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Only brings what if all players have fully upgraded ships.
Full synergy, and modules in violet and orange.
And the highest ranks of ships you have.
And the seed chips if possible, even if they didn't exist before.
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So more of a challenge than a joy.
with 3 randoms, it's nearly impossible and only a attempt.
I only see the used ships (+ synergy level and stats if you mouseover) of my mates.
used modules and Power/Defence level of my mates are informations that are missed, but very important to find the correct difficulty.
i could be wrong but i did not see this information at the Prepare-for-Battle-Screen, pls correct me if i am wrong
Had the difficulty be more about swarming and more ship variety as you increase the level rather than just sheer bulletsponge and un-managable damage output i would have dirrectly understood that i was playing at a higher difficulty level.
I honestly think it would be better to increase the number of enemies and their variety to force teamplay and strategy rather than just HP&damage. Especially because this game is not an hack and slash were you can get new version fo mod that are higher and higher (like 18 19 20 22 ... like the mission difficulty)
Bad that they are just getting harder.
Advantage with more variety, even players with a lower rank and ships could do a difficult mission.
The problem that they leave the fight because the system says the other player does not yet have access to higher ones, that would be much rarer since there are more opponents and other types from rank to rank.
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So instead of seeing 10 hunters in a wave who can withstand more and more ..
To:?
8 light hunters, 2 heavy frigates.
4 light hunters, 2 medium hunters, 2 heavy hunters, and 2 medium frigates
4 light frigates, 4 heavy frigates, 2 medium fighters.
Or from a certain rank then 1 destroyers, 5 medium frigates.
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Opponents should also be able to fire missiles.
Not in lower ranks, only higher, and only a few at the same time on one player, and only in much higher ranks also more on one player.
But not something like, 10 frigates, all on one player, something is too extreme, all Player on Guardian Fregattes on would have to have a missile defense system that would defend the 10 to 11 missiles, which would intercept the first wave of missiles from one and the next from the other and so on.
Which would then be a letdown.
YES! I hope the devs realise that, and realise that the fun is difficulty brought by increase in veriety rather than pure bullet spongy enemies that OS you and forces you to avoid fighting in the 1st place if you want to win ... wich is .. royaly stupid
insignias are needed to increase your Power/Defence Level.
How to find this menu for upgrading:
Click at the Battle button,
instead of choosing Co-op, PvP or Random Mission you need to click at the Missions Button left next to the Random Missions Button.
i know this question was not directed to me but i was coincidentally at this forum
No effect in PvP, not open space.
Spec Ops. ?
BATTLE>MISSIONS>upgrades
two active modules can render your live easier
_moriarty virus 6-10 13-17 = forces enemies to shot each other during 6,+ sec
_rebellion trojan 9 exclusively on stillettoAE = capture turrets during 30sec ; funfact: also works in pvp against battle stations :P
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how do you know difficulty ? = you just feel it
level 40/40 in mission 20 can pop out everything .. sometimes .. and sometimes eeeh the mission is harder than others at lvl20 ,)
so _ just crash test _ take notes ; in other words : understand+remember=learn
that's the thing. they are not "harder"
Upgrade only uprade hull and shield amount.
meaning you will reach a moment were that upgrade bvecomes irrelevant or "a litteral timer" because your module won't heal you for more even if you have 1 million hull and shield to tank 200k damage per hit your module will only heal a few % of that..
and so like you said: you spend the whole mission not fighting. absuing stealth, use the enemies to fight each ther and cap stuff ...
Like many hardcore mods for Fallout 4, opponents get better, better behavior or more or players with opponents a normal little HP level system, instead of players 300 lives and super mutants 3'000 + lives, here the developer also made it easy .
Because making AI better and offering more variability is harder than giving opponents more and more life.
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Only a few single player games and also online games rely on good and varied AI.
Most games mostly on mass of opponents, or on more and more life and damage.
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Single player games.
Hack and slash games, both masses of small enemies, and single ones with extreme lives.
Shooters that are up there, or extremes, until good behavior, until opponents camp you dead because they are AI cheat with everything.
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So finding balance what AI can and should be has always been the hardest.
Especially when the games give the player a lot and new games ask for even more options than the ones before.
So the player can do more and more, depending on the game it is difficult to improve the AI so that it can do more without cheating, like seeing everything, infinite ammunition, infinite money, higher resistance, more life, more damage or something other.
defensive upgrade gives %hull and shield
but offensive gives %dmg
%dmg will influence 'missile slots' = healing drones for exemple on destroyer
but i can admit in open space and missions modules and modifiers are not getting good % from chips or upgrades = the best heal remains waz"dum gun when you mathematicaly tend to infinite ; otherwise [commtiment 13]and [shield projector] are some FAT heals.