SILENT HILL 2

SILENT HILL 2

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Abundance of Mannequins
Anyone else feel like they are a bit overused? In the beginning areas I felt like you could sniff them out around corners better.
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Showing 1-8 of 8 comments
Zenny Oct 9, 2024 @ 5:53pm 
Went from least threatening in the original to a straight up menace in this remake. Caused me more jumps than any other enemy.
RdRStar Oct 9, 2024 @ 5:54pm 
does the radio alert enemies you're trying to sneak up on? i cut it off, but i'm not sure.
All I know is this now seems like a great band name to me.
twiggy Oct 9, 2024 @ 5:56pm 
Originally posted by Zenny:
Went from least threatening in the original to a straight up menace in this remake. Caused me more jumps than any other enemy.
a menace? you literally just attack twice, dodge, rinse repeat until they fall down and then just spam attack lol, reminds me of calisto protocol combaat :steambored:
Zenny Oct 9, 2024 @ 5:59pm 
Originally posted by twiggy:
Originally posted by Zenny:
Went from least threatening in the original to a straight up menace in this remake. Caused me more jumps than any other enemy.
a menace? you literally just attack twice, dodge, rinse repeat until they fall down and then just spam attack lol, reminds me of calisto protocol combaat :steambored:
Oh no, it's not fighting them that's the problem I just shot them 3 times.

They just manage to jump me all the damn time and it kept scaring the ♥♥♥♥ out of me for a quick second.
Last edited by Zenny; Oct 9, 2024 @ 6:00pm
phildor Oct 9, 2024 @ 6:03pm 
Originally posted by 女無さん:
Just assume that one is around every corner where you can see ammo. Because 9 times out of 10, there's a ♥♥♥♥♥♥ there waiting.
Yes, they're overused. And the radio doesn't pick up on them unless they're in combat, which kinda defeats the purpose of it.

Mannequins in the original game didn't trigger the radio until they started moving either. Js.
Last edited by phildor; Oct 9, 2024 @ 6:03pm
RdRStar Oct 9, 2024 @ 6:17pm 
Originally posted by twiggy:
Originally posted by Zenny:
Went from least threatening in the original to a straight up menace in this remake. Caused me more jumps than any other enemy.
a menace? you literally just attack twice, dodge, rinse repeat until they fall down and then just spam attack lol, reminds me of calisto protocol combaat :steambored:

they never counter off the first attack?
Myztkl©-Kev Oct 9, 2024 @ 6:23pm 
I like them, they are the most dynamic monster. I love how they try to hide and some times it's stupidly obvious and you're just like "yeah I see you" *bang bang bang*
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Date Posted: Oct 9, 2024 @ 5:48pm
Posts: 8