SILENT HILL 2

SILENT HILL 2

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The Dogfather Oct 26, 2024 @ 10:31am
Here I thought the Dead Space remake was the most terrifying thing out there...
But this game eats the Dead Space remake for breakfast. That Toulca Prison section is hands down the most anxiety inducing nightmare area of a game I have ever put myself through. And the complete chaos that unfolds as you complete some of the objectives. When I say this section of the game gave me a migraine headache, that is not hyperbole. As a horror game aficionado, this really is the part of the game (alongside the Labyrinthine) that seals the remake as the definitive version of Silent Hill.

Blooper Team really took this section (which was already scary from the original game) and ramped the terror and fear factor up by 100.

This was almost too much. Definitely not for the feint of heart.
Last edited by The Dogfather; Oct 26, 2024 @ 10:34am
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Showing 1-15 of 63 comments
alienzexist Oct 26, 2024 @ 10:35am 
Agreed. When I entered the prison I told myself I would do about half and then call it quits because the anxiety was just too much. I was proud of myself for getting through it all in one sitting after that.
The Dogfather Oct 26, 2024 @ 10:45am 
I did it in one sitting. It basically took me the whole afternoon. Half the time in the chaos that ensures as you complete each section, I would always end up getting disorientated and going in every direction but the way I wanted too. You don't even get a proper chance to check the map because opening it is just too dangerous.

I should have known from the moment the lights started flickering wildly before turning off (but giving you brief glimpses of all the horrors climbing up the walls), that this section was going to be panic central.

This felt like crossing over the threshold and into hell itself.
Last edited by The Dogfather; Oct 26, 2024 @ 10:52am
Vagrant Oct 26, 2024 @ 11:05am 
Speedrunning the Prison is even more crazy because you're not allowed to kill anyting, so it's always noisy and dangerous.
dantemontecristo90 Oct 26, 2024 @ 11:30am 
Originally posted by The Dogfather:
But this game eats the Dead Space remake for breakfast. That Toulca Prison section is hands down the most anxiety inducing nightmare area of a game I have ever put myself through. And the complete chaos that unfolds as you complete some of the objectives. When I say this section of the game gave me a migraine headache, that is not hyperbole. As a horror game aficionado, this really is the part of the game (alongside the Labyrinthine) that seals the remake as the definitive version of Silent Hill.

Blooper Team really took this section (which was already scary from the original game) and ramped the terror and fear factor up by 100.

This was almost too much. Definitely not for the feint of heart.
the hoof sounds in the "garden" area were pure anxiety inducing, i was like: show yourself mf so i can have peace! , but it never did.... it was painful
The Dogfather Oct 26, 2024 @ 12:22pm 
I legit think this game has a really good shot at taking Game of the Year at the Game Awards this December.

Prior to its launch I would never have said that, but having played through the majority of it it now, I can easily see it getting those votes as it's definitely going to be my Game of 2024.
Maximizer Oct 26, 2024 @ 1:17pm 
It breaks immersion by introducing lengthy puzzle and overstretched levels. Original has this feeling "I must get the hell out of this place as quickly as possible" especially in the cell area, and in remake it gets like this: "Why won't I stay here a bit, it's cozy, here, let me play here with some lights". More is not better, and modern game dev proves it time and time again.
The Dogfather Oct 26, 2024 @ 1:29pm 
I didn't think it was overstretched by any means (I completed it in the afternoon - about 3 hours without a guide. If I remember correctly the original took me about 3 hours to clear as well first time playing). Each objective is very simple actually, get the weight and then get the hell out. The remake adds complexity through navigation (which is very serpentine at first) and quite a lot more combat than the original but I actually prefer this. Each to his own I suppose.
Last edited by The Dogfather; Oct 26, 2024 @ 1:33pm
Wolfman-RIP Oct 26, 2024 @ 2:19pm 
Originally posted by Maximizer:
It breaks immersion by introducing lengthy puzzle and overstretched levels. Original has this feeling "I must get the hell out of this place as quickly as possible" especially in the cell area, and in remake it gets like this: "Why won't I stay here a bit, it's cozy, here, let me play here with some lights". More is not better, and modern game dev proves it time and time again.

You don't own the game and the prison is anything but cozy. People say its the most scary part of the game.
Last edited by Wolfman-RIP; Oct 26, 2024 @ 2:20pm
OneTime Oct 26, 2024 @ 2:27pm 
Making horror for horror's sake, I find that it makes no sense, the important thing is that at the same time a story is told. It's not enough to make a game where you're going to put the player under constant tension to make a good horror game. A horror game is, above all, a well-told horror story. Which requires a good script.

Unfortunately dead space, of course we are constantly under tension but a little too much, the tension has no reason to exist.

There's something poetically horrible about old games that makes them incredibly well told in horror, and what made old horror games successful, it's not the tension. It's an atmosphere, it's something that goes beyond the simple fact of wanting to scare, it's the fact of wanting to tell a horror story.

Just like good fantasy RPGs are first and foremost games with a well-told fantasy story before being action games.
@R+5 Oct 26, 2024 @ 2:27pm 
Originally posted by Wolfman-RIP:
You don't own the game and the prison is anything but cozy. People say its the most scary part of the game.

* some people. a minority trying to make the game look better than what it is.

also, you dont need to own a game to be aware of its contents, or their quality, if you can see a playthrough-gameplay (ideally without comments to appreciate better the sound quality). compared to the original version, this remake could be described as "cozy", in many aspects: the warm colors rather than cold; the bubble-like effect that keeps the fog at a "safe distance", the awful facial expressions that dont match the mood; how assets and props look of higher quality and more detailed than character models; etc.

you do need to own a game, even one you dont like, if for some reason you believe you need to praise it and appear a bit convincing. also trying to discard other opinions using a fallacy, makes your opinions more questionable.

ie act like a doctor, and maybe you can convince others that you are one, even when you dont. maybe actual doctors will be able to spot you as a fake, but most "normal people" wont.
Last edited by @R+5; Oct 26, 2024 @ 2:29pm
JocularJosh Oct 26, 2024 @ 2:29pm 
Originally posted by @R+5:
* some people. a minority trying to make the game look better than what it is.
citation needed
@R+5 Oct 26, 2024 @ 2:30pm 
Originally posted by Stargazer:
Originally posted by @R+5:
* some people. a minority trying to make the game look better than what it is.
citation needed

you dont need a citation for something you can deduce through logic and observable data.
Bankruptcy Oct 26, 2024 @ 2:31pm 
Originally posted by @R+5:
Originally posted by Wolfman-RIP:
You don't own the game and the prison is anything but cozy. People say its the most scary part of the game.

* some people. a minority trying to make the game look better than what it is.

also, you dont need to own a game to be aware of its contents, or their quality, if you can see a playthrough-gameplay (ideally without comments to appreciate better the sound quality).
its not the same experience when you dont have the controller in your hands, when its not you using your own brainpower to figure out routes or things to fight or how you're going to do the puzzles.
JocularJosh Oct 26, 2024 @ 2:32pm 
Originally posted by @R+5:
Originally posted by Stargazer:
citation needed

you dont need a citation for something you can deduce through logic and observable data.
So you're pulling that statement straight out of your rear end then?
Good to know.
@R+5 Oct 26, 2024 @ 2:43pm 
Originally posted by Bankruptcy:
its not the same experience when you dont have the controller in your hands,

Thats true, but the only thing lost there is mostly how responsive the controls are, and maybe in some cases the optional setting for vibration (which i often find more annoying than "immersive").

assume you have never played a souls-like game, and your first experience with one is indirect: through a gameplay video. even when you cannot feel the buttons, you can understand the general idea of how the game mechanics work, and which patterns you must learn to avoid and reduce damage. how combat works, and which are the "key items" and so on.

deducing that would be harder for a non-player, but very rarely for most people that have played games in pc and different consoles.

have you seen how a pro musician can repeat with a good level of precision a melody after listened it only once, or how any other "expert" with a physical skill can deduce the general mechanics of something similar or related to their career or job? same thing.

Originally posted by Bankruptcy:
when its not you using your own brainpower to figure out routes or things to fight or how you're going to do the puzzles.

also the same:
sure you spoil most puzzles if you watch the solution before trying it yourself (unless the solution is randomised and maybe even the nature of the puzzle, in which case you dont "spoil it" completely), but that doesnt decrease you ability to understand how hard is or isnt dealing with other obstacles, or appreciating the general atmosphere, and other data that is independent from the controller, or unrelated gameplay mechanics.

if you are familiar with different types of games, or at least with games with similar patterns, you can learn most about the quality of a game only from watching it played by someone competent enough.

this version is a watered-down version from the original source, in every way. at least until devs or modders fix it.
Last edited by @R+5; Oct 26, 2024 @ 2:50pm
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Date Posted: Oct 26, 2024 @ 10:31am
Posts: 63