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3rd party programs...sub buttons for keys
Problem is, unless the game -supports- controllers, certain aspects will be very difficult to manage. The Controller Stick is no match to a Mouse Cursor, unless the game specifically supports this.
It's a 2D Platformer, so of course it will handle well on a controller, however the game allows you to aim freely with the mouse, which is not so great for a controller. For a smooth experience, you would want a control layout to allow you to shoot in 8 directions, and then controller players could work around that.
However the other side of things that makes the game bad for controller design, is wanting to place blocks. Again, the controller thumb sticks aren't a good match for using a mouse to move the cursor, even with 3rd party programs.
To answer the OP: There's no Controller Support for Starbound yet, might not ever be. You can attempt to use 3rd Party programs, but I suspect that it will hinder your experience greatly.
true...even with the program you got nothing for mouse movement
Damn I still wish this game had keybinding. The lack of tab=inventory is a crime against gamers. At the very least outside of MMOs.
I actually prefer I for Inventory, like oldschool/still most RPGs.
That being said, point is, Keybindings would be nice.
I too wish they would put in keybindings already, even if it's just an .ini or .config file that I need to change them in as I've lost far too many of my weapons when I fell into a deep pool of acid and accidentally hit my Q key, then died and near impossible to try to find that deep pool of acid again to retrieve the weapon. The first key that I'll change is the Q binding to something like the SHIFT+' keys to make sure theres no way in hell that I'll ever accidentally hit it.
I personally can't wait for controller support. Yes, they will do it for the PC version, they've already got a beta steam controller setup.