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2. You have to do it in the config file just now. There is a gui in nightly build, but I don't think it's properly implemented yet.
3. That's a blocking mechanics. Haven't needed to use that myself.
Now I understand the right mouse thing using the sword - it's a two handed weapon so left button is attack and right button is block.
Still can't figure out the hotbar though. Wish it would work the same way Terraria does.
EDIT
And the config file is where?
Whatever you enter as your preferred bindings, you need to make sure that you remove the associated key from any other bind.
For example, if you make UP Arrow key "Up", you should make "W" whatever the Up Arrow was before. Hope that makes sense. There is a tutorial on the official forum.
http://community.playstarbound.com/index.php?threads/howto-keybinding.72056/
The hotbar thing is a little non-intuitive, you're right. I just keep scrolling till I get what I need. Also, did you know that if you press "R" (I think!) it will auto equip the MM tool.
Oh, that's good to know. So presumebly I can bind the MM to middle mouse button? Or End (I have End key bound to a button on my Logitech G9 mouse).
Hopefully they'll have sorted out the hotbar in the next update.
The link to the tutorial on the official site does show the accepted keys.
enum class StarKey {
None = 0,
Backspace = 8,
Tab = 9,
Clear = 12,
Return = 13,
Pause = 19,
Escape = 27,
Space = 32,
Exclaim = 33,
QuotedBL = 34,
Hash = 35,
Dollar = 36,
Ampersand = 38,
Quote = 39,
LeftParen = 40,
RightParen = 41,
Asterisk = 42,
Plus = 43,
Comma = 44,
Minus = 45,
Period = 46,
Slash = 47,
Zero = 48,
One = 49,
Two = 50,
Three = 51,
Four = 52,
Five = 53,
Six = 54,
Seven = 55,
Eight = 56,
Nine = 57,
Colon = 58,
Semicolon = 59,
Less = 60,
Equals = 61,
Greater = 62,
Question = 63,
At = 64,
LeftBracket = 91,
Backslash = 92,
RightBracket = 93,
Caret = 94,
Underscore = 95,
Backquote = 96,
A = 97,
B = 98,
C = 99,
D = 100,
E = 101,
F = 102,
G = 103,
H = 104,
I = 105,
J = 106,
K = 107,
L = 108,
M = 109,
N = 110,
O = 111,
P = 112,
Q = 113,
R = 114,
S = 115,
T = 116,
U = 117,
V = 118,
W = 119,
X = 120,
Y = 121,
Z = 122,
Delete = 127,
Kp0 = 256,
Kp1 = 257,
Kp2 = 258,
Kp3 = 259,
Kp4 = 260,
Kp5 = 261,
Kp6 = 262,
Kp7 = 263,
Kp8 = 264,
Kp9 = 265,
Kp_period = 266,
Kp_divide = 267,
Kp_multiply = 268,
Kp_minus = 269,
Kp_plus = 270,
Kp_enter = 271,
Kp_equals = 272,
Up = 273,
Down = 274,
Right = 275,
Left = 276,
Insert = 277,
Home = 278,
End = 279,
PageUp = 280,
PageDown = 281,
F1 = 282,
F2 = 283,
F3 = 284,
F4 = 285,
F5 = 286,
F6 = 287,
F7 = 288,
F8 = 289,
F9 = 290,
F10 = 291,
F11 = 292,
F12 = 293,
F13 = 294,
F14 = 295,
F15 = 296,
Numlock = 300,
Capslock = 301,
Scrollock = 302,
RShift = 303,
LShift = 304,
RCtrl = 305,
LCtrl = 306,
RAlt = 307,
LAlt = 308,
RMeta = 309,
LMeta = 310,
LSuper = 311, /* Left "Windows" key */
RSuper = 312, /* Right "Windows" key */
Mode = 313, /* "Alt Gr" key */
Compose = 314, /* Multi-key compose key */
Help = 315,
Print = 316,
SysReq = 317,
Break = 318,
Menu = 319,
Power = 320, /* Power Macintosh power key */
Euro = 321, /* Some european keyboards */
Undo = 322 /* Atari keyboard has Undo */
Okay, that's good to know.
The hotbar should be set to 1-8 on your keyboard. At least that's how it works for me.
The 3 blocks under the center of your hotbar are items you'll unlock as you progress. You should have the Matter Manipulator shortly after beginning the game. The hotkeys for these 3 slots are R/T/Y.
In the LR boxes, use 1-handed items. Like a pistol and a flashlight, or a shield and a 1h sword. Press any number on your hotbar a second time to switch to LR. (So, you have a 2h sword in slot #1. Press 1 to select the sword, press it again to switch to LR). Any other items in your hotbar that are one handed will automatically be used in addition to one of the LR slots. So, if you switch to bandages for example, you'll also be holding your flashlight if it's in the L slot.
1. You can only stack items that are identical. This is true for dirt,stone,wood,etc. The saplings you have may be the same species, but they are likely different colors.
4. No pausing in the game as of now. (actually, in windowed view you can pause, I *think* you simply click on the menubar at the top) You should probably only be crafting in safe zones anyway, so hopefully this isn't an issue.
5. Nope :( - However, you can move the window around. You can also place items directly from your inventory or even a chest. You don't need to put items in your hotbar to place them
The non-pause thing is a bit of an issue when I need to leave my computer for a few minutes and I'm not anywhere that is safe - seems a bit peculiar why there's no pause. I cannot honestly say any game I've played in the last 30 years did not have a pause.
The hotbar seems very fiddly, I hope CF improve this later. I often end up using a bandage when I don't really need to because I scrolled with my mouse to the flashlight and got it and the bandage together by mistake. Annoying.
I have some other questions:
1. How do I set my spawn point? Do I craft a bed and use it like Terraria?
2. How can I beam back up to my ship? (I've just started - and playing unstable beta).
3. It would be handy to be able to close the crafting window by pressing C again like you can close the inventory by pressing I again - I hope CF consider this. Um, this isn't a question though.
4. Why do small chests have the same number of storage slots as large ones? That seems odd.
5. Is it safe to set up a home in some mines I found? I killed some "unspeakable horrors" down there and would like to relocate my hurriedly built shack some distance away.
6. And related to question 5 what constitutes a "safe" home?
I appreciate I'm probably boring people with my inane questions but I've just started, I purposely have not watched many let's plays, so I'm quite in the dark with this game...and it's still in beta so I won't know what's incomplete.
No problem. So here's what I do if I'm underground or something and need to step away. Simply make an enclosure around yourself using dirt or stone or something. Nothing will be able to harm you, and you wont starve, either.
1. You can't currently set a spawn point. This is a total bummer. CF has talked about it though, so hopefully it's something in the works. Fingers crosed for this in the Stable update! In the future you should be able to mark several 'home' planets in your navigation panel. Currently, you can set one 'home planet' - be warned, though, mine broke somehow and I lost my home base in the unstable branch.
2. If you are on the surface, and you aren't indoors, you will have the option to beam up. Look in the top right corner of your screen. At the bottom there is a circle with an arrow - that's the beam up button
3. Indeed.
4. Uhg, I hope they make improved containers. I wish I could have a bunch of ship lockers (64 slots). Fortunately, there are mods available for stuff like this. So we've got options.
5. Yes it should be safe. Monsters can't open doors, so once you clear the place out you should be alright. I also don't think monsters can spawn inside walled areas (excluding dirt maybe?). Keep your eye open for planets that are non hostile. In addition to moons, there are places that simply do not have aggressive enemies.
6. Similar to Terraria, I think. Walls + Roof + Doors = safe place. Unless you're building on a volcanic planet lol. Then nobody is safe.
Consumable items can be used by selecting the item in your inventory and clicking anywhere else on screen. So, they don't need to be used from your hotbar. This is especially useful for things like blue-prints. You'll open a chest and find a blue-print, simply select it and click somewhere else. You'll learn a new crafting recipe - check for it the next time you're at a workbench.
In the early part of the game, the best way to heal is to use a bed or bandages. It's a good idea to keep a bed or a tent in your inventory for when you're exploring. Make a wall around yourself and take a nap to refresh yourself. Eating food also replenishes health. If you find yourself on a jungle planet, use a melee weapon to mow down as much plantlife as possible - this is the quickest way to farm for bandages.
Also keep an eye open for Blue Circut Boards. These will unlock Techs like jump boost. Bring a blue circut board to your S.A.I.L. and select View my Techs to unlock the tech, then make sure you have it equipped.
EDIT
Um, one other thing today. I keep getting this message when I launch the game but then after clicking OK it runs fine:
The ordinal 4369 could not be located in the dynamic link library LIBEAY32.dll.
I assume it's just a symptom of the unstable branch?
1. How do I use rope?
2. Are there any in-game maps so I can keep track of places?
3. Can I store pixels some place so I don't keep loosing them when I get killed (which is happening rather a lot) like you can in Terraria?
4. What happens when I die and I have no pixels?
5. Loosing 30% of your pixels is unfair - I hope this is reduced in later updates.
6. Zoom out on the navigation console doesn't work.
7. I assume Penguin Bay outside the Gate Outpost building is unfinished because nothing happens when I try to "use" it.
8. What are the small white, green, blue and purple boxes in the crafting HUD?
9. On another planet I found some bandits(?) who tried to shoot me. I managed to trap them in a hole and blew them up with a bomb but they didn't drop anything - such as their weapons. Did I destroy their items by using the bomb? Should I have killed them with a bow or something?
10. What files should I be backing-up to keep permanent saves? I assume if I mess up royally I can quit and resore those backed up files and carry on? I do this in Terraria and Minecraft if things go titsup.
EDIT
Oh and the Steam overlay doesn't work. Neither does the Steam screenshot key.
2. Nope
3. After you upgrade your ship a bit (see Penguin Bay), you'll have access to a new series of crafting tables. One of them is the Pixel Compressor. You convert your money into Voxels, but you lose money in the process (40% i think) - Rule of thumb: if you're going to die more than twice in a row it's worth it. Good idea to do this before bosses.
4. If you're playing casual, nothing
5. GIT GUD! :D Honestly, they want you to try to avoid dying. Losing pixels is punishment. It's a hard thing to balance though. I recommend using the pixel compressor when you start accruing real money.
6. This is a problem, but I haven't seen it. You should be able to zoom to 3 views: lots of stars, single stars, planet clusters
7. You should have about 2 quests from the hub available to you (catch a bug, brew me coffee)- completing them will open about 5 more short fetch quests. Completing those will give you access to the Penguin Bay.
8. I think this is "filter by rarity" the colors represent rarity. You'll notice your crafting table icon has a different color box around it because it's more rare.
9. I don't think so. Dropped items aren't destroyed. Drops are also random, so in this case the bandit simply didn't drop anything.
10. Your player files have 3 associated types: Player, World, Metadata. You need to back up all of them, or delete all of them if you want to completely remove them. These files are stored here: C:\Program Files (x86)\Steam\SteamApps\common\Starbound\player
Keep in mind your save files may not be compatible with future updates. CF has tried to assure us that character wipes will only happen when completely necessary, but it's beta, so no garuntees.
The main point behind Starbound (at least originally) was survival and some things like maps, pixel storage, etc. are considered too easy. Pixel loss is a death penalty and I'm sure you'll find plenty of people who'll argue its merits. If dying were painless and cost you nothing, you'd kill yourself underground as a quick way to get to the surface...basically a cheat. There have to be consequences and it's a lot better to lose your pixels than all your loot (I never play at the higher difficulties for that reason).
There used to be a way to "pack" pixels, though they came with a price. I think they took it out temporarily. But, if you adventure enough, the loss isn't bad. It's only really bad if you run into some bad luck and die several times in a row. In a way, I wish they'd just drop the pixels so I had a fighting chance to collect them if possible.
My understanding with the Penguin Bay thing is there is a reason for its existence and why you can't click it yet. I don't want to spoil it but let's just say some of your questions you can just google and find the answer to when it comes to gameplay. :)
Regarding files, my understanding is they've put the unstable files into their own directory to help ensure people don't overwrite their existing stable games if they want to switch back. Right click on the game in your Steam library and click Properties. Switch to the Local files tab and click on the Browse Local Files button. The "storage_unstable" folder contains the player and universe folders which are where your game's data is stored. The config is, well, just the config so it's up to you if you want to back that up. Be careful when backing up and restoring this data though. I suggest keeping it all together and restoring the entire folders (player/universe) as opposed to say zipping and overwriting. One bad data file and things go nuts sometimes. Better to zip them up then delete the folders and unzip the backup to that location when you want to restore. Cleaner. I also suggest you move the existing player/universe folders out of there as opposed to deleting them at first in case your backups turn out to be corrupt. That way you can at least go back to your royally messed up game and not lose everything.
I think CF should either lower the penalty for death to, say 10% of your pixels, or lose a percentage based on the amount of pixels you have, so if you have a low amount then you lose only a small percentage. If you have a large amount of pixels then you lose more when you die.
Basically it's a death tax based on how rich you are...where have I heard of that before? ;)
I think that's fair. The Borderlands games do death cost like this and that worked really well. It didn't punish you by taking all your money just because you died several times in a row.
If CF can revise the pixel compressor then that would be enormously useful, especially for the boss fights.
Another idea would be to introduce a galactic bank, perhaps on Gate Outpost into which you can store all your pixels (and any valuable trinkets), locked away by password so if you're in multiplayer no one can rob your savings! You could also maybe take out loans and if you don't pay up in time NPC dept collectors hunt you down!
It is of course still early days for Starbound so I expect lots of things will happen over the next few years. If modding tools come along too perhaps some of the things I've outlined above could be added. Who knows?