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Once you beat the mainline story (fight the big boss) then the secondary big boss (rematch with old foe)
It becomes pretty much explore and build, akin to minecraft. Travel to new worlds, strip them of their resources, rinse and repeat. While doing things like build colonies, etc.
It's a sandbox beyond the first quest to unlock your ship's repairs.
Thanks. I'm a fan of Terraria and was wondering how the games compared. Terraria has lots of bosses to beat and a "hard mode" (the whole world changes with new enemies and bosses at some point), and some random events that could happen along the way (goblin invasion and such)
Well starbound has nearly unlimited worlds, each with it's own dungeons and environments. But after awhile you will see the same dungeons again, and such.
Right now I'm like 4 tiers in gear but haven't even done more than the repair your ship quest.
It's a wide open sandbox to play with. How you play with it, is completely YOUR perview.
Edit:
Oh and Endgame? There isn't one. The experience NEVER ends... EVER. Until you decide it's over, it never gets to the end.
2. go planet
3. go look at things because old lady in chair told you to
4. do mission OR realize you didnt look at enough thing
5. repeat at steps 1 OR 2 depending on if you looked at enough things
For the most part though as mentioned Starbound is an exploration and building game, and the building part is almost entirely unrewarding and something you do just because you want to and for RP. The exploration is rewarding up to a point, then you cap out on progression and it becomes mostly searching for cosmetic stuff and interesting scenes. It's very much Minecraft in space, instead of a functionally infinite open world you have functionally infinite planets each with a finite surface area, you run around exploring because you want to and you build bases and outposts because you want to. The story and dungeons/bosses are unrelated to the main gameplay, it's like a different game crammed into this one at the last moment.
Frackin Universe adds more functional endgame content, with higher tier gear and more dungeons and bosses. If you want structured progression and a real "gameplay loop" then that is the mod that adds it, turning a pure sandbox experience into a game inside a much larger sandbox.