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(SOLVED) Migrating single player world to dedicated server
My friend and I are trying to migrate my player world to a dedicated server. To do so via a server hosting site, we grab my .system, .world, .clientcontext, .index, .chunks and .dat files. Delete the existing versions on the server and replace them with my single player world.

When he turns on the server it creates new universe files instead of using the single player files. So he renames his files to match the new universe files (with the server off). which seems to work but when he loads in, the world doesn't have any of the changes we have made (blocks placed or removed, base built). it's like its only grabbing the seed and player location from my single player world and writing over the rest.

details of the server:

hosted by apex server hosting.

Runs steamCMD for setup.

Has mods

Pastebin of server log: https://pastebin.com/81t1XE44

I think the problem has something to do with the universe.lock file in the servers storage folder but I don't have that file in my single player folder.

Any insight or ideas would be greatly appreciated.

UPDATE/SOLUTION: Here is what my friend ended up doing: "Interestingly the server generates empty world files using the original name of the single player world. I can tell they are empty because of their small size. for a laugh I tried renaming the original files to match and now when I load the character all of the blocks have updated. I renamed the single player world to match the new world then turned the server on and found a world without any of our changes. Then I noticed the server created new world files again but this time they matched original name of our world so I changed the name again and now the world has stuff in it when you connect."

Basically he had to do it twice in a row, and we don't really understand why it eventually worked.
Last edited by Zaidra56; Feb 20 @ 8:25pm
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Showing 1-3 of 3 comments
Youwant to have the server offline (Turned off) when you're transferring save files. The server running could possibly not acknowledging the new files being put into it's save, and will thus overwrite it back to what the server may have already.

When you import, make sure it's in the server's /storage/universe folder where it normally saves it. Overwrite as needed or remove the files there first then upload your files to that folder.

It sounds like you guys are transferring it properly, but you may want to make a ticket with Apex Server Hosting themselves rather than ask here to see what the exact issue may be. It may be that universe.lock file after all, but I don't know how ASH does their server configs for Starbound.
Zaidra56 Feb 15 @ 2:52pm 
Originally posted by ConductorSavy TTV:
Youwant to have the server offline (Turned off) when you're transferring save files. The server running could possibly not acknowledging the new files being put into it's save, and will thus overwrite it back to what the server may have already.

When you import, make sure it's in the server's /storage/universe folder where it normally saves it. Overwrite as needed or remove the files there first then upload your files to that folder.

It sounds like you guys are transferring it properly, but you may want to make a ticket with Apex Server Hosting themselves rather than ask here to see what the exact issue may be. It may be that universe.lock file after all, but I don't know how ASH does their server configs for Starbound.

Noted, thank you. I will ensure that all of these steps are being taken and update if it fixes it, though i'm relatively confidant that all of this is already being done
Last edited by Zaidra56; Feb 15 @ 3:42pm
Fractard Feb 17 @ 3:03am 
You can skip .clientcontext, its related to where other players where when they leaved.
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