SILENT HILL 2

SILENT HILL 2

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Pixelated Hair with DLSS
I've tried many solutions without getting satisfactory results. The problem seems to be the DLSS, which makes the hair pixelated, especially in cutscenes, or black lines appear on Maria's hair when it's illuminated by light. The only solution I've found is to play at native resolution (1440p) without any supersampling, but by doing so, I'm forced to play at 30 fps, and my 4060 struggles even then. Has anyone else had the same problem? Have you managed to solve it?
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Showing 1-15 of 17 comments
gourdhead17 Oct 10, 2024 @ 12:10pm 
I think it's just how DLSS is since it has to upscale the image from low resolutions, especially for 1440p, which is gonna result in a sub-optimal image overall. The issue with the hair in particular probably comes from how detailed it is, which makes upscaling it accurately more difficult. I only notice the hair issues on ultra performance so maybe try bumping it up to the balanced or quality settings?
Alabeo Oct 10, 2024 @ 12:11pm 
Originally posted by gourdhead17:
I think it's just how DLSS is since it has to upscale the image from low resolutions, especially for 1440p, which is gonna result in a sub-optimal image overall. The issue with the hair in particular probably comes from how detailed it is, which makes upscaling it accurately more difficult. I only notice the hair issues on ultra performance so maybe try bumping it up to the balanced or quality settings?
The problem is that it still persists even on quality setting. I think its just borked.
gourdhead17 Oct 10, 2024 @ 12:17pm 
Originally posted by Alabeo:
Originally posted by gourdhead17:
I think it's just how DLSS is since it has to upscale the image from low resolutions, especially for 1440p, which is gonna result in a sub-optimal image overall. The issue with the hair in particular probably comes from how detailed it is, which makes upscaling it accurately more difficult. I only notice the hair issues on ultra performance so maybe try bumping it up to the balanced or quality settings?
The problem is that it still persists even on quality setting. I think its just borked.
Ah yeah, might be then. Thought I would be fine with a 4060 and whatnot but even on low settings with DLSS I'm getting rocky 60fps so pixelated hair is low on my list of concerns atm, hopefully patches will help.
RAMIREZOID Oct 10, 2024 @ 12:24pm 
I had some success mitigating this by further softening the image by running TXAA in addition to DLSS-Quality and by reducing the sharpening setting. I'm playing at 1440p on a 2060 Super.
Consider some of the suggestions in this guide to improve general performance, and in particular updating the DLSS implementation included in the game. steam://openurl/https://steamcommunity.com/sharedfiles/filedetails/?id=3345333327

I would say play without DLSS if you're at 1080p, because it can only work with the internal resolution it has to work with, and the higher your display resolution the better (similarly to how frame generation only really provides a smooth benefit if you're already at 60 fps.) But in a game this intensive on a 4060, as you found, playing without DLSS enabled is probably not practical consistently, so you may just be stuck with some level of upscaling artifacts. That said, using the updated DLSS implementation will probably result in some improvement.

Edit: That guide was removed due to a false DCMA takedown, so I'll link the author's Steam thread with the same recommendations instead: https://steamcommunity.com/app/2124490/discussions/0/4849904828209657104/
Last edited by Defective Dopamine Pez Dispenser; Oct 10, 2024 @ 3:13pm
marco_cane Oct 11, 2024 @ 4:26am 
Originally posted by Joseph_and_Mary:
I've tried many solutions without getting satisfactory results. The problem seems to be the DLSS, which makes the hair pixelated, especially in cutscenes, or black lines appear on Maria's hair when it's illuminated by light. The only solution I've found is to play at native resolution (1440p) without any supersampling, but by doing so, I'm forced to play at 30 fps, and my 4060 struggles even then. Has anyone else had the same problem? Have you managed to solve it?


same thing for me, I also have an RTX 4060
4k graphics performace dlss mode the hair becomes super pixelated (you can't even see the faces haha)
when I set the quality 2k 60 fps dlss the problem decreased a lot! it is still noticeable in the video scenes but not much, it is still annoying

It's not worth playing at 30 fps, keep in mind that it has a DLSS version 3.5, I updated it to 3.7 manually
Hell Angel Oct 11, 2024 @ 4:39am 
I thought Nvidia used AI to fix this or they are going to fix it in upcoming RTX 5000?
Last edited by Hell Angel; Oct 11, 2024 @ 4:41am
Faze Obama Oct 25, 2024 @ 10:40pm 
Originally posted by gourdhead17:
I think it's just how DLSS is since it has to upscale the image from low resolutions, especially for 1440p, which is gonna result in a sub-optimal image overall. The issue with the hair in particular probably comes from how detailed it is, which makes upscaling it accurately more difficult. I only notice the hair issues on ultra performance so maybe try bumping it up to the balanced or quality settings?
Not really in every other game DLLs looks fine in games like ghost Tsushima it looks better than native
Taberis Oct 25, 2024 @ 11:04pm 
Originally posted by Faze Obama:
Not really in every other game DLLs looks fine in games like ghost Tsushima it looks better than native
Yeah that's not how DLSS or an other upscaling technology works. Native will always have the best image quality. While with upscaling you can get very close to native but it will never be better.
RedIndianRobin Oct 25, 2024 @ 11:38pm 
Originally posted by Taberis:
Originally posted by Faze Obama:
Not really in every other game DLLs looks fine in games like ghost Tsushima it looks better than native
Yeah that's not how DLSS or an other upscaling technology works. Native will always have the best image quality. While with upscaling you can get very close to native but it will never be better.

HUB has already proved that DLSS can look better than native in majority of games.

https://youtu.be/O5B_dqi_Syc?t=1
Taberis Oct 25, 2024 @ 11:50pm 
Originally posted by RedIndianRobin:
HUB has already proved that DLSS can look better than native in majority of games.

https://youtu.be/O5B_dqi_Syc?t=1
HUB: "as a blanket statement or generalisation I probably wouldn't say DLSS is better than native"
Hello Toonie Oct 26, 2024 @ 12:29am 
yeah the pixellated hair is soooo bad
XΞИOΛLIΞИ Oct 26, 2024 @ 1:09am 
The first patch made dlss on performance visually worse for some reason.

I’m on a 3080 and set it to 1080p dlss on quality now, and it looks fine now.
nowye.97 Nov 22, 2024 @ 12:13pm 
Switching "Render Quality Preset" in Graphics settings from "Custom" to "Epic" fixed the problem with pixelated hair during gameplay and cutscenes.
FYI DLSS ver. 3.8.1 Quality preset E and Frame Generation are on in game
nowye.97 Nov 22, 2024 @ 12:58pm 
Originally posted by nowye.97:
Switching "Render Quality Preset" in Graphics settings from "Custom" to "Epic" fixed the problem with pixelated hair during gameplay and cutscenes.
FYI DLSS ver. 3.8.1 Quality preset E and Frame Generation are on in game

UPD: above solution also fixes pixelated flickering around objects and especially characters hair for Nvidia's Ray Reconstruction current implementation,which now allows to have better reflections without visual bugs
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Date Posted: Oct 10, 2024 @ 12:02pm
Posts: 17