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I should have known from the moment the lights started flickering wildly before turning off (but giving you brief glimpses of all the horrors climbing up the walls), that this section was going to be panic central.
This felt like crossing over the threshold and into hell itself.
Prior to its launch I would never have said that, but having played through the majority of it it now, I can easily see it getting those votes as it's definitely going to be my Game of 2024.
You don't own the game and the prison is anything but cozy. People say its the most scary part of the game.
Unfortunately dead space, of course we are constantly under tension but a little too much, the tension has no reason to exist.
There's something poetically horrible about old games that makes them incredibly well told in horror, and what made old horror games successful, it's not the tension. It's an atmosphere, it's something that goes beyond the simple fact of wanting to scare, it's the fact of wanting to tell a horror story.
Just like good fantasy RPGs are first and foremost games with a well-told fantasy story before being action games.
* some people. a minority trying to make the game look better than what it is.
also, you dont need to own a game to be aware of its contents, or their quality, if you can see a playthrough-gameplay (ideally without comments to appreciate better the sound quality). compared to the original version, this remake could be described as "cozy", in many aspects: the warm colors rather than cold; the bubble-like effect that keeps the fog at a "safe distance", the awful facial expressions that dont match the mood; how assets and props look of higher quality and more detailed than character models; etc.
you do need to own a game, even one you dont like, if for some reason you believe you need to praise it and appear a bit convincing. also trying to discard other opinions using a fallacy, makes your opinions more questionable.
ie act like a doctor, and maybe you can convince others that you are one, even when you dont. maybe actual doctors will be able to spot you as a fake, but most "normal people" wont.
you dont need a citation for something you can deduce through logic and observable data.
Good to know.
Thats true, but the only thing lost there is mostly how responsive the controls are, and maybe in some cases the optional setting for vibration (which i often find more annoying than "immersive").
assume you have never played a souls-like game, and your first experience with one is indirect: through a gameplay video. even when you cannot feel the buttons, you can understand the general idea of how the game mechanics work, and which patterns you must learn to avoid and reduce damage. how combat works, and which are the "key items" and so on.
deducing that would be harder for a non-player, but very rarely for most people that have played games in pc and different consoles.
have you seen how a pro musician can repeat with a good level of precision a melody after listened it only once, or how any other "expert" with a physical skill can deduce the general mechanics of something similar or related to their career or job? same thing.
also the same:
sure you spoil most puzzles if you watch the solution before trying it yourself (unless the solution is randomised and maybe even the nature of the puzzle, in which case you dont "spoil it" completely), but that doesnt decrease you ability to understand how hard is or isnt dealing with other obstacles, or appreciating the general atmosphere, and other data that is independent from the controller, or unrelated gameplay mechanics.
if you are familiar with different types of games, or at least with games with similar patterns, you can learn most about the quality of a game only from watching it played by someone competent enough.
this version is a watered-down version from the original source, in every way. at least until devs or modders fix it.