It would accommodate both groups of people to some degree.

Honest question: Do you actually yell at your friends or whoever you're playing with if they happen to pull a cheap trick like using a blowfish as soon as they get it and messing you up?
If anything, the close corridors make BD a bane for lag bumps, not weapons. Now, Sunshine tour on the other hand with large strecth upon large stretch is a little more on to it with that idea.

RoA immediatly jumps into a tricky track right from the get go, having weapons right at the start means that players will be slowed down, allowing for players to get past without everyone going X way and all getting bumped off.
Цитата допису Nuclear Ghandi:
Цитата допису Best_PaLyer_EVer:
If you think the track is bad because of the tight areas you must be doing something wrong, I did at one point feel the same way as you but then I got better at the game. Oh and FYI this is not Mario Kart having the skill based gameplay is what makes it stand out that's why I play it and my friends do as well.

Wasn't ASR a lot more inclusive toward everyone than ASRT in terms of multiplayer matchups?

Probably the best way to do that in the next game is to just give people a bunch of tickboxes for what features to have and what to disable, and maybe throw in a few presets for casual, competitive, or ridiculous. It would accommodate both groups of people to some degree.

Honest question: Do you actually yell at your friends or whoever you're playing with if they happen to pull a cheap trick like using a blowfish as soon as they get it and messing you up?
No because why get mad over a game, and there are no cheap tricks in the game because everything can be dodged.
Цитата допису Chaos Epoch:
If anything, the close corridors make BD a bane for lag bumps, not weapons. Now, Sunshine tour on the other hand with large strecth upon large stretch is a little more on to it with that idea.

RoA immediatly jumps into a tricky track right from the get go, having weapons right at the start means that players will be slowed down, allowing for players to get past without everyone going X way and all getting bumped off.

Agreed on sunshine tour :/ That track is rather boring IMO, there's just not a whole lot to do. Maybe it's because it's the first track in the game? But that doesn't explain it being weirdly one of the hardest tracks on S class.

I also guess I can't get so upset about burning depths having narrow spaces since there are so many of those in seasonal shrine and I actually love that track, probably because it's so great for drifting and really easy to go fast in.

Race of Ages is kind of a neat track although its boat section is just not fun - the track itself demands fast characters but fast characters don't do too well in water and even characters with a lot of handling are difficult to control in that area's water. I have also been 180'd by a wave in that area before and for the life of me I cannot explain why.

Цитата допису Best_PaLyer_EVer:
Цитата допису Nuclear Ghandi:

Wasn't ASR a lot more inclusive toward everyone than ASRT in terms of multiplayer matchups?

Probably the best way to do that in the next game is to just give people a bunch of tickboxes for what features to have and what to disable, and maybe throw in a few presets for casual, competitive, or ridiculous. It would accommodate both groups of people to some degree.

Honest question: Do you actually yell at your friends or whoever you're playing with if they happen to pull a cheap trick like using a blowfish as soon as they get it and messing you up?
No because why get mad over a game, and there are no cheap tricks in the game because everything can be dodged.

Well you kind of made it sound like people pull cheat tricks by using items as soon as they get them and saying people needed a cooldown between getting items and being able to use them so I'm not sure what else I was supposed to get from that besides you get mad over it.

I don't dislike that the game requires some practice to play, actually I find it's one of the only games I'm any good at and like I could actually track my progress from sliding everywhere in sunshine tour to being able to beat an online match with 2 friends in S class (that might've admittedly been a fluke though...) but I also really like the idea that a kart racer is basically as much about improvision as it is about skill because it would be really boring if it just came down to that. New players wouldn't have a chance of catching up to me in a race (what the hell is the fun in being a lap ahead of everyone else? I don't have anyone to shoot at D:) and people with twice the hours in the game as me would be too far ahead of me to catch and that would just make me really OCD about every mistake that I made instead of just being able to deal with things as they came which is much more enjoyable to me.

Incidentally, having to be OCD about every mistake that you make is exactly why I dislike traffic attack. Other modes like Ring Race can mandate the same thing though, maybe I just never noticed it because of how much easier they are by comparison (plus you get to fly the whole time, which is great.)

I mean, I've been hit by 3 blowfish in a row in an S-class match and still came in second place before (which means losing I guess but still), I really like how you can always make up for your mistakes in these kinds of games, and also the general random factor about them. I could never get into games like GT specifically because they lack this factor.

Side-note: I would love it if, in the next game, they made more flying levels or sections like dream valley. I really like how you can aim for the rings and get a boost (which is a great reference also) and how there's just generally so much going on than just floating in empty space waiting for an item box or a boost ring to show up so you can actually have something to do. Maybe they should take some ideas from SkyDrift.
Автор останньої редакції: 404_Not_Found; 29 трав. 2016 о 2:36
dream valley is a glitchy mess of a level, you can get a super jump that lets you fly out of bounds back into the map skiping a ♥♥♥♥ ton of the boating, badly placed invisable walls, and almost no way to recover or catch up if your dealing with someone that knows every glitch in that level.

EDIT : You can even get lag bumped out of bounds and fall forever untill someone gets to lap two or the game finds you went way to far down on the z axis, the map is really high up so you are going to be there for a long time.
Автор останньої редакції: Samson Fairfox; 29 трав. 2016 о 5:03
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Опубліковано: 27 трав. 2016 о 2:40
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