Starbound
Combat VS Enemies feels boring and ruins the game for me...+Other Stuff
Seems that enemies jump around like bouncy balls and have no thought out combat moves at all.

All the enemies on the planets I've encountered are ridiculously big and travel at insane speeds.. It's not that they're hard to kill... Because they're not... It's just that they are not satisfying to kill and they look like something out of a badly copied Pokemon game.

I loved the enemies in Terraria... The combat was predictable in it but at least it was somewhat challenging and fun.

I play this game hoping for something that resembles the feeling of a survival game but the combat is just poor and unenjoyable.

The movement physics are slow and poor and the gravity/fall speed is terrible.

The idea behind the game is good but there lacks a lot of flow... In both combat AND crafting...

Just creating something is fiddley... Moving your inventory around is annoying and time consuming.

I know this is just a beta but there needs to be some input from people so here is mine:

Combat is bad and boring and has no flow at all.

Placing blocks and digging is far too fast and doesn't feel satisfying at all (You can place blocks far too fast and feels more like sandbox MODE rather than a Sandbox GAME.

The enemies look terrible and seem to be too big.

What's with everything bouncing around rather than actually jumping? It's like everything in this game is filled with gas?

Please give me your input and know that I'm not flaming or trolling here..

I REALLY want to like this game but at its current state it's just floppy and empty for me...

However I love the LEFT click and RIGHT click for foreground and background. That is something Terraria should have had....

ENEMIES ARE TOO BIG AND LOOK CRAP
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Показані коментарі 4660 із 76
There's really not much worth reading. Most of your complaints are subjective and about "fun". "Fun" is subjective, and what isn't fun for you, can be great fun for me.

The generic Pixels currency acutally makes crafting less tedious. Instead of need recipes for all that decorative stuff, you just scan it and print more with pixels.

The armor being used to craft other tiers of armor is a gameplay mechanic. It prevents people from crafting the final tier of armor by someome with L10 planet access by gathering a handful of stones. It may not make sense to you, but from a design standpoint, it makes perfect sense. World of Warcraft required the same thing to upgrade final tiers of armor, and it worked swimmingly. It also helps keep the game from becoming Terraria's endgame with 8 kinds of ore you completely ignore.

Your ideas about temperature are actually a very tedious idea, though a good one on paper. Having to carry campfires and a leather jacket to swap on is tedious enough without slowing down every few seconds. This will make your complaints about the NPCs worse, too - you'll be slowly and they'll be just as fast. Needing another player to thaw you out (as opposed to just dying) would also never work in Singelplayer. Survival mechanics will likely be implemented in more detail post-launch. I expect "hardcore" mods to pop up quickly.

And as for the enemies - you've played too few 1980's hits. Also, every game was a "B-title" - nobody was established in the 1980s, hence the name Final Fantasy (the last thing they get to make if it didn't succeed). Video gaming wasn't even remotely widespread until 16-bit consoles (i.e. the 1990's). In those games, if your hitbox touches an enemy hitbox, you're hit. There's no attacks, no skills, no defense (like a block - dodging is your only defense usually) you just get hit. In Starbound, the enemies actually have to attack you to hurt you. Bumping you isn't painful. Also, considering that every enemy is randomly generated from a pool of pre-listed features and behavior, I'd say this is nothing like 80's titles. I'd even go so far as to say you have no idea what those games are really like - either that you've totally forgotten.

I wouldn't bring Pokemon into this if I were you - you're doing poorly with your purposed knowledge of video gaming in general already. Regardless of how childish or cartoony Pokemon look (and how much Starbound enemies may resemble them), they're in their 5th (or 6th) generation of video games and they're bestsellers with user scores of 9.6/10, and their critic scores are just as high. The Pokemon video games are actually excellent examples of RPG games gone right. Personally, I rather enjoy the silly looking monsters. It's also much better than the stale "orcs, dragons and demons" mix that's always around. Even the Collectible Card Game is still a big hit. Pokemon, regardless of how much people love to hate on it, is one of the most polished and successful video games series ever, and for a game to resemble Pokemon isn't even close to a bad thing - it's just popular to speak about them with contempt.

Quote from OP: "I loved the enemies in Terraria... The combat was predictable in it but at least it was somewhat challenging and fun."

The beauty of Starbound is that most of your "this is getting stale" problems can be solved by going to another planet. This game is a million Terraria's wrapped in a procedurally generated wrapping. If you're struggling to have fun playing this game, it's either your attitude or this just isn't the kind of game for you. If you don't like the enemies on one planet, move to another.

It's not perfect, but Starbound is one of the most ambitious projects in gaming ever. Period. You cannot find a game that matches the scope of a procedurally generated universe. Starbound is taking Minecraft's and Terraria's concepts and growing them exponentially.

What you're also totally neglecting is that this is still a beta, and this is a really, really good beta. It lacks as a launch title because it's not a launch title yet. Then there's post-release, where the community gets their first real chances to make content without the game version changing rapidly and breaking mods and addons.

I'm not sure what video game industry you've been looking at, but I've been playing video games since there were video games to play, and you have absolutely no idea what you're talking about. The only opinions remotely valid in this are "it's not fun", and that can be due to this just not being a game you like. You talk like you know of "the gaming days of old" when games were just 8 colors of very large blocks of pixels, but the more I read of your opinions, the more it seems like the resemblance to those games turns you off. The appearance and combat style seem to be your big argument, and it plays and looks like a traditional video game at it's core.

If you're looking for a hardcore survival experience, this isn't it right now. I imagine it could be later, and I recommend you get into modding. If your ideas are half as good as you think they are, then putting them into a mod is an even better idea. The best part about PC gaming is you have the power to just change ♥♥♥♥ at will - just learn how to do it. It's easier than you think (but really, really, really time consuming).
Автор останньої редакції: Tired of your crap; 4 січ. 2014 о 12:34
Цитата допису InstaPwn:
But that still doesn't call to attention the fact that developers do not often read steam posts. If he were to take all your suggestions and rewrite his evaluation of the game in his opinion, it would still be a better decision to post it on the actual forum rather than here..

If people support it in large numbers it will be linked to the main site and/or the ideas in it will end up on the main site with the support of people the devs listen to.

He posted it here so many he's not comfortable posting on their main site. That's a solid idea posting it on the main site, but I believe the ideas will reach there if the hold water and are solid. This is also a nice place to refine those idea's before going to the main site.
Автор останньої редакції: Locklave; 4 січ. 2014 о 12:34
Цитата допису InstaPwn:
Yeah I agree with this being a perfect place to brainstorm ideas that could potentially work in game. Then compacting all the useful information into a post on the offical forums that would actually be taken seriously. I have actually done this with other games on the steam forums. I can't help but troll though. In my opinion becoming heated in a discussion brings out a passion in the person trying to get the point across that could lead to him considering things he may have never thought of before. Passion in writing goes a long way, regardless of how you get the passion out of a person.

Trolling is the truest test of an idea's worth, idea's of true substance refuse to be derailed. I've trolled before and been caught up in the idea, joined the thread as part of the thinking process.
I think you people ask for a lot of things in a constumer post. Buy a preorder and have access to the beta stage dont make you a betatester. If they want a betatester who send them well defined proffessional briefs they should pay for it (and im sure they have a few people on board doing that).

Just be a less wannabe in life and share your opinion with the community, claim, blame or just play quietly but dont ask for ideas.

Ideas have a price, you can not "make" ideas in a fabric, and i will share my thoughts but not my ideas for free. Have it on mind.
The comment about Pokemon being successful... This isn't a catch em all game so the success of pokemon is not relevant.

In short, some of the things posted here are worthwhile reading.

However, to tell me to keep my emotions out of the post is ridiculous. It is emotions that I feel when I play the game and so emotions I shall show.

As for being comfortable about posting on the main site. I didn't even think of that so don't make assumptions as to why I do things without asking first. I thought the devs would read here.

I'll make a post and try to keep emotions out of it so people don't have a reason to give me emotions back hypocritically :)
i am thinking about how awesome the game could be if the combat was more fluid and the monsters biomes like some could be using traps like an ant lion and some make an structure like an hive.
now that could be an start but what i dont is why there are no weapons like a flamethrower.
or stun granades or semtex granade i mean why whould an intire universe in basic be using gun,sword and shield (i am only comparing it to reality)
Planets are NOT dangerous feeling.

Making enemies faster or do more damage would not add to the challenge but would just create frustration.

If you enjoy the combat mechanics then IMHO you have a lot to learn about physics.

Enemies just mindlessly run at you... Sometimes they run through you.. Sometimes they bounce back.. Other times they do not.

Dying just feels like the game screwed you over rather than you played badly or got overwhelmed.

The game just tries to screw you with poor mechanics and the most atrocious physics I've seen in a long time.

This kind of poor programming was something that you would find on:
https://www.youtube.com/watch?v=OCZWM3hvpo8 - FFW to 2:53 and Watch that !

I would expect this kinda poor physics to never happen again.

Also the weapons seem to have 2 frames of animation with a shoddy after effect that lasts another 2-4 frames to show where the weapon was even though it was never there.. There is just an arc in front of you that somehow is an attack.

So I attack and something jumps into my sword that is still in attack animation of "end" of swing and an enemy jumps into it and gets hurt and is somehow launched back.

The devs can either read this with my emotions or not.. In the end it is you guys who will be stuck with this rubbish.

It's 2014. We have the hadron collider. We are attempting to harness fusion power. But for some reason starbound developers can't make a pixel art sprite bounce correctly off a 2frame of animation sword.

Also, why are the weapons animated by hand when they could be animated using a tween rather than an ugly trailing glow that is trailing something that didn't even move there in the first place... It was above my head.. Then it was instantly in front of me... What on earth is this trail trying to portray about the weapons movement? The weapon had literally no motion.. Just a start and an end. These trails are supposed to emphasise speed, not emulate it and should not last as long.

Weapons are slow, cumbersome, feel weak (Even the strong ones as the effect on the enemy does not look devestating even when they are one hit) boring, poorly animated, poorly hit detected, uninteresting and every single weapon has poor physics.

There are a few interesting ideas in this game but the game as a whole (YES EVEN FOR BETA) is just a poor excuse for a sandbox survival game (And YES they are trying to make it a survival sandbox game as that is why you need to eat and stay warm so do not dispute this!)

YES THIS GAME IS A

" SANDBOX SURVIVAL SPELUNKER PLATFORM RPG "

People just love to argue when there is no point to be made.

I want this game to be great as much as everyone else does but this game is just hopeless and only being held together by some nice ideas and a 'less confusing crafting system that Terraria'.

The fact that building on a planet is worthless as you will leave it to go to another within an hour or so means that building is completely unrewarding.

No one will want to make a permanent home and this really makes the game lack that "I live here" feeling that helps us escape reality like Terraria did.

No I don't want this game to be Terraria as it lacks the survival feel very soon after the first day or two.

I think this game should be far more dangerous, better physics to make it challenging rather than retardedly dying to enemies that can phase shift through you and it should give you a reason to set up home somewhere.

The whole game is backwards and broken... I was hoping for something much better than this overhyped and underdelivering B grade title that deserves to be GOTY if it delivered what it should.
Автор останньої редакції: Barley; 5 січ. 2014 о 0:56
Цитата допису MightyToaster:
i am thinking about how awesome the game could be if the combat was more fluid and the monsters biomes like some could be using traps like an ant lion and some make an structure like an hive.
now that could be an start but what i dont is why there are no weapons like a flamethrower.
or stun granades or semtex granade i mean why whould an intire universe in basic be using gun,sword and shield (i am only comparing it to reality)

Seems everyone has nothing complimentary to say about the combat system so I guess I hit the nail on the head.
Цитата допису ActionPoohole:
However, to tell me to keep my emotions out of the post is ridiculous.

No, what's ridiculous is how he told you to leave emotions out of this and that it wasn't worth reading because it was your subjective opinion, whereupon he goes on for about a dozen paragraphs of emotional, subjective opinions, spiced with a hint of validating his opinions by questioning your loyalty and desire to play video games.

Цитата допису Mog:
The generic Pixels currency acutally makes crafting less tedious. Instead of need recipes for all that decorative stuff, you just scan it and print more with pixels.

How is it less tedious to require pixels to craft an initial item? In what universe does it make sense to have all the materials to make something and be standing in front of a bench with the tools and materials needed to make it but can't do it until I burn a $20 bill? That's like having bacon, lettuce, tomato, and bread but not being able to finish my sandwich unless I slip the microwave $5.

Цитата допису Mog:
The armor being used to craft other tiers of armor is a gameplay mechanic. It prevents people from crafting the final tier of armor by someome with L10 planet access by gathering a handful of stones. It may not make sense to you, but from a design standpoint, it makes perfect sense.

So is there a mechanic that stops level 10 planet people from accessing level 1 planet ores? Because I'm pretty sure if they can grab level 10 ore, getting some copper and iron isn't going to be a large hurdle to clear, so yes, he's right - it's tedious.

Цитата допису Mog:
I wouldn't bring Pokemon into this if I were you - paragraph about Pokemon sales figures and subjective opinions.

If you want to debate the popularity of Pokemon and how much money they've generated, fine, but I'm pretty sure his point was that he doesn't appreciate every enemy being of the same general art style. It takes the feel of terror out of the game knowing that the most aggressive monster on a planet is also a Pikachu with a different color. The game puts on their "survival" hat and shoehorns hunger, warmth and oxygen into the game, but forgets that you're on a hostile alien planet and should give you a reason to look at and fear the local wildlife. Nobody in, "Jurassic Park" ever said, "♥♥♥♥ me, that raptor is adorable! I'm going to walk up to it and see if I can pet it or it disembowels me" because the raptors were most certainly not cute, and everyone in that survival situation was pretty confident by the look of him he wasn't going to roll over and let you rub his tummy.

Every time I see a monster my immersion level drops dramatically, and that's not good in a game trying to flesh out a survival game with lore and a backstory ripe for roleplay. If you were playing a game of D&D with your friends you wouldn't appreciate it if I busted in the room every minute drunk and naked wearing a clown mask shouting, "STILL PLAYING MAKE BELIEVE?!" You could keep trying to convince yourself I'm the lovable jester designed to boost morale on your dungeon adventure, but everyone would know it's just your drunk, stupid ass room mate. The monsters in this game are the drunk, stupid ass room mate.

To touch on this quickly:

Цитата допису Mog:
The beauty of Starbound is that most of your "this is getting stale" problems can be solved by going to another planet.

And to that I'd say it's less than beautiful knowing they're all just reskinned from other planets that follow the same behavioral patterns and skills but with more HP and hit harder.

The rest of everything you said was really just you trying to call his gaming credentials out because you don't feel he's, "old school" enough, or whatever, as if I should be waiting on my award for playing, "Duck Hunt" half an inch from the television screen or owning an Atari.

You make good points Action. I'm also glad I'm not the only one who thinks the monsters are all too damned big. Paired with their already stupid looks it feels like I'm fighting bobble head, "Sesame Street" characters.
Цитата допису ActionPoohole:
*snip*

Thanks for the long post, which i suggest replacing your OP with actually. I'll reply to each section of the post i guess. However, just so you know all you did was just offer a huge chunk of unnecessary explanation (more than needed) which actually wasnt needed as much as the "solution" part i was talking about. Maybe i did not stress that more than the other, but im more interested in the solutions you have to what you said yourself. For now ill assume the obvious which is the solution is to do somewhat the opposite of what you're complaining about or whatever solution you mentioned if you did. I was also interested to see some comparison with terraria, as in how terraria actually did X better. I do appreciate the work though, i really do. Gives a bored person like me something to do in my free time.

1. About the enemies jumping too high (if i understood what you said correctly) i believe it is to avoid getting stuck? even though they still do get stuck in some cases. I think it was done for that reason to be able to reach the player without getting stuck. At least thats what i think their attempt is. How to fix it? like hell if i know, im guessing you want them to be normal and realistic. Personally? Im fine the way it is and there would be no harm if more realism was added to that.

2. Early game weapon, if we're talking about the ball coming out. Look at it like this if you have to, you are slashing the wind and the force/element of that weapon creates a projectile and then shoots/emits it forward. If we're talking about realism, wouldn't it make more sense for it to be delayed? instead of instantaneous action. I apologize but i couldn't understand this point clearly enough so i cant say anything more than that. What i mean is, what do you actually want it to do? i dont really know what real world physics you want applied to it. This is fiction and real world physics doesn't have to be applied if they dont want to. I think you want special properties to projectiles (this is already sort of there with guns) but the thing is there is no need for it actually.

Side Note : How did terraria do combat better? would you like to answer this question? and maybe im bringing terraria too much here. Truth is you brought it first and it is logical to compare both so i think its fine. If you dont want to talk about terraria its ok too.

3. I actually like the change on the bow from terraria. Thats only because im a lazy person, i dont like to make arrows over and over and over again to enjoy my bow. If your point is that it doesn't make sense for bows to use energy, then yes i agree. However, that talk about the feeling of being a real person stranded on a planet... not so much. This probably more related to the lore, each race is different. If i remember correctly the only race that qualifies for that description is the human race. Not sure about the rest.

4. Enemies travel too far too quickly and their animations are boring. You have to understand that this is the result of randomization. This will probably improve in the future, but due to the way it works right now enemies are not as unique as you want them to be. About the traveling too far, isnt this why they gave them the super jumps? to not get stuck and catch the player. To be fair this is not a flaw actually this is more like your preference for more realism. Its how they designed it, its not for everyone. Are they supposed to travel that far? its fiction, nothing is real. Its really their choice, for me im actually TOTALLY fine with how it is and it doesn't really bother me. Except when its the minibosses, those.. go wild on you. I like it because it adds to the difficulty, the game is already easy as it is. Making the enemies more real in terms of traveling just makes it easier, which.. probably isnt that good.

5. I never experienced any latency issues, i've been playing with my irl friend through the whole game and it was a very smooth experience? other than the game crashing when using mods.

6. This is not DayZ, Rust, or any other survival game. I dont think its trying to be actually, i think they are keeping surviving aspect to a minimum at least for this beta if not for the whole thing. Right now its more focused on exploring as they have said before. About beaming up to the ship, you can actually just exit game and get back in and you will appear in your ship (unless they fixed this already) but they did what they could do about it. Which is you cant beam up underground (after a certain point) and that is good enough. ON surface you should be able to beam up to your ship, i dont see why not. If you have some creative solutions to add here that would be great. If not then i dont think it should be changed.

7. What you said about hunting meat, i feel is to useless to be included and would just result in much more questions on why meat isnt coming out. More complaints like your topic etc etc. More interesting? no not really, definitely not as interesting as minor detail that water has (mute sound when you're in it). This is my own opinion on that, i just dont feel that adds to anything really and would be a waste of time to include. -- Ok i will also reply to what you think is "good combat physics" here. Sigh.. an interesting battle for meat? really? -insert a massive facepalm here- it looks like you want a seperate minigame for meat. Look at it this way, the player just WANTS his meat. I dont want to deal with some dramatic ♥♥♥♥♥♥♥♥, all i want is to slay the enemy and get the meat. Its as simple as that, now to what you've said which is timing your swings correctly and the monster going back then jumping on you. I dont know what game you've been playing but THATS already whats going on in starbound. Im literally doing what you just said and the monster DOES go back and it DOES jump on me eventually and i DO have to get out of the way. That happened countless times. Now to reply to the bouncy pokemon part, again this is not supposed to be a realistic game. Games have realism to a certain extent, a game like starbound is not required to be realistic. Its sci-fi, the monster can negate the laws of physics if they want to do it that way. You want it to be more realistic, thats fine too im just saying that it actually doesn't have to be that way.

8. Cold system : Finally something that is actually interesting, i agree that would make cold much more interesting. About the "friend" you keep bringing up, just remember that people play this solo too, so this friend wont be available all the time. However, this is a good idea and i like it. Is it required though? is it a flaw in the game? no not really because again as i said so many times its fiction. Meaning that it might be a flaw for you but for another person it isnt and its normal. This can even be made as a mod and that would increase the chances of it being in the base game. Also for crying out loud, please you dont need to make the game rewarding for your friends for getting you out. Yes its interesting, but multiplayer experience is a whole other thing. Something like this is more of a bonus feature rather than something that will improve your game experience immensely. Its just another nice minor detail like the water muting sound.

9. Spending pixels to make an item has been discussed alot on the forums. Some people see that it totally makes sense and others think its ♥♥♥♥♥♥♥♥ and it needs to be removed. Im on the former's side, i think that it totally makes sense. We're talking about realism here yet again, so my explanation to this is to make an item that is made out of pixels.. you obviously need pixels. Im not saying that the devs put it there because that is what it means, but people are asking for a realistic explanation as to why we're using pixels for crafting. That is why if you want an explanation that actually makes sense. Whats the real reason behind it? i wouldn't possibly know unless im on the dev team but thats the best guess i got that makes sense. About the non linear flow, tiy already said that how progression works right now is merely a placeholder and that what they have planned is something completely different. The GUI is perfectly fine for me o-o except for the one feature that is sorting items and auto stack. I remember terraria had auto stack, not sure if it had sorting but whatever. This is probably going to change too and no i think you're wrong about the rest not changing(there are things you said that dont even need to be changed as well) and im not saying that everything will change, im talking more about the linear progression. Tiy did actually comment on that, im too lazy to get the source but im sure you can find it yourself if you really want to.

10. @ your opinion about building homes and stuff being a waste of time. Nope, since you can set your home planet, and that would actually be your base. Actually i know many people who did that, and are making a whole village on their home planet. Its actually very fun and i will do it once the game is more stable. With all these npc spawners, it should be really awesome i bet. -- The core mechanics are just same as terraria to me. I dont see much difference really, and it wasnt any more rewarding to me in terraria than it was in starbound. To the rest of your summary, its pretty much as you said -your opinion. While i disagree with many things you have some good points. Cant really say much more.

"Is that enough detail and information for you? Also, stop being rude to people who have a right to comment. You might think you're just discussing but you are a rude sod and you do not deserve this detailed explanation but because you're such a stubborn fool I thought I would devote some time to the needy and give you the extra helping that it seems everyone else was not in need of and managed to reply quite effectively to the points that I made without a description worthy of a written report to the company CEO. "

Now the last part of your post is very interesting, no i was not rude at all is what i think. Didnt even come as close as you did. It all goes back to your interpretation of my post. I did use alot of caps and im using them again now, i dont usually do that. I did it to stress my points, and to increase the tone of the post. So yes the tone might have been abit rude, i really dont think it is from my pov but it might be for others. Now go read your posts and see how rude you were to the devs, maybe you dont think they are human beings and that they deserve a good post. Instead of a guy complaining and whining. Moving on, Lots of insulting you got there, i dont think i even insulted anyone. All my comments were directed at your arguments or others, i did already get banned once before for calling someone retarded (first time in my life on a forum that i go as far as calling someone retarded and probably the only time insulting anyone) and this just shows how this community drives me crazy sometimes. Enough about that, lets talk about you again. You're pretty much insulting the devs work, calling it crap and turd and whatever other stuff. You've never thought once that you were being rude? you dont think the devs deserve a good post? sigh. I just hope you look at things from both sides not just your side.

" give you the extra helping that it seems everyone else was not in need of and managed to reply quite effectively to the points that I made without a description worthy of a written report to the company CEO. "

Thank you sir, how does one even describe the replies you got as effective is beyond me. Maybe because they were on your side, maybe im getting attacked this much because i disagree with you. This is my life, i disagree with people, i am to blame if it was for the sake of just disagreeing. Too bad this isnt the case here. Anyways i apologize for any "rude" sentences and paragraphs that i post, and happy new year. I hope we all become less "rude" in the future.

Good job if you read all this, i did read all of your post. Unfortunately i wont be able to do anymore posts like these because ill be way too busy with finals and college projects.


Цитата допису Mog:
There's really not much worth reading. Most of your complaints are subjective and about "fun". "Fun" is subjective, and what isn't fun for you, can be great fun for me.

This is also very true, this is all subjective for the most part really. You have some nice counter arguments as well that i would love to reply to if it wasnt for the char limit that posts have.

Цитата допису Stalinator:
Цитата допису Mog:
The generic Pixels currency acutally makes crafting less tedious. Instead of need recipes for all that decorative stuff, you just scan it and print more with pixels.

How is it less tedious to require pixels to craft an initial item? In what universe does it make sense to have all the materials to make something and be standing in front of a bench with the tools and materials needed to make it but can't do it until I burn a $20 bill? That's like having bacon, lettuce, tomato, and bread but not being able to finish my sandwich unless I slip the microwave $5.

Because you're thinking that pixels = dollars. Its true that pixels is the currency in starbound AND it is also what the world is formed of. Everything is made out of pixels so its obvious that you need pixels to make something. Makes perfect sense, just that you need more creativity or "thinking out of the box" to figure it out. What you used there is just false analogy, pixels and dollars are not the same :v, duh, i know right? lol.
Автор останньої редакції: Sliferx; 5 січ. 2014 о 10:58
Yes I read your post Sliferx, and yes you did sound like a douche. As a developer you open yourself to criticism and that is just how it is so it's not like me calling the game a turd is anything new. It is what we call opinion. I'm sure some people love me but others think I am a turd and to them I say F U. So that's how you can deal with me insulting their work.

I understand how difficult it is to create a game. I do my own artwork so I know. But I would rather make something great or nothing at all.

Lots of great ideas in the game. I give kudos but ideas are thoughts and not actual physical substance.

I am a 28 year old guy who has enjoyed games like Dungeon Defends that are cartoony as hell.... Cartoony games and pokemon is not my problem.

I used to watch Pokemon with my gf when I was 26 or 27... The Characters were stupidly dumb at times and hilarious and the pokemon were cute and the battles were kinda fun. So yeah, nothing wrong with pokemon when I'm in the mood to watch some silly ass funny ♥♥♥♥♥♥♥♥♥.

This game feels fluffy like a cute little bunny, but not a good quality bunny you buy from a warez store but one that feels like it's made of felt from a Grab and Win machine at your local Cinema.

I do believe that they ARE trying to make a survival game as you can't even live without eating or staying warm.

Building on a planet that doesn't have added hostility makes the house or village feel boring and without peril. In terraria the enemies got harder and building was rewarding.

Being on a low level planet with the greatest design would be fantastic... Till you want to defend your castle and find that only fluffy bouncy pokemon that die in one hit are randomly scattered at the gates to your castle... Sigh.

To explain the terraria combat being better. When I hit them, they fly back correctly. They don't try to teleport through me or jump a bazillion miles into the air in order to reach me. Some enemies are easier to knock back, others not. Some home in on you. Some fire through walls. Bosses are well designed and scary or at least interesting.

Also the gibs are cool. The sounds are good where you actually feel like you're wallopping something.

The combat in terraria is just far far FAR better than in this game and in fact... Not even in the same league. Terraria combat is just MUCH better.

As for the weapon I was talking about... I swing the weapon and half a second later a ball comes out... Shouldn't it at least come out at the end of the swing animation. The ball comes out after the bloody weapon has been sitting at it's End frame of animation for far too long.

Quick Points:

Game is not in the slightest bit scary or exciting. (Fun, Maybe..? Scary/Exciting? No)

Combat is boring, slow, floppy, glitchy, unrewarding, tedious and just plain terrible. (Try to imagine this kind of combat in even a simple fighting game and it would be a title destined to fail instantly)

Enemies look like childrens toys.

Pixels are a form of currency in the game so therefore that arguement is invalid. (I would love to see some other, MORE creative way of bypassing this issue without it feeling like just an added step of impedance.)

Ship isn't customisable.

Planets are not worth building on as they provide no long lasting threat value to make you feel like you're living in danger.

Insult or not, the game is a TURD. I am mostly annoyed at this because Starbound could be something great. But I just see it as something that will provide ideas for another developer to use and ideas to avoid.

This game has learned so little from the success of Terraria and tried to create something new by making MASS procedural and just neglecting the core game experience which is physics and atmosphere.

This game feels like it was made 5-10 years ago. There is nothing modern or ground breaking about it.

It's a mish mash of good and bad ideas, mostly childish and yawn worthy enemy types. Poor physics. Poor survival mechanics that don't make you feel in danger, they just add another annoying thing to do to stop a stupid alarm going off. Nonsensical and illogically dumb ideas to stop high level characters from rushing the noobs up to scratch (Yet again creating unneeded impedance on gameplay rather than making something feel more rewarding. Having to burn currency in order to construct items (Shouldn't it just require more ingredients or bonding agents rather than pixels?)

I wanted this game to be great.

But as it stands it is utter Rubbish. I believe this game will cater for mostly children and people who don't care for solid gameplay.

This is a casual gamers game and I should hope no hardcore gamer will give this the thumbs up.

Just FFS!!!!

What a trash game. I WANT TO ENJOY IT !!! But I cannot!

I just really hope that they turn this game into all it can be rather than procedurally generating worlds and worlds of rubbish.

Harsh or not. That's my opinion. What a terrible bad and boring game that could have been much much more!

(This is no longer my hope for the ultimate sandbox platformer)
And to pronounce it on a separate post...

The combat is SO CRAP!!!

I don't know how anyone in their right mind can defend the atrocity that is StarBound combat.

It's absolutely disgusting, glitchy and empty.

This is the nuttiest and corniest part of the Turd that is StarBound.

Bad, Bad, BAD BAD BAD bad BAD!

Just the worst and flattest crap combat I've ever played in a game. The combat in Alexx the Kidd in Miracle world. A game I played when I was 10 years old has far superior combat.

Punching that giant WartHog in the face as it ran back faster and faster happened on a Sega Master System.... And this rubbish system can't even stop enemies from teleporting through me or bounding around like a broken digital pinball machine.

FFS come on, go play again against some enemies on the first planet even and tell me you thoroughly enjoyed the combat.

Afterall... The combat is at least 40% of the game and it's just ♥♥♥♥♥♥♥ woeful.

Don't even argue with that please.. It's just fanboy crap if you do.
Tweed (Заблокований) 14 січ. 2014 о 7:56 
Oh my God! So many words!
Цитата допису Tweed:
Oh my God! So many words!

Indeed, but everything he said was so, so true. I mean EVERYTHING. He pretty much nailed every single complaint I ever lodged against this game, and quite well at that. From the horrific combat system to the arbitrary use of currency to craft items from scratch to the piss-poor implementation of a survival mechanic. He just... he just owned this terrible game for being nothing more than great ideas put together in the worst possible way.

Well done, Action.
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