Starbound

Starbound

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Performance and Optimization.
Just a question for people who play a lot of Starbound, what's the performance side of things looking like nowadays? Any new mods to help increase the game's performance? I play exclusively with Frackin universe, and after downgrading PCs, and not being able to get a new one, Starbound's fps it too low to be tolerable. I wonder if anything has changed or come out since then that might be able to help me with performance. Thank you.
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Showing 1-11 of 11 comments
Fractard Jan 19 @ 3:13am 
Not playing atm but heard that OpenStarbound improve greatly performances.
Try OpenStarbound. It's a fork of Starbound which drastically improves perfomance and brings new features. You can find it on GitHub.
It should be compatimble with mods from Steam Workshop but I haven't tried playing with them yet.
Last edited by KalakaWhitewing; Jan 19 @ 5:55am
Originally posted by KalakaWhitewing:
Try OpenStarbound. It's a fork of Starbound which drastically improves perfomance and brings new features. You can find it on GitHub.
It should be compatimble with mods from Steam Workshop but I haven't tried playing with them yet.
Yes! i have discovered this last night. I am also locally hosting my own server, to divy up pc resources. I hope this works.
Originally posted by RUINS CONQUEROR 9000:
Originally posted by KalakaWhitewing:
Try OpenStarbound. It's a fork of Starbound which drastically improves perfomance and brings new features. You can find it on GitHub.
It should be compatimble with mods from Steam Workshop but I haven't tried playing with them yet.
Yes! i have discovered this last night. I am also locally hosting my own server, to divy up pc resources. I hope this works.
Addendum: The server is crashing on launch. I put an asterik in the config file, like that one forum told me to, because i was unable to connect to it.
Not sure what to do.
Last edited by Fentanyl Sentinel; Jan 19 @ 8:02am
Originally posted by RUINS CONQUEROR 9000:
Originally posted by RUINS CONQUEROR 9000:
Yes! i have discovered this last night. I am also locally hosting my own server, to divy up pc resources. I hope this works.
Addendum: The server is crashing on launch. I put an asterik in the config file, like that one forum told me to, because i was unable to connect to it.
Not sure what to do.
You should put OpenStarbound in a different folder and provide it with .pak files which it requires. Error messages should tell you what you need when you try to launch the game.
Originally posted by KalakaWhitewing:
Originally posted by RUINS CONQUEROR 9000:
Addendum: The server is crashing on launch. I put an asterik in the config file, like that one forum told me to, because i was unable to connect to it.
Not sure what to do.
You should put OpenStarbound in a different folder and provide it with .pak files which it requires. Error messages should tell you what you need when you try to launch the game.
No OpenStarbound works just fine, it's just that I was trying to host a dedicated server to join locally, as a way to "divy up" processing power. This didn't work because I couldn't join the local dedicated server i had created, but upon further research, this probably would not have worked anyways.
Originally posted by RUINS CONQUEROR 9000:
Originally posted by KalakaWhitewing:
You should put OpenStarbound in a different folder and provide it with .pak files which it requires. Error messages should tell you what you need when you try to launch the game.
No OpenStarbound works just fine, it's just that I was trying to host a dedicated server to join locally, as a way to "divy up" processing power. This didn't work because I couldn't join the local dedicated server i had created, but upon further research, this probably would not have worked anyways.
I don't know what's wrong. Maybe a peek into logs will help.
Originally posted by KalakaWhitewing:
Originally posted by RUINS CONQUEROR 9000:
No OpenStarbound works just fine, it's just that I was trying to host a dedicated server to join locally, as a way to "divy up" processing power. This didn't work because I couldn't join the local dedicated server i had created, but upon further research, this probably would not have worked anyways.
I don't know what's wrong. Maybe a peek into logs will help.
ehh it's fine. It looks like starbound already "hosts" a server when playing singleplayer, so there's no reason to make a dedicated server on the same machine, after installing a few mods, using open starbound and doing /fullbright, I am getting 60 fps most of the time. Would appreciate if there was a way to remove the framelimit for free, but I can't seem to find anything.
Deadoon Jan 21 @ 2:58pm 
Originally posted by RUINS CONQUEROR 9000:
Originally posted by KalakaWhitewing:
I don't know what's wrong. Maybe a peek into logs will help.
ehh it's fine. It looks like starbound already "hosts" a server when playing singleplayer, so there's no reason to make a dedicated server on the same machine, after installing a few mods, using open starbound and doing /fullbright, I am getting 60 fps most of the time. Would appreciate if there was a way to remove the framelimit for free, but I can't seem to find anything.
When you run the dedicated server in addition to the client, you are splitting the resources a bit more. The base game is really bad at thread management(it's basically single threaded for the majority of it) so offloading as much as possible elsewhere helps.
Originally posted by Deadoon:
Originally posted by RUINS CONQUEROR 9000:
ehh it's fine. It looks like starbound already "hosts" a server when playing singleplayer, so there's no reason to make a dedicated server on the same machine, after installing a few mods, using open starbound and doing /fullbright, I am getting 60 fps most of the time. Would appreciate if there was a way to remove the framelimit for free, but I can't seem to find anything.
When you run the dedicated server in addition to the client, you are splitting the resources a bit more. The base game is really bad at thread management(it's basically single threaded for the majority of it) so offloading as much as possible elsewhere helps.

Interesting. Well unfortunately due to reasons that are too personal to explain why I can't, I don't think I can host a server and join it locally (Unless you can do it without port forwarding? OR messing with the default gateway webpage in anyway. If so, please tell me).
Regardless the game is running pretty well, although I fear what'll happen when I start getting into intense automation - I don't think the fps will keep up even if I spam 3 state cyclers everywhere. there's only one way to find out.
I'd like to ask about this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1240540230
it doesn't seem to be working, and when weather events happen such as rain, my fps drop significantly. Is there a better mod that can decrease or remove the graphical fidelity of weather events?
Last edited by Fentanyl Sentinel; Jan 21 @ 3:45pm
Fractard Jan 28 @ 4:16am 
What I have been told is that port forwarding can help when hosting, but its not mandatory. Have you tried Steam firend invite? Alternatively there are softweres like Hamachi that can help when using starbound_server.exe. Last solution is a dedicated server, either public or one rented by you.
Be awere that universe is only stored hoster side, modifications are not shared. So on a public server you wont have access to your files, unless an admin agree to send them to you.

There is a weather optimisation mod, don't remember the name but it have FU/Diverse Weathers versions.
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