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Rapporter et problem med oversettelse
At the right site you should see the bytes in text.
Maybe your hex editor has an option somewhere to show this.
Aber ich habe es aufgegeben das Addon damit "freizuschalten" Da noch wichtige Daten fehlen.
It's save to change armor, cargo, price and handling, but don't change the number of slots. Best result is, your game crashes.
For the mapping of ID to name and description, you have to take a look at your language file (de.lang, gb.lang etc.). Search for "Betty", which is the first ship with ID=0. First you have all names, than all descriptions.
The ships.bin only holds 43 ships, while the language file knows 60. Just think of the DLCs.
Anyone interested in save game format? (Only have money and ship ID at the moment, couldn't figure out how inventory or equipped weapons work.)
(FYI: when I say 'word', I mean a block of 8 hex characters)
This is the explanation of items.bin
The first block for each item is for the blueprint. The first word is how many ingredients there are, followed by that number if item IDs. Then there is another word of the number of ingredients, followed by the quantity of each to be used. Items without a blueprint just have 00000000 00000000. For example, this is the blueprint for the M6 A3 "Wolverine" (ID 0000000B):
The next block is the properties of the item. The first word states how many words long this block is.
The properties are listed as 2 word key/value pairs, with the first saying what the second is describing. Not all of the keys appear on each item, only when relevant.
These are the keys:
These are the item types (Key 00000002):
These are the item IDs (Key 00000000):
Im very confused. Also which hex editor should I use?
Good luck with that :)
And yes, always create a backup first.