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Also... this is kind of a weird question and I don't know if people will know what I mean but... are there a lot of occlusion artifacts in SSR? I.e. when moving laterally, do solid edges leave momentary artifacts in SSR as they update? (In puddles, etc.) Or is that pretty minimal? That's another thing that always bugs me in games lol. Nowhere near as much as outright ghosting, though.
I just checked to see if the SSR occlusion issues are present like a lot of Unreal games exhibit and it's there but not nearly as bad as in a lot of other Unreal games.
Good to know, thank-you. Sounds tolerable but also similarly irksome to a lot of other recent games lol. But I end up just enjoying once I play anyway so... hopefully my particularly ghosting-averse brain can just unsee it as I usually have to. I'll probably be so immersed and scared witness I won't care anyway. :P
Does Reflex improve it at all? Is there a Reflex option for nVidia? Thanks again for taking the time to respond.
Is there a way to disable the ghosting then? Sorry, I'm not very tech-savvy.
https://steamcommunity.com/app/2124490/discussions/0/4849904828209657104/#c4849904828209981521
EDIT: The solution worked to make it less noticeable but the ghosting is still there.