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Laporkan kesalahan penerjemahan
This is probably the case with all games over time, some are no longer supported and new ones no longer come for it.
The problem is that even indie developers only do this for their games if some of them use systems that are not Windows, but for them it's more likely that they don't know about it if they only use Windows, and therefore don't try anything else that doesn't work in the end with this Game.
Big developers only do it for games if it is compatible with their engine or with the game of what the game is and how it works, and if you make money with it, because they are more likely to have people who are familiar with the other systems.
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Star Conflict
A Service Game, and the Problems with them.
A game where someone constantly writes that it is dying, at least every year someone writes that.
But there are not as many new players per year as when the game was new, and then service games stop some things, and popular things are changed because there are too few players who use it at the same time
PvE mode was changed to a level select system because there were too long waiting times for different levels to start.
PvP mode got bots because the waiting times were too long.
It is also known that everything else that is not Windows is used by much fewer people, in all Games.
So I guess they decided to stop supporting everything that isn't Windows, because there are too few players who have something else, and the player numbers have dropped so much that we had to change things like bots that don't really belong in PvP, and a PvE level selection system that still penalizes new players because they can end up with players who choose too high a level that they often can't manage themselves.
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My Problems with this Game.
Because of the PvE missions freely choose the hard level, could like I played 2 or 3 years ago, no longer level my ships that are rank 7 to 13, because you constantly have to use your rank 14 to 16 because of other players, PvP is best for leveling but if you play at times when hardly anyone plays, it doesn't help to have PvP 1 vs 1 and have the rest filled with bots, open space takes too long to level, and I also liked it best to level my even weaker ships in PvE.
Choose PvE hardness level, where several players with a destroyer who chooses alone level 25+ while the other 3 players don't even have a rank 12 ship with them, so the one with his destroyer dies continuously, the others don't even come back because nobody has the credits for it, are afk because they have to wait until the time ends, because if you leave the mission on purpose you can't play for a few days as a punishment if you do it more often. / Maybe it's better now, but for now I still don't feel like looking into it if it's still such a problem in PvE, and Open Space is always too easy and gives too little XP and credits.
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China Server.
There used to be a China server, it no longer exists, or you can no longer reach it from most countries, so it looks like it no longer exists, because nobody complained directly from China, musst servers give, but Chinese people who live in other countries further away from China think the server no longer exists, so I have no idea what's going on.
this could PROBABLY explain that , plus the fact they dont take in charge gamepads and other devices like VR (VR has an other issue with the settings of the game between piloting and 'free view' )
the solution for you is to find a windows emulator for mac , same as if you install a mobile emulator on your pc .
GL HF
Hmm....
What I think you're trying to say is that this game is not built on a common engine. Star Gem built the Hammer engine (not to be mistaken for Valve's Hammer editor for Source engine) which is in-house. If it was built on Unity or UE then the devs could just export it to M1/Arm build targets and the work is mostly done for them, but that's really quite an understatement of the problem.
The game has seen so little development in the last few years related to actual programming, that I don't think it still has a dev team, or at least it's dev team doesn't really understand the code they are working with enough to rewrite it for a 64bit, agnostic (aka able to truly run on any platform) build target so they actually *could* release on ARM/Apple Silicon. The last non-models+textures update they did was Open Space. That was pre-M1. We are on M4 now.