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i also played both original games back in the day, and i truly enjoy both remakes
Crashing on the other hand, idk.
It hasn't crashed even once for me but used to be a major issue before their big patch.
Just try your best to heal as little as possible, pay 0 attention to a companion who tags along during the game, and inspect your personal items as much as you can, especially a shiny knife you'll find sometime towards the beginning of the game.
You'll really feel warm inside if you get that wholesome happy, cannon ending.
Something tells me Unreal Engine 5 is your absolute favorite.
This new version though, at this level of fidelity, with this game's sound design in particular, just really gets in my head lol. And no, I don't care what anyone thinks about that, that's the whole point. I'm not one of those people who buys a ticket to a haunted house and then tries to no-sell and power walk through it like nothing is affecting me. I want to be scared, and thankfully my imagination is capable enough of running away with itself that I still can be.
That's a good thing imo, otherwise what's the point? Why buy a horror game just to meta-game through it and insist on never being afraid?
Amnesia: The Dark Descent did the same thing to me, and that game was actually (even if it didn't feel like it) less dangerous than this one in terms of actual threats to the player character, since there were ways to just cheese and completely avoid the enemies altogether (though, thankfully I didn't know that then, which I think enhanced my experience lol.) But this game... yeah. I have to take breaks lol. It's that intense. That's a good thing though, that's what I paid for.
Going through Toluca Prison on the second playthrough RIGHT after the first one, WITH a ♥♥♥♥♥♥ chainsaw feels just as intense and suffocating as it did the first time in the remake, or even the first time in the original.
It's not the enemies either, because you know exactly what's there and what you're dealing with.
Even the sounds you hear, you know exactly what's happening.
And yet there's this... Foreign unknown fear that hangs right behind you, breathing right into the back of your neck, as if the game could physically reach out and grab your neck even tho you know it's impossible.
And that's with me zooming past everything, knowing exactly where to go and when to expect company.
Back in the day I thought Dead Space 1 was the game that took my horror virginity and made me an adult.
Outlast, Evil Within, anything from Frictional Games, Alien Isolation, Layers of Fear, any of the old or new Resident Evil games, they all felt like baby stuff.
All intense and fun for sure, but that sense of what I call "primal dread" (for me, a step above primal fear, and deeply paralyzing) was missing from all of them.
I thought nothing could scare me anymore.
Never again after Dead Space I got an actual panic attack from a game, till the ♥♥♥♥♥♥ Toluca Prison in the remake.
Although I admit the Return to Ishimura section in Dead Space 2 came pretty close.
That... That is ♥♥♥♥♥♥ atmosphere!