Star Conflict

Star Conflict

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What are the best keybinds for PvP?
Or just to control your ship in general? :SmugBushwhacker:
I used to play Freelancer long time ago, the commands were far better even thou there are similarities and both have a steep skill curve. I've been trying to emulate my old Freelancer keybindings, not only do I not remember them properly, but they don't make much sense in Star conflict. How do ppl go about chasing enemies and such?

Would be cool to get some tips for this. Looking forward to play the game for anchievements, I mean 50% of them at least lol
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Showing 1-5 of 5 comments
Saying something to someone doesn't help much.

Since not everyone plays the same ways, not everyone uses the same ships with the same modules.

In the following an explanation that you should rather look at it yourself how you can use it optimally for yourself, without any instructions on how to assign it best, just because someone chose it as the best for himself.

So look at all the buttons in the options, and go into “Open Space” with a medium ship class, i.e. Tackler Commando Gunship, look at it with simple PvE opponents, and then test how to get along best with everything.

The good thing is that you can change the controls at any time, so you don't have to dock to change anything.

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"Star Conflict"

It's been too long for me now, I don't know if there are more functions now or if something has been changed in the previous configuration.

I hadn't really changed much about the controls, just a few things and to be able to use them better in general, for PvE and PvP, so for me no differences in what I fight against.

You have to set a few things in the options, like the target selection is, so the set only with button or whether you also want to shoot at it to lock on the target, by default both are on.

There are a few buttons that may have other switch, but that doesn't do you much good if you can't handle it, because you're more likely to do that if you don't play other games of a similar type that allow the same controls, if you play several games and have too different controls and you can't assign them that way you'll just get confused.

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Freelancer

Also has fewer buttons that are necessary to do something.

I can't remember if you can glide, so up down left right, in "Star Conflict" you can.

I don't even remember if you can roll left and right in "Star Conflict" and if that was even possible in "Freelancer".

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Control type of games.

“Freelancer” direct control like shooter, no inertia when flying.

“Star Conflict” its control is occupied like the normal standard moderate shooter, if certain things like using cover and jumping are omitted as functions, and there is also no inertia when flying.

"X4: Fundations“ there is inertia when flying, it is also more of a simulation than a pure shooter type flying like ”Star Conflict“ and ”Freelancer" are, but you also control it with the mouse for looking around and flying and shooting, where you have to delete the space bar for rigid shooting because of flight mode on and off where you accidentally shoot here because of other games you are used to where you don't use SHIFT space bar, rigid shooting doesn't help you here either because the weapons follow the view of the mouse a bit, only that you fire with the middle mouse button is unusual unless you play “Star Valor” where you can also use weapon groups on middle and left and right.

All the other games in the X series, X Rebirth omitted because I haven't played it yet, all the others have direct flying without inertia, and a simple button assignment, and only from the X3 games onwards gliding can also be assigned without having to hold other buttons to use it, and mouse for looking around and shooting.

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“Star Conflict” has a bit more in common with “X4: Fundations” in terms of keyboard layout and functions than if you compare “Star Conflict” with “Freelancer”.

The only difference is that “X4: Fundations” also has functions that are not available in “Star Conflict”.

For example, if you play both games, it would be bad to make “Star Conflict” control completely different, because then you get confused with the other and if you play “Star Conflict” then you can't cope with it anymore, because in “X4: Fundations” there are additional functions that should be used optimally, which then confuse you in the other game, both games can only be assigned similarly to each other in the basic setting, but if you change one completely it will confuse you in the other, because both have additional functions that the other game does not have.

And this confusion applies to every game.
TM®Gold Mar 16 @ 7:06pm 
Originally posted by Moon-Shadow:
Saying something to someone doesn't help much.

Since not everyone plays the same ways, not everyone uses the same ships with the same modules.

In the following an explanation that you should rather look at it yourself how you can use it optimally for yourself, without any instructions on how to assign it best, just because someone chose it as the best for himself.

So look at all the buttons in the options, and go into “Open Space” with a medium ship class, i.e. Tackler Commando Gunship, look at it with simple PvE opponents, and then test how to get along best with everything.

The good thing is that you can change the controls at any time, so you don't have to dock to change anything.

-

"Star Conflict"

It's been too long for me now, I don't know if there are more functions now or if something has been changed in the previous configuration.

I hadn't really changed much about the controls, just a few things and to be able to use them better in general, for PvE and PvP, so for me no differences in what I fight against.

You have to set a few things in the options, like the target selection is, so the set only with button or whether you also want to shoot at it to lock on the target, by default both are on.

There are a few buttons that may have other switch, but that doesn't do you much good if you can't handle it, because you're more likely to do that if you don't play other games of a similar type that allow the same controls, if you play several games and have too different controls and you can't assign them that way you'll just get confused.

-

Freelancer

Also has fewer buttons that are necessary to do something.

I can't remember if you can glide, so up down left right, in "Star Conflict" you can.

I don't even remember if you can roll left and right in "Star Conflict" and if that was even possible in "Freelancer".

-

Control type of games.

“Freelancer” direct control like shooter, no inertia when flying.

“Star Conflict” its control is occupied like the normal standard moderate shooter, if certain things like using cover and jumping are omitted as functions, and there is also no inertia when flying.

"X4: Fundations“ there is inertia when flying, it is also more of a simulation than a pure shooter type flying like ”Star Conflict“ and ”Freelancer" are, but you also control it with the mouse for looking around and flying and shooting, where you have to delete the space bar for rigid shooting because of flight mode on and off where you accidentally shoot here because of other games you are used to where you don't use SHIFT space bar, rigid shooting doesn't help you here either because the weapons follow the view of the mouse a bit, only that you fire with the middle mouse button is unusual unless you play “Star Valor” where you can also use weapon groups on middle and left and right.

All the other games in the X series, X Rebirth omitted because I haven't played it yet, all the others have direct flying without inertia, and a simple button assignment, and only from the X3 games onwards gliding can also be assigned without having to hold other buttons to use it, and mouse for looking around and shooting.

-

“Star Conflict” has a bit more in common with “X4: Fundations” in terms of keyboard layout and functions than if you compare “Star Conflict” with “Freelancer”.

The only difference is that “X4: Fundations” also has functions that are not available in “Star Conflict”.

For example, if you play both games, it would be bad to make “Star Conflict” control completely different, because then you get confused with the other and if you play “Star Conflict” then you can't cope with it anymore, because in “X4: Fundations” there are additional functions that should be used optimally, which then confuse you in the other game, both games can only be assigned similarly to each other in the basic setting, but if you change one completely it will confuse you in the other, because both have additional functions that the other game does not have.

And this confusion applies to every game.
Thanks for the reply, I never played X4 foundations. I played alot of Freelancer and Battlestar Galactica. Yes in Freelancer you could roll, strafe everything, but was pretty uneffective, I mean I never saw anyone that mastered combat in any other way then the kill engine and afterburner to glide. Alot of people used the strafes, but the reall good pvpers only used afterburner, the simpler the better I'd guess.

I just want to know what's the standard people use, so they are not lost when chasing Ai ships like me :DeltaForce_Ohgeez:
Star Conflict , keyboard mapping.

Most people who play PvE to PvP use the standard mapping.

And only assign a few keys to how they are easier to reach for yourself.

"Star Conflict" I don't know what is possible anymore, and whether there was something added or no longer exists, only that you have to make a few settings in the options, also something about color and symbols of the enemies I don't know what it is anymore.

Example: It is of no use to me to assign it with CTRL, something that others can do without problems, because I can't use key combinations with CTRL correctly, so I use SHIFT in games for such combinations where it is not used for running, otherwise with ALT if there is no ducking and otherwise I use it without key combinations directly on keys where I have to use several keys.

Key combinations in "X4: Fundations" I use everything important that is on CTRL swapped from CTRL to SHIFT, and not so important and rarely used on CTRL combinations.

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Star Conflict

Players can be happy that it has no inertia, except that larger ships are simply made to be slightly inert so they don't turn as super fast as a small ship.

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While I'm on the subject of "X4: Fundations" and inertia, inertia is something "Star Conflict" doesn't have.

"X4: Fundations" because of inertia then something like this is possible, ship flies with travel mode then so 5000 ms ( ms, Meters per Second ), flies to a target that you have to take over yourself in space suit, brakes because of inertia needs to stop the ship, you get up and go to the exit, stop close to the target where you just get off, use the pause function and command the ship to delete commands that it stays there, scan the place on the ship it takes over, use the teleporter to get into it, order the others to fly somewhere else so away from the enemy base and follow the other.

And the ship was still flying where I got up to the exit where it slows down due to inertia when braking, and then stops very close to the target ship.

I did that yesterday to get the “Sapporo” to avoid having to fight all the “Kha'ak” where there was also a destroyer of theirs nearby that has more than 8 km turret weapon range and the main weapon with 14 km, but which was more than 40 km away from the Sapporo.

Others think they would have to go there with a fleet to get the ship and then lose ships because of this one “Kha'ak” destroyer, which has 450,000 shields, while the destroyers of the other races have around 300,000 shields, which have a maximum of 8 to 10 km main batteries and turrets only 3 to 8 km.

Even with a small ship this would work, this have don't use inertia, which flies 500+ ms and has more than 5000 ms in cruise mode, only that you would lose this ship to not hold it must fight and distract the fighters so that you can get to the big one, a big ship must hold and must not fly away because the sog from your own ship would otherwise pull you away from the prey.

Pause function and inertia, and you can achieve things in the game where others need a fleet, and then lose the ship in the process. / Everything works during this pause, in Other Games a stop and you can't do nothing.

The destroyer “Sapporo” at least has ammunition for its main weapon, the heavy whole own swarm missiles also has 10 km with which I could also destroy the “Kha'ak” destroyer, but the values of the missiles tell me nothing in the end I have too little ammunition and no more ship and lose the uniquely improved ship with which I was there.

I do a lot in the game alone with one ship anyway, where others use a fleet.
Last edited by Moon-Shadow; Mar 16 @ 7:53pm
Last played in 2021.

And in 2022 it was still installed, where I explained a few more things about the game because a few had problems because of things that didn't work or didn't find something.

Ah if I point to the picture of a profile you can see the respective game it is about from the forum, and the playing time, either always overlooked or new function, is in any case practical so you can see how much someone might know about a game, so how new a player is.

2424 hours played, because of when I last played it doesn't help much either, because I don't know what's new and different from 2021, and 2022 only read a few updates but didn't play except testing a few things that others didn't find.

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Last played in 2021 because PvP was a bit broken due to balance of a few ships that were way too strong, because of the seed chips that were added to PvP which completely messed up the balance especially since most of them didn't have any of these seed chips.

PvE mode was changed to an endless level scaling system where some players always chose too high, you constantly died because over 25 was too high because there was also a lack of balance for this system, 1 player lives all others dead, the low level chosen is taken when one chooses it, where then 1 to 2 players simply leave and then you might choose a suitable level for 4 players but for 2 is no longer possible to win.

PvP then the waiting times were too long because because of the balance less played until a battle starts, and 300+ ping in the USA was too much for me to play properly, similar to the 400 ping of the China server which no longer exists or is only accessible from China. / For my best on Europa Server, was on this Time a Ping from 25 to 35.

But since the game still exists, and some balance updates came, the worst things were probably fixed so far that it runs reasonably well.

But since then and a bit before that I've had less desire to play PvP, because when I do get around to it, it's often at times when not many other people are playing, and just playing "Open Space" is a bit boring. Apart from collecting seed chips there's nothing else I could do, but I didn't have enough credits to buy space for it because the limit is a bit small, unless that has now been increased. / I had already achieved everything else in Open Space, except for a few achievements that required a bad reputation with one of the factions for destroying turrets.
Last edited by Moon-Shadow; Mar 16 @ 8:26pm
minimum Mar 22 @ 1:49am 
yo !!

first "barrel roll" is essential in PvP = strafe+roll+down
_helps to dodge direct hits (not lazers or guided with big angle of turn)
_helps to make short U-turns
_also keep your enemy on top view diagonal and try to catch him from diagonal side not to submit the dodge of barrel roll
_avoid circle combat if possible , break the circle to be in favorable position (requieres experience in piloting)

then you need to set "lock who's locking you" button (as R if possible for greater ergonomy)
_because electronic warfare is half part of the combat
=also use [locator] if possible , it is a game changer
_heavy turret on tacklers is also anti-teleport

zoom out max for greater angle of turn and view , and "enable ship status" button reveals all drones and objects not shown by default

enable maximum informations in your HUD , and try to remember the most dangerous pilots

then ... and it is perhaps the most underestimated factor = TEAMPLAY
_you are not alone , follow someone for start and disable his opponents
_action summary :
rush , unload your weaponry , replace yourself , check battle~reload , pick target , rush ...

oh-chi-minh's tip = "if you cant kill your enemy , make his life harder"

GL HF
Last edited by minimum; Mar 22 @ 7:04am
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