Starbound

Starbound

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It's like 1.3gb... It looks similar to terraria and that game is only like 48mb... why is this so much bigger?
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Showing 1-15 of 16 comments
Wait Dec 9, 2013 @ 9:49pm 
i have 3.2 gb =)
Because the game is alooooooooooot bigger.
Pheex Dec 9, 2013 @ 9:50pm 
more pixels
Wait Dec 9, 2013 @ 9:50pm 
oh sorry 3,002 gb
< blank > Dec 9, 2013 @ 9:51pm 
More content, and the game is unoptimized. If you look into the game's files, you'll find plenty of unfinished things. A lot to look forward too. Not to mention the multiple OS versions.
Last edited by < blank >; Dec 9, 2013 @ 9:52pm
Chad770 Dec 9, 2013 @ 9:52pm 
Terraria is 1 map, Starbound is millions of maps/planets in each diff sector
Haby001 Dec 9, 2013 @ 9:56pm 
Most games take a lot of space from the files to render the graphics of the game. Terraria is not the case (pixel art) and so is starbound, but starbound has a much larger space to cover as well as object. Even when the planets are procedurally made, they still need a blueprint or a small sample of what it must have (color, materials, ore %, etc) so this adds up to the formula. Lastly, the 3 platforms it must substain, even when you only use 1/3 of the engines (Win, Mac, Linux) you need all of the assets that come with them so you dont get any bugs.
Massive numbers of large, hard, erect, bags of pixels for everyone to jump right into
Dec 9, 2013 @ 9:59pm 
422 quadrillion maps approximatly
Toloth Dec 9, 2013 @ 9:59pm 
Anyway to force steam to update it..it wont for me? What download servers are you guys using?
TwoToesBarbarian Dec 9, 2013 @ 10:00pm 
Terraria uses a more simple programing and scrypt writing sofware. Starbound uses the complicated C++, which is a much more resource intensive program to use.
bensrob Dec 9, 2013 @ 10:01pm 
One of the reasons it is so large at the moment is that they decided for the first few weeks of the beta to leave the debugging symbols on when compiling the game. It means teh exe file will be alot bigger however it gives them a lot more information back if the game does crash, speeding up the development process

Edit: Which will add quite abit onto the 600MB game exe and 400 server exe
Last edited by bensrob; Dec 9, 2013 @ 10:04pm
bensrob Dec 9, 2013 @ 10:02pm 
Originally posted by TwoToes:
Terraria uses a more simple programing and scrypt writing sofware. Starbound uses the complicated C++, which is a much more resource intensive program to use.
C++.... resource intensive compaired to scripting.....
elvenspirit Dec 9, 2013 @ 10:07pm 
Originally posted by Sabre:
It's like 1.3gb... It looks similar to terraria and that game is only like 48mb... why is this so much bigger?

The sound files alone are bigger than terraria (this is probably to be expected with the instrument showcase they had)

The game also installs a launcher for win32 as well as linux32 and linux64 which are each larger than terraria.

Not sure what's causing the launcher to be so large though - i guess you'd need to ask someone who knows more.
Rail Dec 9, 2013 @ 10:07pm 
Originally posted by TwoToes:
Terraria uses a more simple programing and scrypt writing sofware. Starbound uses the complicated C++, which is a much more resource intensive program to use.

The fact that Terraria is written in C# and Starbound in C++ has absolutely nothing to do with the size... The reason Starbound is so much bigger is due to the huge number of assets (object images, sounds, music, etc). That being said the binaries do seem kind of big which is strange, they probably have some embedded resources in each one..
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Date Posted: Dec 9, 2013 @ 9:49pm
Posts: 16