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Seriously though, e.plutonium rod should last for 3 minutes on average, and you can keep up with it if you increase your production a little. Also using better fuels is always worth it.
By increasing production, do you mean having mining machines? I downloaded this mod to play with my son; he enjoys boss battles and the aesthetic of base building, not devising complex engineering systems, which I'm beginning to think is the only way of running a functioning base. Will the batteries help?
Second, yes, batteries can help with reactor fuel consumption, since reactors always work at 100% power and batteries do not have to. So if you make a large enough stack of batteries, you can use it to store energy and make it automatically turn the reactor off when it's full. It takes some wiring, but nothing too complicated. Solving such tasks is its own type of fun.
Crushers, extractors, etc all require power to get the most use out of them, and they've been the easiest way to get rarer resources at this point in our play. Powering them has been a real hassle. I hope the batteries solve this issue.
By the way, placing a reactor at least 16 tiles away from anything and wiring a switch to it is good idea, because it will emit quite a bit of radiation when working. You might want to be able to turn it off safely for refueling and getting rid of waste.